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	<id>https://www.planetside.co.uk/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Old+blaggard</id>
	<title>Terragen Documentation from Planetside Software - User contributions [en]</title>
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	<updated>2026-04-16T14:35:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=110</id>
		<title>Terragen Tips and Tricks</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=110"/>
		<updated>2009-07-30T03:29:10Z</updated>

		<summary type="html">&lt;p&gt;Old blaggard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=== [http://forums.planetside.co.uk/index.php?topic=6442.0 Render settings recommendations]===&lt;br /&gt;
Some tips on how to optimize your render times and quality thanks to Oshyan.&lt;br /&gt;
&lt;br /&gt;
=== [http://forums.planetside.co.uk/index.php?topic=6358.0 Ideas on how to make caves]===&lt;br /&gt;
Few ideas in this post of how to do caves.  dandelO found using a plane object with a crater shader rotated, and Seth uses canyons converging&lt;br /&gt;
&lt;br /&gt;
=== Waterfalls ===&lt;br /&gt;
[http://forums.planetside.co.uk/index.php?topic=5106.0 From water] - A not quite finished idea on waterfalls, but has amazing results so far.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forums.planetside.co.uk/index.php?topic=6454.msg68227#msg68227 From clouds] - a method of creating waterfalls from cloud objects with a painted shader.&lt;br /&gt;
&lt;br /&gt;
=== Redirect and Warp Shaders ===&lt;br /&gt;
Details about how they work with displacement. http://forums.planetside.co.uk/index.php?topic=7035.0&lt;/div&gt;</summary>
		<author><name>Old blaggard</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=34</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=34"/>
		<updated>2009-04-06T04:06:27Z</updated>

		<summary type="html">&lt;p&gt;Old blaggard: Added another tutorial.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating And Applying A Depth Of Field Mask ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;/div&gt;</summary>
		<author><name>Old blaggard</name></author>
		
	</entry>
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