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	<id>https://www.planetside.co.uk/wiki/index.php?action=history&amp;feed=atom&amp;title=Render_-_Advanced_Tab_%28TG3%29</id>
	<title>Render - Advanced Tab (TG3) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.planetside.co.uk/wiki/index.php?action=history&amp;feed=atom&amp;title=Render_-_Advanced_Tab_%28TG3%29"/>
	<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Render_-_Advanced_Tab_(TG3)&amp;action=history"/>
	<updated>2026-04-26T20:33:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Render_-_Advanced_Tab_(TG3)&amp;diff=12920&amp;oldid=prev</id>
		<title>Matt: Redirected page to Render Node (TG3)#Advanced Tab</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Render_-_Advanced_Tab_(TG3)&amp;diff=12920&amp;oldid=prev"/>
		<updated>2020-07-16T17:29:06Z</updated>

		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/wiki/index.php?title=Render_Node_(TG3)#Advanced_Tab&quot; title=&quot;Render Node (TG3)&quot;&gt;Render Node (TG3)#Advanced Tab&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:29, 16 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#REDIRECT [[Render_Node_(TG3)#Advanced_Tab]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Render_v3.4_AdvancedTab_2019-11-04.01.png|Render - Advanced Tab in Terragen 3]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Render_v3.4_AdvancedTab_2019-11-04.01.png|Render - Advanced Tab in Terragen 3]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Render_-_Advanced_Tab_(TG3)&amp;diff=12650&amp;oldid=prev</id>
		<title>Matt: v3.4 screenshot</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Render_-_Advanced_Tab_(TG3)&amp;diff=12650&amp;oldid=prev"/>
		<updated>2019-11-05T05:02:33Z</updated>

		<summary type="html">&lt;p&gt;v3.4 screenshot&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:02, 5 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drex_module_2_4_image_0&lt;/del&gt;.png&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|465pxpx&lt;/del&gt;|Render - Advanced Tab in Terragen 3]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Render_v3.4_AdvancedTab_2019-11-04.01&lt;/ins&gt;.png|Render - Advanced Tab in Terragen 3]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''This page applies to Terragen 2 and 3, but not Terragen 4.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''This page applies to Terragen 2 and 3, but not Terragen 4.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Render_-_Advanced_Tab_(TG3)&amp;diff=12536&amp;oldid=prev</id>
		<title>Matt at 04:09, 28 September 2019</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Render_-_Advanced_Tab_(TG3)&amp;diff=12536&amp;oldid=prev"/>
		<updated>2019-09-28T04:09:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:09, 28 September 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Ray detail region padding:''' If you are using '''Detail in crop region''' or '''Detail in camera''' you can use this &amp;quot;padding&amp;quot; amount to enlarge the ray detail region beyond the crop region or camera view. The value is typically between 0 and 1 and it controls the amount of padding. 0 means no padding. 1 adds a border around that area which is the same as the width or height of the area. This will make the ray detail region 3 times as wide and 3 times as tall (as seen from the camera). If you need to go higher than 1, consider changing the '''Ray detail region''' to '''360 degree detail (optimal)'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Ray detail region padding:''' If you are using '''Detail in crop region''' or '''Detail in camera''' you can use this &amp;quot;padding&amp;quot; amount to enlarge the ray detail region beyond the crop region or camera view. The value is typically between 0 and 1 and it controls the amount of padding. 0 means no padding. 1 adds a border around that area which is the same as the width or height of the area. This will make the ray detail region 3 times as wide and 3 times as tall (as seen from the camera). If you need to go higher than 1, consider changing the '''Ray detail region''' to '''360 degree detail (optimal)'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''GI prepass padding:''' This setting does a similar thing to the ray detail region padding, but it works on GI samples. The padding can help to resolve problems with GI differences around the edges of crops or images. These might be apparent if you're stitching images together. Small values are recommended. 0.1 might be a good starting point.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''GI prepass padding:''' This setting does a similar thing to the ray detail region padding, but it works on GI samples. The padding can help to resolve problems with GI differences around the edges of crops or images. These might be apparent if you're stitching images together. Small values are recommended. 0.1 might be a good starting point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Subdiv Settings...:''' Clicking on this will open [[Render Subdiv Settings]]. This contains some advanced settings that affect the rendering of subdivisible, displaceable surfaces.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Ray trace objects:''' If this is checked, objects (plants for example) are rendered using raytracing. Generally speaking this leads to a higher quality image which renders more quickly. The disadvantage to using raytracing is that objects will not be rendered with displacement. If an object has displacement mapping in its textures the raytracer will convert this to bump mapping.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Render_-_Advanced_Tab_(TG3)&amp;diff=12516&amp;oldid=prev</id>
