<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.planetside.co.uk/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neuspadrin</id>
	<title>Terragen Documentation from Planetside Software - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.planetside.co.uk/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neuspadrin"/>
	<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Special:Contributions/Neuspadrin"/>
	<updated>2026-04-16T23:32:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=The_Node_Network_and_Clip_Files&amp;diff=119</id>
		<title>The Node Network and Clip Files</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=The_Node_Network_and_Clip_Files&amp;diff=119"/>
		<updated>2009-08-09T17:49:18Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: /* Not finished yet, will finish later today */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Node Network UI == &lt;br /&gt;
The node network can look a little intimidating at first as it just looks like crazy lines everywhere connecting to little boxes.  However, it can become a very useful tool later on when you understand TG2, as some things are only possibly to do while in the node network view.&lt;br /&gt;
&lt;br /&gt;
[[File:Nodenetwork_ui.jpg|800px]]&lt;br /&gt;
=== Navigation ===&lt;br /&gt;
The node network can be navigated very similar to the preview render view.  Using the mouse wheel you can zoom in/out, and by pressing Alt and left clicking, you can then drag to pan around.&lt;br /&gt;
&lt;br /&gt;
=== The Node List ===&lt;br /&gt;
On the left of the ui you can see the list of every single node in your scene.  Clicking on the name of the node will center on it in the network view, and bring up its properties underneath that you often work with while in other views.  This can be useful sometimes if you know the name of the node you want, but cannot seem to find it in the network view.&lt;br /&gt;
&lt;br /&gt;
=== Using Nodes ===&lt;br /&gt;
Nodes can be modified by double clicking them in the node network view which will bring a popup of their properties.  To create nodes you can simply right click, and then create a node depending on what you want.  The hard part comes in learning what each node does, and how it can be connected to other nodes to work.  For this you might want to check the [http://www.planetside.co.uk/docs/tg2/noderef/ Official Node Reference] which contains information on each node.&lt;br /&gt;
&lt;br /&gt;
=== The Groups ===&lt;br /&gt;
The colored boxes are a list of the groups that TG2 creates by default.  Nodes you place properly inside a group become easier to find as they are somewhat sorted.  You can also center on a group by clicking the colored boxes that are on the left hand side of the network view.  Also, if you want to move a large number of nodes related to each other, groups are a good way to go since if you click the top bar of the group where the title is, it will select all nodes that are inside.  To create a new group, right click an empty space in the network view, Create Other --&amp;gt; Group.  Then you can double click it to set its name, color, etc.&lt;br /&gt;
&lt;br /&gt;
= Not finished yet, will finish later today =&lt;br /&gt;
or at least hopefully by the sometime next week.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=The_Node_Network_and_Clip_Files&amp;diff=118</id>
		<title>The Node Network and Clip Files</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=The_Node_Network_and_Clip_Files&amp;diff=118"/>
		<updated>2009-08-09T14:42:49Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: Created page with '== The Node Network UI ==  The node network can look a little intimidating at first as it just looks like crazy lines everywhere connecting to little boxes.  However, it can beco...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Node Network UI == &lt;br /&gt;
The node network can look a little intimidating at first as it just looks like crazy lines everywhere connecting to little boxes.  However, it can become a very useful tool later on when you understand TG2, as some things are only possibly to do while in the node network view.&lt;br /&gt;
&lt;br /&gt;
[[File:Nodenetwork_ui.jpg|800px]]&lt;br /&gt;
=== Navigation ===&lt;br /&gt;
The node network can be navigated very similar to the preview render view.  Using the mouse wheel you can zoom in/out, and by pressing Alt and left clicking, you can then drag to pan around.&lt;br /&gt;
&lt;br /&gt;
=== The Node List ===&lt;br /&gt;
On the left of the ui you can see the list of every single node in your scene.  Clicking on the name of the node will center on it in the network view, and bring up its properties underneath that you often work with while in other views.  This can be useful sometimes if you know the name of the node you want, but cannot seem to find it in the network view.&lt;br /&gt;
&lt;br /&gt;
=== Using Nodes ===&lt;br /&gt;
Nodes can be modified by double clicking them in the node network view which will bring a popup of their properties.  To create nodes you can simply right click, and then create a node depending on what you want.  The hard part comes in learning what each node does, and how it can be connected to other nodes to work.  For this you might want to check the [http://www.planetside.co.uk/docs/tg2/noderef/ Official Node Reference] which contains information on each node.&lt;br /&gt;
&lt;br /&gt;
=== The Groups ===&lt;br /&gt;
The colored boxes are a list of the groups that TG2 creates by default.  Nodes you place properly inside a group become easier to find as they are somewhat sorted.  You can also center on a group by clicking the colored boxes that are on the left hand side of the network view.  Also, if you want to move a large number of nodes related to each other, groups are a good way to go since if you click the top bar of the group where the title is, it will select all nodes that are inside.  To create a new group, right click an empty space in the network view, Create Other --&amp;gt; Group.  Then you can double click it to set its name, color, etc.&lt;br /&gt;
&lt;br /&gt;
= Not finished yet, will finish later today =&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=File:Nodenetwork_ui.jpg&amp;diff=117</id>
		<title>File:Nodenetwork ui.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=File:Nodenetwork_ui.jpg&amp;diff=117"/>
		<updated>2009-08-09T14:23:07Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: The basic ui for the node network.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The basic ui for the node network.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=116</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=116"/>
		<updated>2009-08-09T14:11:48Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: /* Beginner Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beginner Tutorials =&lt;br /&gt;
These tutorials will generally consist of the very basic knowledge to get started making simple scenes or cover very basic topics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Beginner Video Tutorials by Neuspadrin]] ==&lt;br /&gt;
Some beginner video tutorials hosted on youtube, along with some helpful files, links, and tips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.nwdanet.com/tech-articles/28-cumulustutorial Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://www.nwdanet.com/tech-articles/28-cumulustutorial Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
== [http://www.nwdanet.com/tech-articles/11-wilderness Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://www.nwdanet.com/tech-articles/11-wilderness Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Layman's Tutorial]] ==&lt;br /&gt;
By Kaltook&lt;br /&gt;
&lt;br /&gt;
Confused? Never played with a terrain rendering program before? Might want to start here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Introduction to Animation in Terragen]] ==&lt;br /&gt;
By neuspadrin&lt;br /&gt;
&lt;br /&gt;
A quick start guide to animation of how to animate the camera and objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[The Node Network and Clip Files]] ==&lt;br /&gt;
By neuspadrin&lt;br /&gt;
&lt;br /&gt;
Goes over some of the basics of how to use the Node Network view, and how to use Terragen clip files (tgc).&lt;br /&gt;
&lt;br /&gt;
= Intermediate Tutorials =&lt;br /&gt;
Cover slightly more advanced topics, but still skirt around more advanced things such as lots of node network view usage and much math, etc.  Made to be understood by those with a firm knowledge of the basics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.nwdanet.com/tech-articles/8-distance-shader-magic Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://www.nwdanet.com/tech-articles/8-distance-shader-magic Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm Using the Painted Shader to “Paint” clouds into the sky] ==&lt;br /&gt;
by Mr_Lamppost&lt;br /&gt;
&lt;br /&gt;
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.&lt;br /&gt;
&lt;br /&gt;
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay] ==&lt;br /&gt;
How to Split Objects into Multiple parts by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
This is a partially obsolete tutorial on how to split Object files into multiple pieces using PoseRay.  Still of use for removing any elements of an object you do not need to see or waste resources rendering.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Parting Sea Tutorial]] ==&lt;br /&gt;
By Mohawk20&lt;br /&gt;
&lt;br /&gt;
This is an unfinished, quick and dirty tutorial to create your very own Parted Sea in just a few minutes (and then wait a long time while it renders).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6511.0 Wet Shores Tutorial] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A very nice and simple explanation on how to get shores to look wet in a scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.mediafire.com/?mqnttk0tn2z Intro to the Fake Stones Shader] ==&lt;br /&gt;
By Neuspadrin&lt;br /&gt;
&lt;br /&gt;
A intro into how to use the fake stone shader with other shaders to make boulders.  You can also download my [http://www.mediafire.com/?1mmmjg54mzn final tgd file]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6587.0 Eroded Fakestones] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A quick tutorial on how to get stones to look eroded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Advanced Tutorials = &lt;br /&gt;
These are the high end tutorials to cover advanced topics and might involve math, crazy node networks, or about some of the advanced nodes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.nwdanet.com/tech-articles/9-dof-effect Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://www.nwdanet.com/tech-articles/9-dof-effect Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
== [http://www.nwdanet.com/tech-articles/7-intersect-underlying-explained Intersect Underlying Explained (with videos)] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
Through two animations / videos, this tutorial explains and visualizes how intersection shift and intersection zone works in the &amp;quot;intersect underlying&amp;quot; feature of the surface layer. The tutorial focuses on the &amp;quot;displacement intersection&amp;quot; algorithm. This is particularly useful e.g. in creating convincing snow, that should cover up smaller terrain features.&lt;br /&gt;
