User contributions
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- 23:34, 21 January 2020 (diff | hist) . . (+469) . . Working with Populations (Added links to the other three population guides)
- 23:31, 21 January 2020 (diff | hist) . . (+145) . . Populator Guide (Added link to Population Colour Tinting Techniques)
- 15:35, 12 January 2020 (diff | hist) . . (-96) . . Geog Image Map Shader (Removed “Node description and purpose” and “Node type”)
- 15:33, 12 January 2020 (diff | hist) . . (-39) . . Geog Image Map Shader (Removed work in progress banner)
- 01:36, 20 November 2019 (diff | hist) . . (-5) . . Path Tracing (current)
- 01:35, 20 November 2019 (diff | hist) . . (0) . . Path Tracing
- 01:34, 20 November 2019 (diff | hist) . . (-443) . . Path Tracing
- 05:29, 7 November 2019 (diff | hist) . . (-1) . . Glass Shader
- 05:02, 7 November 2019 (diff | hist) . . (+332) . . Water Shader (Updated descriptions on reflectivity parameters)
- 04:52, 7 November 2019 (diff | hist) . . (+42) . . Water Shader - Reflections Tab (Updated Min highlight spread)
- 04:51, 7 November 2019 (diff | hist) . . (+23) . . Water Shader - Reflections Tab (Updated description of Highlight intensity)
- 04:49, 7 November 2019 (diff | hist) . . (+41) . . Water Shader - Reflections Tab (Updated description of Index of refraction)
- 04:46, 7 November 2019 (diff | hist) . . (+87) . . Water Shader - Reflections Tab (Edited description of "Min highlight spread". Moved each movie to the line below the setting it corresponds to.)
- 04:32, 7 November 2019 (diff | hist) . . (+2,118) . . Water Shader (Moved all tabs onto the same page)
- 04:29, 7 November 2019 (diff | hist) . . (+4) . . Water Shader - Reflections Tab
- 04:28, 7 November 2019 (diff | hist) . . (+150) . . Water Shader - Reflections Tab (Edited description of index of refraction)
- 04:23, 7 November 2019 (diff | hist) . . (-101) . . Water Shader - Sub-surface Tab (Updated screenshot for v4.4)
- 04:21, 7 November 2019 (diff | hist) . . (-113) . . Water Shader - Reflections Tab (Updated screenshot to v4.4)
- 04:18, 7 November 2019 (diff | hist) . . (-34) . . Water Shader (Updated screenshot to v4.4)
- 04:12, 7 November 2019 (diff | hist) . . (0) . . N File:WaterShader v4.4 SubsurfaceTab 2019-11-06.01.png (current)
- 04:11, 7 November 2019 (diff | hist) . . (0) . . N File:WaterShader v4.4 ReflectionsTab 2019-11-06.01.png (current)
- 04:11, 7 November 2019 (diff | hist) . . (0) . . N File:WaterShader v4.4 WavesTabOnly 2019-11-06.01.png (current)
- 04:11, 7 November 2019 (diff | hist) . . (0) . . N File:WaterShader v4.4 SubsurfaceTabOnly 2019-11-06.01.png (current)
- 04:10, 7 November 2019 (diff | hist) . . (0) . . N File:WaterShader v4.4 ReflectionsTabOnly 2019-11-06.01.png (current)
- 04:10, 7 November 2019 (diff | hist) . . (0) . . N File:WaterShader v4.4 2019-11-06.01.png (current)
- 03:41, 7 November 2019 (diff | hist) . . (+8) . . Glass Shader
- 03:29, 7 November 2019 (diff | hist) . . (-1) . . Glass Shader
- 03:27, 7 November 2019 (diff | hist) . . (-1) . . Glass Shader
- 03:26, 7 November 2019 (diff | hist) . . (-3) . . Glass Shader
- 03:25, 7 November 2019 (diff | hist) . . (0) . . Glass Shader
- 03:25, 7 November 2019 (diff | hist) . . (+103) . . Glass Shader (Added v4.4 screenshots and updated the description)
- 03:10, 7 November 2019 (diff | hist) . . (0) . . N File:GlassShader v4.4 SubsurfaceTab 2019-11-06.01.png (current)
- 03:10, 7 November 2019 (diff | hist) . . (0) . . N File:GlassShader v4.4 2019-11-06.01.png (current)
- 09:19, 5 November 2019 (diff | hist) . . (-43) . . Ray Trace Objects and Defer Shading (→The importance of anti-aliasing) (current)
- 09:11, 5 November 2019 (diff | hist) . . (-1) . . Rendering Optimization Guide
- 09:11, 5 November 2019 (diff | hist) . . (-1) . . Rendering Optimization Guide
- 09:10, 5 November 2019 (diff | hist) . . (-15) . . Rendering Optimization Guide (Changed or removed references to "standard" rendering as the alternative to deferred shading because "defer all shading" can only be enabled when "standard renderer" is enabled)
- 09:05, 5 November 2019 (diff | hist) . . (-57) . . Main Page (Renamed defer atmo/cloud to defer shading)
- 09:03, 5 November 2019 (diff | hist) . . (0) . . m Ray Trace Objects and Defer Shading (Matt moved page Ray Trace Objects and Defer Atmosphere/Cloud to Ray Trace Objects and Defer Shading)
- 09:03, 5 November 2019 (diff | hist) . . (+49) . . N Ray Trace Objects and Defer Atmosphere/Cloud (Matt moved page Ray Trace Objects and Defer Atmosphere/Cloud to Ray Trace Objects and Defer Shading) (current) (Tag: New redirect)
- 09:01, 5 November 2019 (diff | hist) . . (+7) . . Ray Trace Objects and Defer Shading
- 08:59, 5 November 2019 (diff | hist) . . (-17) . . Ray Trace Objects and Defer Shading
- 08:57, 5 November 2019 (diff | hist) . . (-4,305) . . Ray Trace Objects and Defer Shading (Removed discussion of render pixel sampler parameters and replaced it with a link to Render Pixel Sampler)
- 08:51, 5 November 2019 (diff | hist) . . (-53) . . Ray Trace Objects and Defer Shading
- 08:47, 5 November 2019 (diff | hist) . . (+1) . . Ray Trace Objects and Defer Shading
- 08:46, 5 November 2019 (diff | hist) . . (+42) . . Ray Trace Objects and Defer Shading
- 08:41, 5 November 2019 (diff | hist) . . (+823) . . Ray Trace Objects and Defer Shading (Included "Defer all shading")
- 08:14, 5 November 2019 (diff | hist) . . (+66) . . Ray Trace Objects and Defer Shading (Added screenshot of Render Pixel Sampler)
- 08:10, 5 November 2019 (diff | hist) . . (+89) . . Ray Trace Objects and Defer Shading (Added screenshot of Quality tab to Defer Atmo/Cloud section)
- 05:43, 5 November 2019 (diff | hist) . . (0) . . Render Node (TG4) (→Overview)
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