		<title>Matt at 02:14, 28 September 2019</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Render_-_Advanced_Tab_(TG3)&amp;diff=12516&amp;oldid=prev"/>
		<updated>2019-09-28T02:14:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:14, 28 September 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let's say your computer has 4 cores and you only want it to use 3 cores for some reason. To do this you could set the '''Maximum threads''' parameter to 3. You could use the '''Minimum threads''' parameter to force Terragen to create more render threads than it normally would, although this is not recommended.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let's say your computer has 4 cores and you only want it to use 3 cores for some reason. To do this you could set the '''Maximum threads''' parameter to 3. You could use the '''Minimum threads''' parameter to force Terragen to create more render threads than it normally would, although this is not recommended.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Caution: If you think you might want to share your project files with other people, be aware that limiting the threads in this way could make the render much slower than it needs to be on other people's computers. The safest choice is to leave this at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the default &lt;/del&gt;value &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;64 and to set an override in Preferences &amp;gt; Startup instead.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Caution: If you think you might want to share your project files with other people, be aware that limiting the threads in this way could make the render much slower than it needs to be on other people's computers. The safest choice is to leave this at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a high &lt;/ins&gt;value &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(like &lt;/ins&gt;64&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;and to set an override in Preferences &amp;gt; Startup instead.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Managing the subdivison cache&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Managing the subdivison cache&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Render_-_Advanced_Tab_(TG3)&amp;diff=12515&amp;oldid=prev</id>
		<title>Matt at 02:14, 28 September 2019</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Render_-_Advanced_Tab_(TG3)&amp;diff=12515&amp;oldid=prev"/>
		<updated>2019-09-28T02:14:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:14, 28 September 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Terragen starts up it automatically detects the number of cores your computer has. This number is displayed on the Splash Screen. By default Terragen creates one render thread for each core it detects. For example, if your computer has 4 cores then Terragen will create 4 render threads during rendering. This means Terragen can render 4 buckets at the same time. It is possible to override the core detection in the Startup panel of the preferences.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Terragen starts up it automatically detects the number of cores your computer has. This number is displayed on the Splash Screen. By default Terragen creates one render thread for each core it detects. For example, if your computer has 4 cores then Terragen will create 4 render threads during rendering. This means Terragen can render 4 buckets at the same time. It is possible to override the core detection in the Startup panel of the preferences.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The render node gives you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more &lt;/del&gt;control over this. You can use the '''Minimum threads''' and '''Maximum threads''' parameters to influence how many render threads Terragen creates. These parameters set the the upper and lower limits of the number of render threads created. The '''Maximum threads''' parameter is really the most useful of the two and the parameter you are most likely to want to change.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The render node gives you control over this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on a ''per project, per render node basis''&lt;/ins&gt;. You can use the '''Minimum threads''' and '''Maximum threads''' parameters to influence how many render threads Terragen creates. These parameters set the the upper and lower limits of the number of render threads created. The '''Maximum threads''' parameter is really the most useful of the two and the parameter you are most likely to want to change.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let's say your computer has 4 cores and you only want it to use 3 cores for some reason. To do this you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/del&gt;set the '''Maximum threads''' parameter to 3. You could use the '''Minimum threads''' parameter to force Terragen to create more render threads than it normally would, although this is not recommended.