[http://www.nwdanet.com/tech-articles/7-intersect-underlying-explained Intersect Underlying Explained (with videos)]&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data] ==&lt;br /&gt;
GIS Data primer by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
One of the greatest benefits of Terragen 2 is that you can quickly and easily import and use real world data and information in any of your renders. There is a great deal of data available for free download on the internet, but it can be fairly confusing to both find what you need and then figure out what it is you have. I will try and make sense of a few basic ideas and you can take it from there. Some knowledge about geographic information systems would be of benefit, but should not be totally necessary.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data]&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Introduction_to_Animation_in_Terragen&amp;diff=109</id>
		<title>Introduction to Animation in Terragen</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Introduction_to_Animation_in_Terragen&amp;diff=109"/>
		<updated>2009-06-20T23:37:26Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This tutorial will cover the basics of how to set up animation inside Terragen 2.  In order to do this tutorial, you must have Terragen 2 Deep + Animation for it to work.  This will assume you know the basics of moving and setting the render camera.&lt;br /&gt;
&lt;br /&gt;
== The Animation Basics ==&lt;br /&gt;
To start off, the animation key is located near many fields all over the place, to signify that you can make a  keyframe for this setting, and move it around within terragen.  This button looks like this: [[File:Anim_button.jpg]].  It will bring up a few options, and the one we most likely will be using is the set/remove animation key. The other two options deal with importing animation data from another file.&lt;br /&gt;
&lt;br /&gt;
The main animation settings are located down at the bottom of the window, as seen below:&lt;br /&gt;
[[File:Animation_bar.jpg|800px]]&lt;br /&gt;
From left to right:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Project setting:''' modify what frame you are on, max number of frames in the project (default 100), and some name information if you want to put it there.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Frame:''' The text box shows what frame you are currently on, and allows you to type in a frame you want to jump to.&lt;br /&gt;
&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Movement keys:''' They do as follow: jump to first frame, move back 1 frame, play animation in preview render (toggles on/off), move forward 1 frame, move to last frame.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Frame slider:''' This slider can be used to move to new frames, and also show generally where you are located within the animation as a whole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, animation works with keyframes, these are frames where you can change object settings on one frame, and Terragen will automatically scale/move/etc anything from the last key frame to the next keyframe smoothly for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Motion blur: Motion blur is a setting on the camera, called motion blur length.  Change this setting if you want more/less motion blur in your animation.&lt;br /&gt;
&lt;br /&gt;
== Camera Animation ==&lt;br /&gt;
To start off we will show how to do camera animation.  First, I want more frames then 100 to work with.  Most film is at about 24-30 frames/second, so 100 frames would only be between 2-3 seconds of smooth animation.  I'm just going to set mine to 1000 for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then what you want to do is set the first frame to be a key frame for camera position.  To do this, go to the Cameras tab at the top, pick the render camera, and hit the animation button for Position and tell it to add a keyframe. The text should now be green for the x/y/z coordinates.  This signifies it is a keyframe, and blue text signifies its a frame between keyframes and therefore is moving accordingly.  I'm now going to move to frame 60, and move my camera position to zoom in. Once you find a new position, hit the copy to render camera button.  Now, go and create a keyframe at that new position.  It is important you move the object FIRST then set the keyframe.  As they keyframe needs the new position data to generate the in between frames properly first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set yourself back to the first frame, and hit the play button, and you should see your camera move to where you set the new position to be. Lets say we want it to start to roll the camera too as it gets near the final position we set.  Lets say I want the camera to do a full roll as it approaches its end position.  To do this I would set a keyframe back on the first frame again, this time for rotation. I would then set the set up my roll (360 degrees).  You can technically start/stop keys seperate of eachother and wherever you want.  So lets say I started to move position at key one, and then ended it at 60.  What if I just wanted to rotate the camera a few degrees starting at the 40th frame, I would set the rotation keyframe at 40, and then again where I wanted it to end.&lt;br /&gt;
&lt;br /&gt;
That about covers the basics of camera animation. For &amp;quot;speed&amp;quot; you would just have more distance between two keyframes that are close to one another, and to slow down stuff, you would move less or increase the distance between keyframes for the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
Objects are a lot like the camera movement with animation. You can edit many of its settings with keyframes. I'm going to add a sphere, and make it grow bigger.  To do this I would add the object I wanted, and then starting at frame 60 I want it to start to grow to double it's size by frame 100.  I would simply at 60 set a keyframe for its normal size, and then at 100 I will increase the size and set a new keyframe. You could also move its position the same way. &lt;br /&gt;
&lt;br /&gt;
== Rendering Animations ==&lt;br /&gt;
Animation renders are output as a bunch of images with the frame number in them. To render an animation you have set up, go to the render tab, and pick the renderer that you want to use. From there, pick the &amp;quot;Sequence/Output&amp;quot; tab near the bottom.  Under &amp;quot;Output image filename&amp;quot; is where it is going to save the images for your render.  Click the little save button and choose the folder you want to save in, and you can change the &amp;quot;temp&amp;quot; part to a name of your choice.  The .%04d is so that images, when rendered, come out as temp.0001.bmp.  The 04 part is how many positions it has.  So 03 would put frames as 001-999.  You might want to change this if you are doing a project that requires more then 9999 frames.&lt;br /&gt;
&lt;br /&gt;
For extra output image, this is the alpha channel, if you ever need it (if you dont know what it is, you don't need it).&lt;br /&gt;
&lt;br /&gt;
And finally, you can set up the sequence first/last frame to render, and how many frames to render.  You can technically choose to render every other frame, every 5 frames, whatever you want.  After setting all the quality settings you wish and the frame sequence you want, and set where to save the sequence, hit &amp;quot;render sequence&amp;quot; instead of the normal render button, and it should automatically go through and render all your frames and save them where you asked it to.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=MxrdBTDLbik My Final Animation] - It's only 150 frames and goes really quick, but you can get an idea of what happens.  I also animated the sun.&lt;br /&gt;
&lt;br /&gt;
== Applying What You Know ==&lt;br /&gt;
Now that you know basically how that powerful little animation button works, you can now use that knowledge to animate any setting that contains this button.  Theres a huge addition of other nodes that can do this animation, so explore and see how it works.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=108</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=108"/>
		<updated>2009-06-20T22:52:15Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: /* Introduction to Animation in Terragen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beginner Tutorials =&lt;br /&gt;
These tutorials will generally consist of the very basic knowledge to get started making simple scenes or cover very basic topics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Beginner Video Tutorials by Neuspadrin]] ==&lt;br /&gt;
Some beginner video tutorials hosted on youtube, along with some helpful files, links, and tips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Layman's Tutorial]] ==&lt;br /&gt;
By Kaltook&lt;br /&gt;
&lt;br /&gt;
Confused? Never played with a terrain rendering program before? Might want to start here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Introduction to Animation in Terragen]] ==&lt;br /&gt;
By neuspadrin&lt;br /&gt;
&lt;br /&gt;
A quick start guide to animation of how to animate the camera and objects.&lt;br /&gt;
&lt;br /&gt;
= Intermediate Tutorials =&lt;br /&gt;
Cover slightly more advanced topics, but still skirt around more advanced things such as lots of node network view usage and much math, etc.  Made to be understood by those with a firm knowledge of the basics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm Using the Painted Shader to “Paint” clouds into the sky] ==&lt;br /&gt;
by Mr_Lamppost&lt;br /&gt;
&lt;br /&gt;
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.&lt;br /&gt;
&lt;br /&gt;
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay] ==&lt;br /&gt;
How to Split Objects into Multiple parts by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
This is a partially obsolete tutorial on how to split Object files into multiple pieces using PoseRay.  Still of use for removing any elements of an object you do not need to see or waste resources rendering.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Parting Sea Tutorial]] ==&lt;br /&gt;
By Mohawk20&lt;br /&gt;
&lt;br /&gt;
This is an unfinished, quick and dirty tutorial to create your very own Parted Sea in just a few minutes (and then wait a long time while it renders).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6511.0 Wet Shores Tutorial] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A very nice and simple explanation on how to get shores to look wet in a scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.mediafire.com/?mqnttk0tn2z Intro to the Fake Stones Shader] ==&lt;br /&gt;
By Neuspadrin&lt;br /&gt;
&lt;br /&gt;
A intro into how to use the fake stone shader with other shaders to make boulders.  You can also download my [http://www.mediafire.com/?1mmmjg54mzn final tgd file]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6587.0 Eroded Fakestones] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A quick tutorial on how to get stones to look eroded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Advanced Tutorials = &lt;br /&gt;
These are the high end tutorials to cover advanced topics and might involve math, crazy node networks, or about some of the advanced nodes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
