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	<title>Smooth Voronoi 3D Cell Scalar - Revision history</title>
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	<updated>2026-04-27T16:34:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.planetside.co.uk/wiki/index.php?title=Smooth_Voronoi_3D_Cell_Scalar&amp;diff=16206&amp;oldid=prev</id>
		<title>Redmaw: Updated descriptions and added example images.</title>
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		<updated>2022-04-07T02:19:43Z</updated>

		<summary type="html">&lt;p&gt;Updated descriptions and added example images.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; border-style:solid; padding:20px&amp;quot;&amp;gt;&amp;lt;categorytree mode=pages hideroot=off&amp;gt;Noise&amp;lt;/categorytree&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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[[File:SmoothVoronoi3DCellScalar_00_GUI.png|none|470px|Smooth Voronoi 3D Cel Scalar]]&lt;br /&gt;
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==Overview==&lt;br /&gt;
This node generates Voronoi noise and outputs the noise value as scalar data. Voronoi noise has the appearance of being divided up into different cells. This node assigns a different value to each cell in the generated noise, which gives a mosaic-like appearance. Here is an example of the noise pattern generated by the node:&lt;br /&gt;
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{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmoothVoronoi3DCellScalar_02_Top.jpg|none|400px|Rendered top view of Smooth Voronoi 3D Cell Scalar noise pattern.]] || [[File:SmoothVoronoi3DCellScalar_03_Perspective.jpg|none|400px|Render perspective view of the same Smooth Voronoi 3D Cell Scalar used for displacement.]]&lt;br /&gt;
|}&lt;br /&gt;
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This node requires a [[Get Position]], [[Get Position in Geometry]], or [[Get Position]] in texture function node to be assigned to its Main input so that the current render state knows where a sampled point is located in texture space.&lt;br /&gt;
[[File:SmoothVoronoi3DCellScalar_01_Top.jpg|none|800px|Node Network view of Smooth Voronoi 3D Cell Scalar with required node for position in texture space, and optional nodes to drive scale and seed values.]]&lt;br /&gt;
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'''Settings:'''&lt;br /&gt;
*'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Smooth Voronoi 3D Cell Scalar nodes in a project.&lt;br /&gt;
*'''Enable:''' When checked, the node is active, and when unchecked the node is ignored.&lt;br /&gt;
*'''Scale:''' This setting controls the overall scale of the noise pattern generated. Increasing the scale value makes it seem like the cells in the noise pattern are larger.&lt;br /&gt;
*'''Seed:''' The setting controls the noise pattern generated. Each seed value generates a slightly different pattern.&lt;br /&gt;
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[[Category:Noise]]&lt;/div&gt;</summary>
		<author><name>Redmaw</name></author>
		
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