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Let's say your computer has 4 cores and you only want it to use 3 cores for some reason. To do this you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could &lt;/ins&gt;set the '''Maximum threads''' parameter to 3. You could use the '''Minimum threads''' parameter to force Terragen to create more render threads than it normally would, although this is not recommended.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Caution: If you think you might want to share your project files with other people, be aware that limiting the threads in this way could make the render much slower than it needs to be on other people's computers. The safest choice is to leave this at the default value of 64 and to set an override in Preferences &amp;gt; Startup instead.''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Managing the subdivison cache&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Managing the subdivison cache&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Render_-_Advanced_Tab_(TG3)&amp;diff=12508&amp;oldid=prev</id>
		<title>Matt: New TG3-specific page copied from the existing page before updating that one.</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Render_-_Advanced_Tab_(TG3)&amp;diff=12508&amp;oldid=prev"/>
		<updated>2019-09-28T01:46:02Z</updated>

		<summary type="html">&lt;p&gt;New TG3-specific page copied from the existing page before updating that one.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:drex_module_2_4_image_0.png|465pxpx|Render - Advanced Tab in Terragen 3]]&lt;br /&gt;
&lt;br /&gt;
''This page applies to Terragen 2 and 3, but not Terragen 4.''&lt;br /&gt;
&lt;br /&gt;
'''Description'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The Advanced Tab holds some advanced settings for managing the rendering process. There are settings related to the number of threads used during a render, certain blocks of memory used during rendering and how some render information is generated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Managing render threads&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Terragen can render different sections of the image at the same time. These image sections are known as buckets. Many computers have multiple processor cores, and on these computers rendering can be completed faster if each core renders a bucket at the same time. The buckets are assigned to render threads. A thread is a section of a computer program which can do work at the same time as other parts of a program.&lt;br /&gt;
&lt;br /&gt;
When Terragen starts up it automatically detects the number of cores your computer has. This number is displayed on the Splash Screen. By default Terragen creates one render thread for each core it detects. For example, if your computer has 4 cores then Terragen will create 4 render threads during rendering. This means Terragen can render 4 buckets at the same time. It is possible to override the core detection in the Startup panel of the preferences.&lt;br /&gt;
&lt;br /&gt;
The render node gives you more control over this. You can use the '''Minimum threads''' and '''Maximum threads''' parameters to influence how many render threads Terragen creates. These parameters set the the upper and lower limits of the number of render threads created. The '''Maximum threads''' parameter is really the most useful of the two and the parameter you are most likely to want to change.&lt;br /&gt;
&lt;br /&gt;
Let's say your computer has 4 cores and you only want it to use 3 cores for some reason. To do this you would set the '''Maximum threads''' parameter to 3. You could use the '''Minimum threads''' parameter to force Terragen to create more render threads than it normally would, although this is not recommended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Managing the subdivison cache&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Terragen renders it subdivides scene geometry into small pieces. It can store these small pieces in a subdivision cache to save having to recalculate them so often for things like ray traced shadows, reflections and GI rays, which can make rendering faster. There are two settings you can use to control the subdiv cache. You can set the maximum size of the subdiv cache using the '''Size of subdiv cache in MB''' parameter. This controls the maximum amount of memory Terragen can dedicate to the subdiv cache. The subdiv cache is divided up between render threads. If 4 render threads are created each thread will get 100 MB of the subdiv cache.&lt;br /&gt;
&lt;br /&gt;
If you set the subdiv cache so small that less than 50 MB would be used per render thread Terragen will automatically increase the subdiv cache size to the minimum of 50 MB per thread.&lt;br /&gt;
&lt;br /&gt;
Normally Terragen will use up the subdiv cache on an as-needed basis. The size parameter limits how can much be used but it may not use that much. There may however be times when you want the subdiv cache to be created in it's entirety when rendering starts. You can use the '''Preallocate subdiv cache''' parameter for this. One situation where you might want to do this if you are having problems with running out of memory during rendering. By preallocating the subdiv cache you might help these sorts of errors become apparent sooner, which can save time in trying to figure out what is going wrong.&lt;br /&gt;
&lt;br /&gt;