Through two animations / videos, this tutorial explains and visualizes how intersection shift and intersection zone works in the &amp;quot;intersect underlying&amp;quot; feature of the surface layer. The tutorial focuses on the &amp;quot;displacement intersection&amp;quot; algorithm. This is particularly useful e.g. in creating convincing snow, that should cover up smaller terrain features.&lt;br /&gt;
[http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data] ==&lt;br /&gt;
GIS Data primer by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
One of the greatest benefits of Terragen 2 is that you can quickly and easily import and use real world data and information in any of your renders. There is a great deal of data available for free download on the internet, but it can be fairly confusing to both find what you need and then figure out what it is you have. I will try and make sense of a few basic ideas and you can take it from there. Some knowledge about geographic information systems would be of benefit, but should not be totally necessary.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data]&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=107</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=107"/>
		<updated>2009-06-20T22:52:04Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: /* Introduction to Animation in Terragen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beginner Tutorials =&lt;br /&gt;
These tutorials will generally consist of the very basic knowledge to get started making simple scenes or cover very basic topics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Beginner Video Tutorials by Neuspadrin]] ==&lt;br /&gt;
Some beginner video tutorials hosted on youtube, along with some helpful files, links, and tips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Layman's Tutorial]] ==&lt;br /&gt;
By Kaltook&lt;br /&gt;
&lt;br /&gt;
Confused? Never played with a terrain rendering program before? Might want to start here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Introduction to Animation in Terragen]] ==&lt;br /&gt;
By neuspadrin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A quick start guide to animation of how to animate the camera and objects.&lt;br /&gt;
&lt;br /&gt;
= Intermediate Tutorials =&lt;br /&gt;
Cover slightly more advanced topics, but still skirt around more advanced things such as lots of node network view usage and much math, etc.  Made to be understood by those with a firm knowledge of the basics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm Using the Painted Shader to “Paint” clouds into the sky] ==&lt;br /&gt;
by Mr_Lamppost&lt;br /&gt;
&lt;br /&gt;
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.&lt;br /&gt;
&lt;br /&gt;
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay] ==&lt;br /&gt;
How to Split Objects into Multiple parts by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
This is a partially obsolete tutorial on how to split Object files into multiple pieces using PoseRay.  Still of use for removing any elements of an object you do not need to see or waste resources rendering.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Parting Sea Tutorial]] ==&lt;br /&gt;
By Mohawk20&lt;br /&gt;
&lt;br /&gt;
This is an unfinished, quick and dirty tutorial to create your very own Parted Sea in just a few minutes (and then wait a long time while it renders).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6511.0 Wet Shores Tutorial] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A very nice and simple explanation on how to get shores to look wet in a scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.mediafire.com/?mqnttk0tn2z Intro to the Fake Stones Shader] ==&lt;br /&gt;
By Neuspadrin&lt;br /&gt;
&lt;br /&gt;
A intro into how to use the fake stone shader with other shaders to make boulders.  You can also download my [http://www.mediafire.com/?1mmmjg54mzn final tgd file]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6587.0 Eroded Fakestones] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A quick tutorial on how to get stones to look eroded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Advanced Tutorials = &lt;br /&gt;
These are the high end tutorials to cover advanced topics and might involve math, crazy node networks, or about some of the advanced nodes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
Through two animations / videos, this tutorial explains and visualizes how intersection shift and intersection zone works in the &amp;quot;intersect underlying&amp;quot; feature of the surface layer. The tutorial focuses on the &amp;quot;displacement intersection&amp;quot; algorithm. This is particularly useful e.g. in creating convincing snow, that should cover up smaller terrain features.&lt;br /&gt;
[http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data] ==&lt;br /&gt;
GIS Data primer by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
One of the greatest benefits of Terragen 2 is that you can quickly and easily import and use real world data and information in any of your renders. There is a great deal of data available for free download on the internet, but it can be fairly confusing to both find what you need and then figure out what it is you have. I will try and make sense of a few basic ideas and you can take it from there. Some knowledge about geographic information systems would be of benefit, but should not be totally necessary.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data]&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Introduction_to_Animation_in_Terragen&amp;diff=106</id>
		<title>Introduction to Animation in Terragen</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Introduction_to_Animation_in_Terragen&amp;diff=106"/>
		<updated>2009-06-20T17:05:26Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: /* The Animation Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This tutorial will cover the basics of how to set up animation inside Terragen 2.  In order to do this tutorial, you must have Terragen 2 Deep + Animation for it to work.  This will assume you know the basics of moving and setting the render camera.&lt;br /&gt;
&lt;br /&gt;
== The Animation Basics ==&lt;br /&gt;
To start off, the animation key is located near many fields all over the place, to signify that you can make a  keyframe for this setting, and move it around within terragen.  This button looks like this: [[File:Anim_button.jpg]].  It will bring up a few options, and the one we most likely will be using is the set/remove animation key. The other two options deal with importing animation data from another file.&lt;br /&gt;
&lt;br /&gt;
The main animation settings are located down at the bottom of the window, as seen below:&lt;br /&gt;
[[File:Animation_bar.jpg|800px]]&lt;br /&gt;
From left to right:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Project setting:''' modify what frame you are on, max number of frames in the project (default 100), and some name information if you want to put it there.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Frame:''' The text box shows what frame you are currently on, and allows you to type in a frame you want to jump to.&lt;br /&gt;
&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Movement keys:''' They do as follow: jump to first frame, move back 1 frame, play animation in preview render (toggles on/off), move forward 1 frame, move to last frame.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Frame slider:''' This slider can be used to move to new frames, and also show generally where you are located within the animation as a whole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, animation works with keyframes, these are frames where you can change object settings on one frame, and Terragen will automatically scale/move/etc anything from the last key frame to the next keyframe smoothly for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Motion blur: Motion blur is a setting on the camera, called motion blur length.  Change this setting if you want more/less motion blur in your animation.&lt;br /&gt;
&lt;br /&gt;
== Camera Animation ==&lt;br /&gt;
To start off we will show how to do camera animation.  First, I want more frames then 100 to work with.  Most film is at about 24-30 frames/second, so 100 frames would only be between 2-3 seconds of smooth animation.  I'm just going to set mine to 1000 for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then what you want to do is set the first frame to be a key frame for camera position.  To do this, go to the Cameras tab at the top, pick the render camera, and hit the animation button for Position and tell it to add a keyframe. The text should now be green for the x/y/z coordinates.  This signifies it is a keyframe, and blue text signifies its a frame between keyframes and therefore is moving accordingly.  I'm now going to move to frame 60, and move my camera position to zoom in. Once you find a new position, hit the copy to render camera button.  Now, go and create a keyframe at that new position.  It is important you move the object FIRST then set the keyframe.  As they keyframe needs the new position data to generate the in between frames properly first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set yourself back to the first frame, and hit the play button, and you should see your camera move to where you set the new position to be. Lets say we want it to start to roll the camera too as it gets near the final position we set.  Lets say I want the camera to do a full roll as it approaches its end position.  To do this I would set a keyframe back on the first frame again, this time for rotation. I would then set the set up my roll (360 degrees).  You can technically start/stop keys seperate of eachother and wherever you want.  So lets say I started to move position at key one, and then ended it at 60.  What if I just wanted to rotate the camera a few degrees starting at the 40th frame, I would set the rotation keyframe at 40, and then again where I wanted it to end.&lt;br /&gt;
&lt;br /&gt;
That about covers the basics of camera animation. For &amp;quot;speed&amp;quot; you would just have more distance between two keyframes that are close to one another, and to slow down stuff, you would move less or increase the distance between keyframes for the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
Objects are a lot like the camera movement with animation. You can edit many of its settings with keyframes. I'm going to add a sphere, and make it grow bigger.  To do this I would add the object I wanted, and then starting at frame 60 I want it to start to grow to double it's size by frame 100.  I would simply at 60 set a keyframe for its normal size, and then at 100 I will increase the size and set a new keyframe. You could also move its position the same way. &lt;br /&gt;
&lt;br /&gt;
== Rendering Animations ==&lt;br /&gt;
