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  • ...he clamping is done component-wise for colours. Here is an example using a colour with the following values: After clamping the colour will have these values:
    2 KB (332 words) - 20:49, 21 February 2022
  • ...i.e. you can connect a "Multiply scalar" node to an input of the "Multiply colour" node and you will still get a result. ...colour into a node expecting a scalar, the input colour will be converted to a scalar. Here is a list of the type conversion rules Terragen uses :
    2 KB (397 words) - 01:55, 27 December 2013
  • ...if the input value was greater than 0.5 one would be sent to Notifier node to trigger the message. Here's what that might look like in the node network:< ...bove, the node is not connected into the main network. However, if we were to just connect the Notifier node into the main network between the Add scalar
    9 KB (1,636 words) - 18:31, 1 June 2011
  • [[Blue to Scalar]] [[Build Colour]]
    601 bytes (79 words) - 19:37, 18 March 2022
  • The Mix family of nodes is used to blend or interpolate between the two input values. [[Component Mix Vector]]
    159 bytes (25 words) - 05:07, 17 May 2011
  • ...ultiply the colour/scalar/vector coming into the Input by the color/scalar/vector coming into Input 2. [[Multiply Colour]]
    244 bytes (35 words) - 05:08, 17 May 2011
  • ...Project settings. Params with more than one coordinate, such as vector or colour params, can have each coordinate animated separately. In that case the Anim ...m is animated because the colour of its text fields will change from black to green or blue. When a text field is coloured green that means the param is
    3 KB (566 words) - 21:44, 17 July 2017
  • ...Sheet allows you to manipulate the timing and position of keys, as well as to insert and delete keys. It doesn't let you edit values directly, you should ...ft is the node list, which displays all the animated nodes in the project. To the right is the Dope Sheet view, where you can view and edit the keys for
    11 KB (2,116 words) - 21:50, 17 July 2017
  • ...ove a sphere along the ground, move it up in the air and then drop it back to the ground. We'll do this two ways. The first way will be done entirely usi Create a Sphere object to animate. You can do this by clicking on the Objects layout button and then
    8 KB (1,446 words) - 21:56, 17 July 2017
  • ...y the main window. If you haven't read through that already you might want to do so, as it describes some things we're doing in this part. You can read i ...can read about it [[Animation Panel|here]]. You might want to go that now to get an overview of the panel and its different parts.
    15 KB (2,860 words) - 07:36, 23 July 2019
  • ...ging the frame positions of those keys, not the values. This makes it easy to change animation timing without effecting the values of keys. ...to see how things are looking in the [[Curve Editor]] every so often, just to make sure things are as they should be.
    8 KB (1,379 words) - 07:35, 23 July 2019
  • ...y, allowing multiple buckets to be rendered at once. It also allows memory to be used more efficiently. ...image-based textures and masks, object textures, and rendered images saved to disk.
    6 KB (1,066 words) - 22:51, 25 September 2018
  • ...icropolygons. Displacement is used to move these micropolygons in 3D space to create more detailed shapes. ...f mountain ranges down to little pebbles. Displacement can also be applied to other parts of a scene, such as objects like rocks or imported 3D models.
    8 KB (1,288 words) - 07:26, 10 August 2019
  • ...now and you can refer to the Advanced Techniques sections (when available) to learn more. If you haven’t already done so, click on the Shaders tab to get started.
    23 KB (3,850 words) - 05:05, 9 January 2020
  • <p>Terragen Professional allows you to output Render Layers and Render Elements.</p> ...be useful in many ways, but here are some things they typically allow you to do:</p>
    17 KB (2,823 words) - 20:07, 21 September 2017
  • [[File:DisplacementShaderToScalar_00_GUI.png|none|470px|Displacement Shader to Scalar]] ...in input, and returns the dot product (inner product) of that displacement vector and the current normal. Effectively this is the amount of displacement in t
    7 KB (1,156 words) - 20:35, 10 March 2022
  • ...on is available with the image. Please note that the node does not support vector images. ...og image map shader doesn't allow you to specify the image projection (not to be confused with the geographic projection) for the shader. The only image
    22 KB (3,728 words) - 17:59, 2 November 2022
  • ...n input connection using the displacement vectors from the shader attached to its Warper input. A simplistic way to think about it is that the shapes from the warper will bend the final textu
    6 KB (938 words) - 16:43, 3 August 2021
  • ...''Shader''' input, using the displacement vectors from the shader attached to its '''Warper''' input. It does this by offsetting the texture coordinates * The [[Warp Input Shader]] warps the shader attached to the main input ('''Input node''') and any shaders further upstream of the m
    5 KB (873 words) - 19:27, 3 August 2021
  • ...ge node's "Apply Mode" to "Normal", "Operator" to "Over", and "Alpha Gain" to "0.0". The simplest example of combining render elements to match the Terragen beauty pass, which is sufficient for many projects, is t
    10 KB (1,484 words) - 18:12, 24 February 2022

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