You may be tempted to set the subdiv cache to quite a large size. While increasing it a bit can be helpful in some scenes we don't recommend that you increase it a lot, particularly if you also check the preallocation option. When running in 32 bit mode Terragen may only have 2 to 4 GB of memory available. If you were to set the subdiv cache size to 1600 MB (1.6 GB) then that could mean only 400 MB of memory is left for other purposes. In this case you are likely to experience render errors or other problems. Even if you are using the 64 bit version setting the subdiv cache size too large can unnecessarily use up memory and may cause rendering to become slow or cause errors to occur.&lt;br /&gt;
&lt;br /&gt;
If you want to experiment with the subdiv cache size 100 to 150 MB per render thread is a good place to start. As with many advanced settings the best results will probably vary between different scenes.&lt;br /&gt;
&lt;br /&gt;
Note that the 64 bit version has different default settings for the subdiv cache size than the 32 bit version. This is because memory is not quite so restricted in the 64 bit version and so Terragen bases the default size on the number of cores detected.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Settings'''&lt;br /&gt;
* '''Minimum threads:''' Sets the minimum number of threads Terragen creates during rendering.&lt;br /&gt;
* '''Maximum threads:''' Sets the maximum number of threads Terragen creates during rendering.&lt;br /&gt;
* '''Size of subdiv cache in MB:''' This parameter controls how many megabytes of memory the subdivision cache can use.&lt;br /&gt;
* '''Preallocate subdiv cache:''' If this is checked Terragen will allocate the entire subdivision cache when rendering starts.&lt;br /&gt;
* '''Ray detail region:''' The ray detail region is the area in the scene where polygons with displacement are fully subdivided by the ray tracer. Polygons outside this area are only coarsely subdivided. Sometimes you might have problems like shadows cast by objects outside the the camera view not seeming accurate. This could be corrected by changing the ray detail region.&lt;br /&gt;
** '''No detail:''' Nothing is fully subdivided. Everything is subdivided only coarsely.&lt;br /&gt;
** '''Detail in crop region:''' Areas within the camera view - or the crop region if it's enabled - are fully subdivided by the ray tracer. Areas outside this are only coarsely subdivided.&lt;br /&gt;
** '''Detail in camera:''' Areas within the camera view are fully subdivided by the ray tracer. Areas outside this are only coarsely subdivided.&lt;br /&gt;
** '''360 degree detail (optimal):''' The subdivision detail is highest in the direction that the camera is looking towards. The detail gradually decreases to 33% of the highest detail behind the camera, so detail outside of the camera view is usually higher than in the previous two modes. ''In this mode '''Ray detail region padding''' is ignored. This mode does not work with orthographic cameras.''&lt;br /&gt;
** '''360 degree detail (highest):''' The subdivision detail is uniform in all directions around the camera position, even behind the camera. This produces the highest all-round detail in displacements that cast shadows or appear in ray traced reflections, but beware that this mode can increase render times greatly, especially if there are any ray traced reflections appearing on objects with high curvature or displacement. In most cases it's preferable to use '''360 degree detail (optimal)''' instead. ''In this mode '''Ray detail region padding''' is ignored. This mode does not work with orthographic cameras.''&lt;br /&gt;
* '''Ray detail region padding:''' If you are using '''Detail in crop region''' or '''Detail in camera''' you can use this &amp;quot;padding&amp;quot; amount to enlarge the ray detail region beyond the crop region or camera view. The value is typically between 0 and 1 and it controls the amount of padding. 0 means no padding. 1 adds a border around that area which is the same as the width or height of the area. This will make the ray detail region 3 times as wide and 3 times as tall (as seen from the camera). If you need to go higher than 1, consider changing the '''Ray detail region''' to '''360 degree detail (optimal)'''.&lt;br /&gt;
* '''GI prepass padding:''' This setting does a similar thing to the ray detail region padding, but it works on GI samples. The padding can help to resolve problems with GI differences around the edges of crops or images. These might be apparent if you're stitching images together. Small values are recommended. 0.1 might be a good starting point.&lt;br /&gt;
* '''Subdiv Settings...:''' Clicking on this will open [[Render Subdiv Settings]]. This contains some advanced settings that affect the rendering of subdivisible, displaceable surfaces.&lt;br /&gt;
* '''Ray trace objects:''' If this is checked, objects (plants for example) are rendered using raytracing. Generally speaking this leads to a higher quality image which renders more quickly. The disadvantage to using raytracing is that objects will not be rendered with displacement. If an object has displacement mapping in its textures the raytracer will convert this to bump mapping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example Movies'''&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
GI prepass padding&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:GIPrepasspadding.gif]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Back to: [[Render]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Render| ]]&lt;/div&gt;</summary>
		<author><name>Matt</name></author>
		
	</entry>
</feed>