Animation renders are output as a bunch of images with the frame number in them. To render an animation you have set up, go to the render tab, and pick the renderer that you want to use. From there, pick the &amp;quot;Sequence/Output&amp;quot; tab near the bottom.  Under &amp;quot;Output image filename&amp;quot; is where it is going to save the images for your render.  Click the little save button and choose the folder you want to save in, and you can change the &amp;quot;temp&amp;quot; part to a name of your choice.  The .%04d is so that images, when rendered, come out as temp.0001.bmp.  The 04 part is how many positions it has.  So 03 would put frames as 001-999.  You might want to change this if you are doing a project that requires more then 9999 frames.&lt;br /&gt;
&lt;br /&gt;
For extra output image, this is the alpha channel, if you ever need it (if you dont know what it is, you don't need it).&lt;br /&gt;
&lt;br /&gt;
And finally, you can set up the sequence first/last frame to render, and how many frames to render.  You can technically choose to render every other frame, every 5 frames, whatever you want.  After setting all the quality settings you wish and the frame sequence you want, and set where to save the sequence, hit &amp;quot;render sequence&amp;quot; instead of the normal render button, and it should automatically go through and render all your frames and save them where you asked it to.&lt;br /&gt;
&lt;br /&gt;
== Applying What You Know ==&lt;br /&gt;
Now that you know basically how that powerful little animation button works, you can now use that knowledge to animate any setting that contains this button.  Theres a huge addition of other nodes that can do this animation, so explore and see how it works.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Introduction_to_Animation_in_Terragen&amp;diff=105</id>
		<title>Introduction to Animation in Terragen</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Introduction_to_Animation_in_Terragen&amp;diff=105"/>
		<updated>2009-06-20T16:57:08Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: Created page with '== Introduction == This tutorial will cover the basics of how to set up animation inside Terragen 2.  In order to do this tutorial, you must have Terragen 2 Deep + Animation for ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This tutorial will cover the basics of how to set up animation inside Terragen 2.  In order to do this tutorial, you must have Terragen 2 Deep + Animation for it to work.  This will assume you know the basics of moving and setting the render camera.&lt;br /&gt;
&lt;br /&gt;
== The Animation Basics ==&lt;br /&gt;
To start off, the animation key is located near many fields all over the place, to signify that you can make a  keyframe for this setting, and move it around within terragen.  This button looks like this: [[File:Anim_button.jpg]].  It will bring up a few options, and the one we most likely will be using is the set/remove animation key. The other two options deal with importing animation data from another file.&lt;br /&gt;
&lt;br /&gt;
The main animation settings are located down at the bottom of the window, as seen below:&lt;br /&gt;
[[File:Animation_bar.jpg|800px]]&lt;br /&gt;
From left to right:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Project setting:''' modify what frame you are on, max number of frames in the project (default 100), and some name information if you want to put it there.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Frame:''' The text box shows what frame you are currently on, and allows you to type in a frame you want to jump to.&lt;br /&gt;
&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Movement keys:''' They do as follow: jump to first frame, move back 1 frame, play animation in preview render (toggles on/off), move forward 1 frame, move to last frame.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Frame slider:''' This slider can be used to move to new frames, and also show generally where you are located within the animation as a whole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, animation works with keyframes, these are frames where you can change object settings on one frame, and Terragen will automatically scale/move/etc anything from the last key frame to the next keyframe smoothly for you.&lt;br /&gt;
&lt;br /&gt;
== Camera Animation ==&lt;br /&gt;
To start off we will show how to do camera animation.  First, I want more frames then 100 to work with.  Most film is at about 24-30 frames/second, so 100 frames would only be between 2-3 seconds of smooth animation.  I'm just going to set mine to 1000 for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then what you want to do is set the first frame to be a key frame for camera position.  To do this, go to the Cameras tab at the top, pick the render camera, and hit the animation button for Position and tell it to add a keyframe. The text should now be green for the x/y/z coordinates.  This signifies it is a keyframe, and blue text signifies its a frame between keyframes and therefore is moving accordingly.  I'm now going to move to frame 60, and move my camera position to zoom in. Once you find a new position, hit the copy to render camera button.  Now, go and create a keyframe at that new position.  It is important you move the object FIRST then set the keyframe.  As they keyframe needs the new position data to generate the in between frames properly first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set yourself back to the first frame, and hit the play button, and you should see your camera move to where you set the new position to be. Lets say we want it to start to roll the camera too as it gets near the final position we set.  Lets say I want the camera to do a full roll as it approaches its end position.  To do this I would set a keyframe back on the first frame again, this time for rotation. I would then set the set up my roll (360 degrees).  You can technically start/stop keys seperate of eachother and wherever you want.  So lets say I started to move position at key one, and then ended it at 60.  What if I just wanted to rotate the camera a few degrees starting at the 40th frame, I would set the rotation keyframe at 40, and then again where I wanted it to end.&lt;br /&gt;
&lt;br /&gt;
That about covers the basics of camera animation. For &amp;quot;speed&amp;quot; you would just have more distance between two keyframes that are close to one another, and to slow down stuff, you would move less or increase the distance between keyframes for the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
Objects are a lot like the camera movement with animation. You can edit many of its settings with keyframes. I'm going to add a sphere, and make it grow bigger.  To do this I would add the object I wanted, and then starting at frame 60 I want it to start to grow to double it's size by frame 100.  I would simply at 60 set a keyframe for its normal size, and then at 100 I will increase the size and set a new keyframe. You could also move its position the same way. &lt;br /&gt;
&lt;br /&gt;
== Rendering Animations ==&lt;br /&gt;
Animation renders are output as a bunch of images with the frame number in them. To render an animation you have set up, go to the render tab, and pick the renderer that you want to use. From there, pick the &amp;quot;Sequence/Output&amp;quot; tab near the bottom.  Under &amp;quot;Output image filename&amp;quot; is where it is going to save the images for your render.  Click the little save button and choose the folder you want to save in, and you can change the &amp;quot;temp&amp;quot; part to a name of your choice.  The .%04d is so that images, when rendered, come out as temp.0001.bmp.  The 04 part is how many positions it has.  So 03 would put frames as 001-999.  You might want to change this if you are doing a project that requires more then 9999 frames.&lt;br /&gt;
&lt;br /&gt;
For extra output image, this is the alpha channel, if you ever need it (if you dont know what it is, you don't need it).&lt;br /&gt;
&lt;br /&gt;
And finally, you can set up the sequence first/last frame to render, and how many frames to render.  You can technically choose to render every other frame, every 5 frames, whatever you want.  After setting all the quality settings you wish and the frame sequence you want, and set where to save the sequence, hit &amp;quot;render sequence&amp;quot; instead of the normal render button, and it should automatically go through and render all your frames and save them where you asked it to.&lt;br /&gt;
&lt;br /&gt;
== Applying What You Know ==&lt;br /&gt;
Now that you know basically how that powerful little animation button works, you can now use that knowledge to animate any setting that contains this button.  Theres a huge addition of other nodes that can do this animation, so explore and see how it works.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=File:Animation_bar.jpg&amp;diff=104</id>
		<title>File:Animation bar.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=File:Animation_bar.jpg&amp;diff=104"/>
		<updated>2009-06-20T16:08:49Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: The animation toolbar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The animation toolbar.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=File:Anim_button.jpg&amp;diff=103</id>
		<title>File:Anim button.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=File:Anim_button.jpg&amp;diff=103"/>
		<updated>2009-06-20T15:59:36Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: The animation button.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The animation button.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=102</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=102"/>
		<updated>2009-06-20T15:58:41Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: /* Beginner Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beginner Tutorials =&lt;br /&gt;
These tutorials will generally consist of the very basic knowledge to get started making simple scenes or cover very basic topics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Beginner Video Tutorials by Neuspadrin]] ==&lt;br /&gt;
Some beginner video tutorials hosted on youtube, along with some helpful files, links, and tips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Layman's Tutorial]] ==&lt;br /&gt;
By Kaltook&lt;br /&gt;
&lt;br /&gt;
Confused? Never played with a terrain rendering program before? Might want to start here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Introduction to Animation in Terragen]] ==&lt;br /&gt;
By neuspadrin&lt;br /&gt;
A quick start guide to animation of how to animate the camera and objects.&lt;br /&gt;
&lt;br /&gt;
= Intermediate Tutorials =&lt;br /&gt;
Cover slightly more advanced topics, but still skirt around more advanced things such as lots of node network view usage and much math, etc.  Made to be understood by those with a firm knowledge of the basics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm Using the Painted Shader to “Paint” clouds into the sky] ==&lt;br /&gt;
by Mr_Lamppost&lt;br /&gt;
&lt;br /&gt;
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.&lt;br /&gt;
&lt;br /&gt;
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay] ==&lt;br /&gt;
How to Split Objects into Multiple parts by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
This is a partially obsolete tutorial on how to split Object files into multiple pieces using PoseRay.  Still of use for removing any elements of an object you do not need to see or waste resources rendering.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Parting Sea Tutorial]] ==&lt;br /&gt;
By Mohawk20&lt;br /&gt;
&lt;br /&gt;
