MediaWiki API result

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                "ns": 0,
                "title": "The Default Scene Explained",
                "pageid": 5441,
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                "snippet": "...vered more below), then flows into the &quot;Planet 01&quot; &quot;Surface shader&quot; input, <span class='searchmatch'>meaning</span> the accumulated shading settings of all these nodes get applied to the surf\n",
                "timestamp": "2018-09-26T01:48:49Z"
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                "title": "Merge Shader",
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                "snippet": "...of 0 results in no mixture and a value of 1 results in a complete mixture, <span class='searchmatch'>meaning</span> that at 0 the outcome will be the same as the Main input and at 1 will be t\n",
                "timestamp": "2021-06-09T00:19:41Z"
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                "title": "Heightfield Erode v3",
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                "snippet": "...l is deposited along the flow channel.  A value of 1 is the most accurate, <span class='searchmatch'>meaning</span> that all of the eroded material is deposited along the flow channel.\n",
                "timestamp": "2021-01-06T21:01:13Z"
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                "snippet": "...is with &quot;Edge sharpness&quot; it will not increase sampling to the same degree, <span class='searchmatch'>meaning</span> that you might have to increase the &quot;Ray-marching quality&quot; much higher than\n",
                "timestamp": "2022-11-08T00:40:06Z"
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                "title": "Cloud Layer v2",
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                "snippet": "...is with &quot;Edge sharpness&quot; it will not increase sampling to the same degree, <span class='searchmatch'>meaning</span> that you might have to increase the &quot;Ray-marching quality&quot; much higher than\n",
                "timestamp": "2022-11-10T20:48:47Z"
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                "title": "Surface Mapping and Shading",
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                "snippet": "...rve more of the character of the base noise function at the Feature Scale, <span class='searchmatch'>meaning</span> you will get larger warping but your smaller-scale terrain features will be\n",
                "timestamp": "2020-01-09T05:05:08Z"
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                "title": "Terrain and Water",
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                "snippet": "...on \u201cheightfields\u201d or \u201cheightmaps\u201d are a form of \u201craster\u201d data, <span class='searchmatch'>meaning</span> they are defined as an array of pixels or samples of finite dimensions. So \n",
                "timestamp": "2020-09-02T22:55:04Z"
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                "title": "Subsurface Scattering",
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                "snippet": "The '''Decay distance''' is high and the '''Volume density''' is low, <span class='searchmatch'>meaning</span> that little subsurface scattering occurs.\n",
                "timestamp": "2020-03-08T02:40:30Z"
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                "snippet": "...is with &quot;Edge sharpness&quot; it will not increase sampling to the same degree, <span class='searchmatch'>meaning</span> that you might have to increase the &quot;Ray-marching quality&quot; much higher than\n",
                "timestamp": "2022-08-25T21:43:57Z"
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