https://www.planetside.co.uk/wiki/index.php?title=Alpine_Fractal_Shader&feed=atom&action=history
Alpine Fractal Shader - Revision history
2024-03-28T10:00:30Z
Revision history for this page on the wiki
MediaWiki 1.31.0
https://www.planetside.co.uk/wiki/index.php?title=Alpine_Fractal_Shader&diff=5706&oldid=prev
JavaJones at 23:47, 3 June 2012
2012-06-03T23:47:39Z
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 23:47, 3 June 2012</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:drex_module_136_image_0.png|485pxpx|Alpine Fractal Shader]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:drex_module_136_image_0.png|485pxpx|Alpine Fractal Shader]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''Node Description and Purpose:''' The Alpine Fractal Shader is an alternative terrain shape shader that creates a more natural, eroded-looking mountainous terrain shape than the basic Power Fractal. Unlike a heightfield erosion effect, the Alpine Fractal Shader is procedural so it retains the detail benefits of procedural terrains, as well as the ability for global coverage. This shader is more demanding to render than the Power Fractal.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Additional tabs for Alpine Fractal Shader==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Additional tabs for Alpine Fractal Shader==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Alpine Fractal Shader - Settings Tab]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Alpine Fractal Shader - Settings Tab]]</div></td></tr>
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JavaJones
https://www.planetside.co.uk/wiki/index.php?title=Alpine_Fractal_Shader&diff=5146&oldid=prev
JavaJones at 19:43, 1 June 2011
2011-06-01T19:43:13Z
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 19:43, 1 June 2011</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:drex_module_136_image_0.png|485pxpx|Alpine Fractal Shader]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:drex_module_136_image_0.png|485pxpx|Alpine Fractal Shader]]</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Alpine Fractal Shader - Settings Tab]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Alpine Fractal Shader - Settings Tab]]</div></td></tr>
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JavaJones
https://www.planetside.co.uk/wiki/index.php?title=Alpine_Fractal_Shader&diff=3981&oldid=prev
127.0.0.1: jrfconvert import
2010-07-11T02:55:45Z
<p>jrfconvert import</p>
<p><b>New page</b></p><div>[[Category:IMPORT]]<br />
='''Alpine Fractal Shader'''=<br />
<br />
[[Image:drex_module_136_image_0.png|485pxpx|Alpine Fractal Shader]]<br />
<br />
==Additional tabs for Alpine Fractal Shader==<br />
<br />
* [[Alpine Fractal Shader - Settings Tab]]<br />
__NOTOC__<br />
<!-- imported from file: module_136.html--></div>
127.0.0.1