This is an unfinished, quick and dirty tutorial to create your very own Parted Sea in just a few minutes (and then wait a long time while it renders).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6511.0 Wet Shores Tutorial] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A very nice and simple explanation on how to get shores to look wet in a scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.mediafire.com/?mqnttk0tn2z Intro to the Fake Stones Shader] ==&lt;br /&gt;
By Neuspadrin&lt;br /&gt;
&lt;br /&gt;
A intro into how to use the fake stone shader with other shaders to make boulders.  You can also download my [http://www.mediafire.com/?1mmmjg54mzn final tgd file]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6587.0 Eroded Fakestones] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A quick tutorial on how to get stones to look eroded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Advanced Tutorials = &lt;br /&gt;
These are the high end tutorials to cover advanced topics and might involve math, crazy node networks, or about some of the advanced nodes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
Through two animations / videos, this tutorial explains and visualizes how intersection shift and intersection zone works in the &amp;quot;intersect underlying&amp;quot; feature of the surface layer. The tutorial focuses on the &amp;quot;displacement intersection&amp;quot; algorithm. This is particularly useful e.g. in creating convincing snow, that should cover up smaller terrain features.&lt;br /&gt;
[http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data] ==&lt;br /&gt;
GIS Data primer by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
One of the greatest benefits of Terragen 2 is that you can quickly and easily import and use real world data and information in any of your renders. There is a great deal of data available for free download on the internet, but it can be fairly confusing to both find what you need and then figure out what it is you have. I will try and make sense of a few basic ideas and you can take it from there. Some knowledge about geographic information systems would be of benefit, but should not be totally necessary.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data]&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=101</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=101"/>
		<updated>2009-06-20T15:58:22Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: /* Beginner Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beginner Tutorials =&lt;br /&gt;
These tutorials will generally consist of the very basic knowledge to get started making simple scenes or cover very basic topics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Beginner Video Tutorials by Neuspadrin]] ==&lt;br /&gt;
Some beginner video tutorials hosted on youtube, along with some helpful files, links, and tips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Layman's Tutorial]] ==&lt;br /&gt;
By Kaltook&lt;br /&gt;
&lt;br /&gt;
Confused? Never played with a terrain rendering program before? Might want to start here&lt;br /&gt;
&lt;br /&gt;
== [[Introduction to Animation in Terragen]] ==&lt;br /&gt;
By neuspadrin&lt;br /&gt;
A quick start guide to animation of how to animate the camera and objects.&lt;br /&gt;
&lt;br /&gt;
= Intermediate Tutorials =&lt;br /&gt;
Cover slightly more advanced topics, but still skirt around more advanced things such as lots of node network view usage and much math, etc.  Made to be understood by those with a firm knowledge of the basics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm Using the Painted Shader to “Paint” clouds into the sky] ==&lt;br /&gt;
by Mr_Lamppost&lt;br /&gt;
&lt;br /&gt;
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.&lt;br /&gt;
&lt;br /&gt;
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay] ==&lt;br /&gt;
How to Split Objects into Multiple parts by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
This is a partially obsolete tutorial on how to split Object files into multiple pieces using PoseRay.  Still of use for removing any elements of an object you do not need to see or waste resources rendering.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Parting Sea Tutorial]] ==&lt;br /&gt;
By Mohawk20&lt;br /&gt;
&lt;br /&gt;
This is an unfinished, quick and dirty tutorial to create your very own Parted Sea in just a few minutes (and then wait a long time while it renders).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6511.0 Wet Shores Tutorial] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A very nice and simple explanation on how to get shores to look wet in a scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.mediafire.com/?mqnttk0tn2z Intro to the Fake Stones Shader] ==&lt;br /&gt;
By Neuspadrin&lt;br /&gt;
&lt;br /&gt;
A intro into how to use the fake stone shader with other shaders to make boulders.  You can also download my [http://www.mediafire.com/?1mmmjg54mzn final tgd file]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6587.0 Eroded Fakestones] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A quick tutorial on how to get stones to look eroded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Advanced Tutorials = &lt;br /&gt;
These are the high end tutorials to cover advanced topics and might involve math, crazy node networks, or about some of the advanced nodes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
Through two animations / videos, this tutorial explains and visualizes how intersection shift and intersection zone works in the &amp;quot;intersect underlying&amp;quot; feature of the surface layer. The tutorial focuses on the &amp;quot;displacement intersection&amp;quot; algorithm. This is particularly useful e.g. in creating convincing snow, that should cover up smaller terrain features.&lt;br /&gt;
[http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data] ==&lt;br /&gt;
GIS Data primer by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
One of the greatest benefits of Terragen 2 is that you can quickly and easily import and use real world data and information in any of your renders. There is a great deal of data available for free download on the internet, but it can be fairly confusing to both find what you need and then figure out what it is you have. I will try and make sense of a few basic ideas and you can take it from there. Some knowledge about geographic information systems would be of benefit, but should not be totally necessary.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data]&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=95</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=95"/>
		<updated>2009-05-29T00:10:05Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Beginner Tutorials =&lt;br /&gt;
These tutorials will generally consist of the very basic knowledge to get started making simple scenes or cover very basic topics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Beginner Video Tutorials by Neuspadrin]] ==&lt;br /&gt;
Some beginner video tutorials hosted on youtube, along with some helpful files, links, and tips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Layman's Tutorial]] ==&lt;br /&gt;
By Kaltook&lt;br /&gt;
&lt;br /&gt;
Confused? Never played with a terrain rendering program before? Might want to start here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Intermediate Tutorials =&lt;br /&gt;
Cover slightly more advanced topics, but still skirt around more advanced things such as lots of node network view usage and much math, etc.  Made to be understood by those with a firm knowledge of the basics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm Using the Painted Shader to “Paint” clouds into the sky] ==&lt;br /&gt;
by Mr_Lamppost&lt;br /&gt;
&lt;br /&gt;
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.&lt;br /&gt;
&lt;br /&gt;
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay] ==&lt;br /&gt;
How to Split Objects into Multiple parts by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
This is a partially obsolete tutorial on how to split Object files into multiple pieces using PoseRay.  Still of use for removing any elements of an object you do not need to see or waste resources rendering.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Parting Sea Tutorial]] ==&lt;br /&gt;
By Mohawk20&lt;br /&gt;
&lt;br /&gt;
This is an unfinished, quick and dirty tutorial to create your very own Parted Sea in just a few minutes (and then wait a long time while it renders).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6511.0 Wet Shores Tutorial] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A very nice and simple explanation on how to get shores to look wet in a scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.mediafire.com/?mqnttk0tn2z Intro to the Fake Stones Shader] ==&lt;br /&gt;
By Neuspadrin&lt;br /&gt;
&lt;br /&gt;
A intro into how to use the fake stone shader with other shaders to make boulders.  You can also download my [http://www.mediafire.com/?1mmmjg54mzn final tgd file]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6587.0 Eroded Fakestones] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A quick tutorial on how to get stones to look eroded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Advanced Tutorials = &lt;br /&gt;
These are the high end tutorials to cover advanced topics and might involve math, crazy node networks, or about some of the advanced nodes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
Through two animations / videos, this tutorial explains and visualizes how intersection shift and intersection zone works in the &amp;quot;intersect underlying&amp;quot; feature of the surface layer. The tutorial focuses on the &amp;quot;displacement intersection&amp;quot; algorithm. This is particularly useful e.g. in creating convincing snow, that should cover up smaller terrain features.&lt;br /&gt;
[http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data] ==&lt;br /&gt;
GIS Data primer by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
One of the greatest benefits of Terragen 2 is that you can quickly and easily import and use real world data and information in any of your renders. There is a great deal of data available for free download on the internet, but it can be fairly confusing to both find what you need and then figure out what it is you have. I will try and make sense of a few basic ideas and you can take it from there. Some knowledge about geographic information systems would be of benefit, but should not be totally necessary.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data]&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=94</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=94"/>
		<updated>2009-05-28T23:51:00Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Beginner Video Tutorials by Neuspadrin]] ==&lt;br /&gt;
Some beginner video tutorials hosted on youtube, along with some helpful files, links, and tips.&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm Using the Painted Shader to “Paint” clouds into the sky] ==&lt;br /&gt;
by Mr_Lamppost&lt;br /&gt;
&lt;br /&gt;
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.&lt;br /&gt;
&lt;br /&gt;
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
Through two animations / videos, this tutorial explains and visualizes how intersection shift and intersection zone works in the &amp;quot;intersect underlying&amp;quot; feature of the surface layer. The tutorial focuses on the &amp;quot;displacement intersection&amp;quot; algorithm. This is particularly useful e.g. in creating convincing snow, that should cover up smaller terrain features.&lt;br /&gt;
[http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data] ==&lt;br /&gt;
GIS Data primer by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
One of the greatest benefits of Terragen 2 is that you can quickly and easily import and use real world data and information in any of your renders. There is a great deal of data available for free download on the internet, but it can be fairly confusing to both find what you need and then figure out what it is you have. I will try and make sense of a few basic ideas and you can take it from there. Some knowledge about geographic information systems would be of benefit, but should not be totally necessary.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay] ==&lt;br /&gt;
How to Split Objects into Multiple parts by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
This is a partially obsolete tutorial on how to split Object files into multiple pieces using PoseRay.  Still of use for removing any elements of an object you do not need to see or waste resources rendering.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Parting Sea Tutorial]] ==&lt;br /&gt;
By Mohawk20&lt;br /&gt;
&lt;br /&gt;
This is an unfinished, quick and dirty tutorial to create your very own Parted Sea in just a few minutes (and then wait a long time while it renders).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6511.0 Wet Shores Tutorial] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A very nice and simple explanation on how to get shores to look wet in a scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.mediafire.com/?mqnttk0tn2z Intro to the Fake Stones Shader] ==&lt;br /&gt;
By Neuspadrin&lt;br /&gt;
&lt;br /&gt;
A intro into how to use the fake stone shader with other shaders to make boulders.  You can also download my [http://www.mediafire.com/?1mmmjg54mzn final tgd file]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Layman's Tutorial]] ==&lt;br /&gt;
By Kaltook&lt;br /&gt;
&lt;br /&gt;
Confused? Never played with a terrain rendering program before? Might want to start here&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6587.0 Eroded Fakestones] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A quick tutorial on how to get stones to look eroded.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=File:Fake_stones.tgd&amp;diff=68</id>
		<title>File:Fake stones.tgd</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=File:Fake_stones.tgd&amp;diff=68"/>
		<updated>2009-05-24T01:53:35Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: tseting uploads&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tseting uploads&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=67</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=67"/>
		<updated>2009-05-24T01:09:04Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Beginner Video Tutorials by Neuspadrin]] ==&lt;br /&gt;
Some beginner video tutorials hosted on youtube, along with some helpful files, links, and tips.&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm Using the Painted Shader to “Paint” clouds into the sky] ==&lt;br /&gt;
by Mr_Lamppost&lt;br /&gt;
&lt;br /&gt;
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.&lt;br /&gt;
&lt;br /&gt;
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
Through two animations / videos, this tutorial explains and visualizes how intersection shift and intersection zone works in the &amp;quot;intersect underlying&amp;quot; feature of the surface layer. The tutorial focuses on the &amp;quot;displacement intersection&amp;quot; algorithm. This is particularly useful e.g. in creating convincing snow, that should cover up smaller terrain features.&lt;br /&gt;
[http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data] ==&lt;br /&gt;
GIS Data primer by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
One of the greatest benefits of Terragen 2 is that you can quickly and easily import and use real world data and information in any of your renders. There is a great deal of data available for free download on the internet, but it can be fairly confusing to both find what you need and then figure out what it is you have. I will try and make sense of a few basic ideas and you can take it from there. Some knowledge about geographic information systems would be of benefit, but should not be totally necessary.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay] ==&lt;br /&gt;
How to Split Objects into Multiple parts by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
This is a partially obsolete tutorial on how to split Object files into multiple pieces using PoseRay.  Still of use for removing any elements of an object you do not need to see or waste resources rendering.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Parting Sea Tutorial]] ==&lt;br /&gt;
By Mohawk20&lt;br /&gt;
&lt;br /&gt;
This is an unfinished, quick and dirty tutorial to create your very own Parted Sea in just a few minutes (and then wait a long time while it renders).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6511.0 Wet Shores Tutorial] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A very nice and simple explanation on how to get shores to look wet in a scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.mediafire.com/?mqnttk0tn2z Intro to the Fake Stones Shader] ==&lt;br /&gt;
By Neuspadrin&lt;br /&gt;
&lt;br /&gt;
A intro into how to use the fake stone shader with other shaders to make boulders.  You can also download my [http://www.mediafire.com/?1mmmjg54mzn final tgd file]&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Beginner_Video_Tutorials_by_Neuspadrin&amp;diff=66</id>
		<title>Beginner Video Tutorials by Neuspadrin</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Beginner_Video_Tutorials_by_Neuspadrin&amp;diff=66"/>
		<updated>2009-05-23T16:55:50Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: /* Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial will cover some very basic topics of how to do things in Terragen 2 and get you started making your first scenes.  The scene I created isn't quite the best as I concentrated more on teaching techniques instead of taking the much longer time necessary to slowly tweak and get everything exactly as I would like.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about the tutorial feel free to contact me on the forums (neuspadrin), or if you have any questions in general feel free to post about them I'm sure someone will be able to help you quite quickly.&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
I suggest watching the tutorials with the high quality button on, it makes quite a bit of difference.&lt;br /&gt;
===[http://www.youtube.com/watch?v=bOIp5o5yySA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=0 Part 1 - Intro and User Interface]===&lt;br /&gt;
This tutorial will cover some basics of Terragen and the community, and a little intro into the program and ends with learning how to maneuver around the UI.&lt;br /&gt;
There is also now a tutorial on the support page for a first scene you can also look into.&lt;br /&gt;
===[http://www.youtube.com/watch?v=GPYyevgdP9M&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=1 Part 2 - Terrain]===&lt;br /&gt;
In this section we will cover some simple terrain generation and finding a nice camera spot to render from.&lt;br /&gt;
===[http://www.youtube.com/watch?v=BAr6jy8YGXA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=2 Part 3 - Shaders]===&lt;br /&gt;
This tutorial quickly shows off the abilities of shaders, showing a fraction of what they are capable of.  Also some simple water object manipulation.&lt;br /&gt;
===[http://www.youtube.com/watch?v=sk47VSij9ok&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=3 Part 4 - Atmosphere and Lighting]===&lt;br /&gt;
Goes over some simple aspects of the atmosphere and lighting in a scene.&lt;br /&gt;
===[http://www.youtube.com/watch?v=aSjFKgZIOuk&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=4 Part 5 - Objects]===&lt;br /&gt;
Teaches how to insert objects, create populations, move them around, etc.&lt;br /&gt;
===[http://www.youtube.com/watch?v=JiHxTiRselA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=5 Part 6 - Finishing Touches]===&lt;br /&gt;
Puts some finishing touches on the scene with small tweaks to pretty much everything.&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
===[http://www.mediafire.com/?weko4mj02w2 Full tutorial for offline] (87mb)===&lt;br /&gt;
Contains the video's (wmv), saved renders (jpgs), the final tgd file, and the pixel filters download is included inside also.  You need 7zip to unpack the files, which can be [http://www.7-zip.org/download.html downloaded here for free].&lt;br /&gt;
===[http://www.mediafire.com/?zjjjb2mmjis Tutorial Final TGD]===&lt;br /&gt;
This is the final tgd after creating the tutorial that I made.  Feel free to dig around.&lt;br /&gt;
===[http://www.mediafire.com/?dva9f1pmz1y Pixel Filters]===&lt;br /&gt;
The pixel filters shown in various a scene, images thanks to Oshyan [http://forums.planetside.co.uk/index.php?topic=5142.msg53401#msg53401 on a forum thread]&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
====[http://forums.planetside.co.uk/index.php?topic=6442.0 Render Settings Suggestions]====&lt;br /&gt;
====[http://www.planetside.co.uk/content/view/21/36/ Download TG2 and free models]====&lt;br /&gt;
====[http://www.planetside.co.uk/content/view/31/47/ Terragen 2 Support and Documenation]====&lt;br /&gt;
The node network, user documentation, a &amp;quot;Your first scene&amp;quot; pdf, and links to various ways to get help.&lt;br /&gt;
====[http://www.terragen.org/ Terragen.org]====&lt;br /&gt;
Site run by Oshyan(JavaJones) all about Terragen, has some nice model downloads available etc.&lt;br /&gt;
====[http://forums.planetside.co.uk/index.php?topic=4922.0 dandelO's Library]====&lt;br /&gt;
A library of useful clips thanks to dandelO.&lt;br /&gt;
&lt;br /&gt;
====[http://nwda.webnode.com/ NWDA Homepage]====&lt;br /&gt;
NWDA is a group of some of the top Terragen artists that offer some very nice tech packs and models for very reasonable prices.  I highly recommend purchasing a pack or two that interests you and to learn from the node structure.&lt;br /&gt;
====[http://terralights.de Terralights.de]====&lt;br /&gt;
Website run by Klas, he has a very decent grass model a lot of us use in renders, along with some other files and such.  Site is mainly in German, but enough English for others to get what they need.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=65</id>
		<title>Terragen Tips and Tricks</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=65"/>
		<updated>2009-05-23T16:42:37Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: /* Waterfalls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=== [http://forums.planetside.co.uk/index.php?topic=6442.0 Render settings recommendations]===&lt;br /&gt;
Some tips on how to optimize your render times and quality thanks to Oshyan.&lt;br /&gt;
&lt;br /&gt;
=== [http://forums.planetside.co.uk/index.php?topic=6358.0 Ideas on how to make caves]===&lt;br /&gt;
Few ideas in this post of how to do caves.  dandelO found using a plane object with a crater shader rotated, and Seth uses canyons converging&lt;br /&gt;
&lt;br /&gt;
=== Waterfalls ===&lt;br /&gt;
[http://forums.planetside.co.uk/index.php?topic=5106.0 From water] - A not quite finished idea on waterfalls, but has amazing results so far.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forums.planetside.co.uk/index.php?topic=6454.msg68227#msg68227 From clouds] - a method of creating waterfalls from cloud objects with a painted shader.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=64</id>
		<title>Terragen Tips and Tricks</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=64"/>
		<updated>2009-05-22T15:59:39Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=== [http://forums.planetside.co.uk/index.php?topic=6442.0 Render settings recommendations]===&lt;br /&gt;
Some tips on how to optimize your render times and quality thanks to Oshyan.&lt;br /&gt;
&lt;br /&gt;
=== [http://forums.planetside.co.uk/index.php?topic=6358.0 Ideas on how to make caves]===&lt;br /&gt;
Few ideas in this post of how to do caves.  dandelO found using a plane object with a crater shader rotated, and Seth uses canyons converging&lt;br /&gt;
&lt;br /&gt;
=== Waterfalls ===&lt;br /&gt;
[http://forums.planetside.co.uk/index.php?topic=5106.0 From objects] - A not quite finished idea on waterfalls, but has amazing results so far.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forums.planetside.co.uk/index.php?topic=6454.msg68227#msg68227 From clouds] - a method of creating waterfalls from cloud objects with a painted shader.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=63</id>
		<title>Terragen Tips and Tricks</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=63"/>
		<updated>2009-05-22T15:56:41Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [http://forums.planetside.co.uk/index.php?topic=6442.0 Render settings recommendations]===&lt;br /&gt;
Some tips on how to optimize your render times and quality thanks to Oshyan.&lt;br /&gt;
&lt;br /&gt;
=== [http://forums.planetside.co.uk/index.php?topic=6358.0 Ideas on how to make caves]===&lt;br /&gt;
Few ideas in this post of how to do caves.  dandelO found using a plane object with a crater shader rotated, and Seth uses canyons converging&lt;br /&gt;
&lt;br /&gt;
=== Waterfalls ===&lt;br /&gt;
[http://forums.planetside.co.uk/index.php?topic=5106.0 From objects] - A not quite finished idea on waterfalls, but has amazing results so far.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forums.planetside.co.uk/index.php?topic=6454.msg68227#msg68227 From clouds] - a method of creating waterfalls from cloud objects with a painted shader.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=62</id>
		<title>Terragen Tips and Tricks</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=62"/>
		<updated>2009-05-22T15:54:17Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [http://forums.planetside.co.uk/index.php?topic=6442.0 Render settings recommendations]==&lt;br /&gt;
Some tips on how to optimize your render times and quality thanks to Oshyan.&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6358.0 Ideas on how to make caves]==&lt;br /&gt;
Few ideas in this post of how to do caves.  dandelO found using a plane object with a crater shader rotated, and Seth uses canyons converging&lt;br /&gt;
&lt;br /&gt;
== Waterfalls ==&lt;br /&gt;
[http://forums.planetside.co.uk/index.php?topic=5106.0 From objects] - A not quite finished idea on waterfalls, but has amazing results so far.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forums.planetside.co.uk/index.php?topic=6454.msg68227#msg68227 From clouds] - a method of creating waterfalls from cloud objects with a painted shader.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=61</id>
		<title>Terragen Tips and Tricks</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=61"/>
		<updated>2009-05-22T15:51:56Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [http://forums.planetside.co.uk/index.php?topic=6442.0 Render settings recommendations]==&lt;br /&gt;
Some tips on how to optimize your render times and quality thanks to Oshyan.&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6358.0 Ideas on how to make caves]==&lt;br /&gt;
Few ideas in this post of how to do caves.  dandelO found using a plane object with a crater shader rotated, and Seth uses canyons converging&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=5106.0 Waterfalls] ==&lt;br /&gt;
A not quite finished idea on waterfalls, but has amazing results so far.&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6454.msg68227#msg68227 Waterfall from clouds] ==&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=60</id>
		<title>Terragen Tips and Tricks</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=60"/>
		<updated>2009-05-22T15:48:09Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [http://forums.planetside.co.uk/index.php?topic=6442.0 Render settings recommendations]==&lt;br /&gt;
Some tips on how to optimize your render times and quality thanks to Oshyan.&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6358.0 Ideas on how to make caves]==&lt;br /&gt;
Few ideas in this post of how to do caves.  dandelO found using a plane object with a crater shader rotated, and Seth uses canyons converging&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=5106.0 Waterfalls] ==&lt;br /&gt;
A not quite finished idea on waterfalls, but has amazing results so far.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=59</id>
		<title>Terragen Tips and Tricks</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=59"/>
		<updated>2009-05-22T15:44:41Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [http://forums.planetside.co.uk/index.php?topic=6442.0 Render settings recommendations]==&lt;br /&gt;
Some tips on how to optimize your render times and quality thanks to Oshyan.&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6358.0 Ideas on how to make caves]==&lt;br /&gt;
Few ideas in this post of how to do caves.  dandelO found using a plane object with a crater shader rotated, and Seth uses canyons converging&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=58</id>
		<title>Terragen Tips and Tricks</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tips_and_Tricks&amp;diff=58"/>
		<updated>2009-05-22T15:37:39Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: Created page with '== [http://forums.planetside.co.uk/index.php?topic=6442.0 Render settings recommendations]== Some tips on how to optimize your render times and quality thanks to Oshyan.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [http://forums.planetside.co.uk/index.php?topic=6442.0 Render settings recommendations]==&lt;br /&gt;
Some tips on how to optimize your render times and quality thanks to Oshyan.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=57</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=57"/>
		<updated>2009-05-22T15:35:32Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Beginner Video Tutorials by Neuspadrin]] ==&lt;br /&gt;
Some beginner video tutorials hosted on youtube, along with some helpful files, links, and tips.&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm Using the Painted Shader to “Paint” clouds into the sky] ==&lt;br /&gt;
by Mr_Lamppost&lt;br /&gt;
&lt;br /&gt;
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.&lt;br /&gt;
&lt;br /&gt;
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
Through two animations / videos, this tutorial explains and visualizes how intersection shift and intersection zone works in the &amp;quot;intersect underlying&amp;quot; feature of the surface layer. The tutorial focuses on the &amp;quot;displacement intersection&amp;quot; algorithm. This is particularly useful e.g. in creating convincing snow, that should cover up smaller terrain features.&lt;br /&gt;
[http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data] ==&lt;br /&gt;
GIS Data primer by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
One of the greatest benefits of Terragen 2 is that you can quickly and easily import and use real world data and information in any of your renders. There is a great deal of data available for free download on the internet, but it can be fairly confusing to both find what you need and then figure out what it is you have. I will try and make sense of a few basic ideas and you can take it from there. Some knowledge about geographic information systems would be of benefit, but should not be totally necessary.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay] ==&lt;br /&gt;
How to Split Objects into Multiple parts by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
This is a partially obsolete tutorial on how to split Object files into multiple pieces using PoseRay.  Still of use for removing any elements of an object you do not need to see or waste resources rendering.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Parting Sea Tutorial]] ==&lt;br /&gt;
By Mohawk20&lt;br /&gt;
&lt;br /&gt;
This is an unfinished, quick and dirty tutorial to create your very own Parted Sea in just a few minutes (and then wait a long time while it renders).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6511.0 Wet Shores Tutorial] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A very nice and simple explanation on how to get shores to look wet in a scene.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=56</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=56"/>
		<updated>2009-05-22T15:34:25Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: /* Parting Sea Tutorial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Beginner Video Tutorials by Neuspadrin]] ==&lt;br /&gt;
Some beginner video tutorials hosted on youtube, along with some helpful files, links, and tips.&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm Using the Painted Shader to “Paint” clouds into the sky] ==&lt;br /&gt;
by Mr_Lamppost&lt;br /&gt;
&lt;br /&gt;
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.&lt;br /&gt;
&lt;br /&gt;
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
Through two animations / videos, this tutorial explains and visualizes how intersection shift and intersection zone works in the &amp;quot;intersect underlying&amp;quot; feature of the surface layer. The tutorial focuses on the &amp;quot;displacement intersection&amp;quot; algorithm. This is particularly useful e.g. in creating convincing snow, that should cover up smaller terrain features.&lt;br /&gt;
[http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data] ==&lt;br /&gt;
GIS Data primer by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
One of the greatest benefits of Terragen 2 is that you can quickly and easily import and use real world data and information in any of your renders. There is a great deal of data available for free download on the internet, but it can be fairly confusing to both find what you need and then figure out what it is you have. I will try and make sense of a few basic ideas and you can take it from there. Some knowledge about geographic information systems would be of benefit, but should not be totally necessary.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay] ==&lt;br /&gt;
How to Split Objects into Multiple parts by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
This is a partially obsolete tutorial on how to split Object files into multiple pieces using PoseRay.  Still of use for removing any elements of an object you do not need to see or waste resources rendering.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Parting Sea Tutorial]] ==&lt;br /&gt;
By Mohawk20&lt;br /&gt;
&lt;br /&gt;
This is an unfinished, quick and dirty tutorial to create your very own Parted Sea in just a few minutes (and then wait a long time while it renders).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6511.0 Wet Shores tutorial] ==&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A very nice and simple explanation on how to get shores to look wet in a scene.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=55</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=55"/>
		<updated>2009-05-22T15:34:12Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Beginner Video Tutorials by Neuspadrin]] ==&lt;br /&gt;
Some beginner video tutorials hosted on youtube, along with some helpful files, links, and tips.&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm Using the Painted Shader to “Paint” clouds into the sky] ==&lt;br /&gt;
by Mr_Lamppost&lt;br /&gt;
&lt;br /&gt;
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.&lt;br /&gt;
&lt;br /&gt;
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
Through two animations / videos, this tutorial explains and visualizes how intersection shift and intersection zone works in the &amp;quot;intersect underlying&amp;quot; feature of the surface layer. The tutorial focuses on the &amp;quot;displacement intersection&amp;quot; algorithm. This is particularly useful e.g. in creating convincing snow, that should cover up smaller terrain features.&lt;br /&gt;
[http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data] ==&lt;br /&gt;
GIS Data primer by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
One of the greatest benefits of Terragen 2 is that you can quickly and easily import and use real world data and information in any of your renders. There is a great deal of data available for free download on the internet, but it can be fairly confusing to both find what you need and then figure out what it is you have. I will try and make sense of a few basic ideas and you can take it from there. Some knowledge about geographic information systems would be of benefit, but should not be totally necessary.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay] ==&lt;br /&gt;
How to Split Objects into Multiple parts by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
This is a partially obsolete tutorial on how to split Object files into multiple pieces using PoseRay.  Still of use for removing any elements of an object you do not need to see or waste resources rendering.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Parting Sea Tutorial]] ==&lt;br /&gt;
By Mohawk20&lt;br /&gt;
&lt;br /&gt;
This is an unfinished, quick and dirty tutorial to create your very own Parted Sea in just a few minutes (and then wait a long time while it renders).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://forums.planetside.co.uk/index.php?topic=6511.0 Wet Shores tutorial]&lt;br /&gt;
By Kevnar&lt;br /&gt;
&lt;br /&gt;
A very nice and simple explanation on how to get shores to look wet in a scene.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Beginner_Video_Tutorials_by_Neuspadrin&amp;diff=54</id>
		<title>Beginner Video Tutorials by Neuspadrin</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Beginner_Video_Tutorials_by_Neuspadrin&amp;diff=54"/>
		<updated>2009-05-22T02:44:40Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: /* Useful links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial will cover some very basic topics of how to do things in Terragen 2 and get you started making your first scenes.  The scene I created isn't quite the best as I concentrated more on teaching techniques instead of taking the much longer time necessary to slowly tweak and get everything exactly as I would like.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about the tutorial feel free to contact me on the forums (neuspadrin), or if you have any questions in general feel free to post about them I'm sure someone will be able to help you quite quickly.&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
I suggest watching the tutorials with the high quality button on, it makes quite a bit of difference.&lt;br /&gt;
===[http://www.youtube.com/watch?v=bOIp5o5yySA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=0 Part 1 - Intro and User Interface]===&lt;br /&gt;
This tutorial will cover some basics of Terragen and the community, and a little intro into the program and ends with learning how to maneuver around the UI.&lt;br /&gt;
There is also now a tutorial on the support page for a first scene you can also look into.&lt;br /&gt;
===[http://www.youtube.com/watch?v=GPYyevgdP9M&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=1 Part 2 - Terrain]===&lt;br /&gt;
In this section we will cover some simple terrain generation and finding a nice camera spot to render from.&lt;br /&gt;
===[http://www.youtube.com/watch?v=BAr6jy8YGXA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=2 Part 3 - Shaders]===&lt;br /&gt;
This tutorial quickly shows off the abilities of shaders, showing a fraction of what they are capable of.  Also some simple water object manipulation.&lt;br /&gt;
===[http://www.youtube.com/watch?v=sk47VSij9ok&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=3 Part 4 - Atmosphere and Lighting]===&lt;br /&gt;
Goes over some simple aspects of the atmosphere and lighting in a scene.&lt;br /&gt;
===[http://www.youtube.com/watch?v=aSjFKgZIOuk&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=4 Part 5 - Objects]===&lt;br /&gt;
Teaches how to insert objects, create populations, move them around, etc.&lt;br /&gt;
===[http://www.youtube.com/watch?v=JiHxTiRselA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=5 Part 6 - Finishing Touches]===&lt;br /&gt;
Puts some finishing touches on the scene with small tweaks to pretty much everything.&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
===[http://www.mediafire.com/?zjjjb2mmjis Tutorial Final TGD]===&lt;br /&gt;
This is the final tgd after creating the tutorial that I made.  Feel free to dig around.&lt;br /&gt;
===[http://www.mediafire.com/?dva9f1pmz1y Pixel Filters]===&lt;br /&gt;
The pixel filters shown in various a scene, images thanks to Oshyan [http://forums.planetside.co.uk/index.php?topic=5142.msg53401#msg53401 on a forum thread]&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
====[http://forums.planetside.co.uk/index.php?topic=6442.0 Render Settings Suggestions]====&lt;br /&gt;
====[http://www.planetside.co.uk/content/view/21/36/ Download TG2 and free models]====&lt;br /&gt;
====[http://www.planetside.co.uk/content/view/31/47/ Terragen 2 Support and Documenation]====&lt;br /&gt;
The node network, user documentation, a &amp;quot;Your first scene&amp;quot; pdf, and links to various ways to get help.&lt;br /&gt;
====[http://www.terragen.org/ Terragen.org]====&lt;br /&gt;
Site run by Oshyan(JavaJones) all about Terragen, has some nice model downloads available etc.&lt;br /&gt;
====[http://forums.planetside.co.uk/index.php?topic=4922.0 dandelO's Library]====&lt;br /&gt;
A library of useful clips thanks to dandelO.&lt;br /&gt;
&lt;br /&gt;
====[http://nwda.webnode.com/ NWDA Homepage]====&lt;br /&gt;
NWDA is a group of some of the top Terragen artists that offer some very nice tech packs and models for very reasonable prices.  I highly recommend purchasing a pack or two that interests you and to learn from the node structure.&lt;br /&gt;
====[http://terralights.de Terralights.de]====&lt;br /&gt;
Website run by Klas, he has a very decent grass model a lot of us use in renders, along with some other files and such.  Site is mainly in German, but enough English for others to get what they need.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Beginner_Video_Tutorials_by_Neuspadrin&amp;diff=53</id>
		<title>Beginner Video Tutorials by Neuspadrin</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Beginner_Video_Tutorials_by_Neuspadrin&amp;diff=53"/>
		<updated>2009-05-21T23:28:10Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: /* Terragen.org */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial will cover some very basic topics of how to do things in Terragen 2 and get you started making your first scenes.  The scene I created isn't quite the best as I concentrated more on teaching techniques instead of taking the much longer time necessary to slowly tweak and get everything exactly as I would like.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about the tutorial feel free to contact me on the forums (neuspadrin), or if you have any questions in general feel free to post about them I'm sure someone will be able to help you quite quickly.&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
I suggest watching the tutorials with the high quality button on, it makes quite a bit of difference.&lt;br /&gt;
===[http://www.youtube.com/watch?v=bOIp5o5yySA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=0 Part 1 - Intro and User Interface]===&lt;br /&gt;
This tutorial will cover some basics of Terragen and the community, and a little intro into the program and ends with learning how to maneuver around the UI.&lt;br /&gt;
There is also now a tutorial on the support page for a first scene you can also look into.&lt;br /&gt;
===[http://www.youtube.com/watch?v=GPYyevgdP9M&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=1 Part 2 - Terrain]===&lt;br /&gt;
In this section we will cover some simple terrain generation and finding a nice camera spot to render from.&lt;br /&gt;
===[http://www.youtube.com/watch?v=BAr6jy8YGXA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=2 Part 3 - Shaders]===&lt;br /&gt;
This tutorial quickly shows off the abilities of shaders, showing a fraction of what they are capable of.  Also some simple water object manipulation.&lt;br /&gt;
===[http://www.youtube.com/watch?v=sk47VSij9ok&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=3 Part 4 - Atmosphere and Lighting]===&lt;br /&gt;
Goes over some simple aspects of the atmosphere and lighting in a scene.&lt;br /&gt;
===[http://www.youtube.com/watch?v=aSjFKgZIOuk&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=4 Part 5 - Objects]===&lt;br /&gt;
Teaches how to insert objects, create populations, move them around, etc.&lt;br /&gt;
===[http://www.youtube.com/watch?v=JiHxTiRselA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=5 Part 6 - Finishing Touches]===&lt;br /&gt;
Puts some finishing touches on the scene with small tweaks to pretty much everything.&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
===[http://www.mediafire.com/?zjjjb2mmjis Tutorial Final TGD]===&lt;br /&gt;
This is the final tgd after creating the tutorial that I made.  Feel free to dig around.&lt;br /&gt;
===[http://www.mediafire.com/?dva9f1pmz1y Pixel Filters]===&lt;br /&gt;
The pixel filters shown in various a scene, images thanks to Oshyan [http://forums.planetside.co.uk/index.php?topic=5142.msg53401#msg53401 on a forum thread]&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
====[http://forums.planetside.co.uk/index.php?topic=6442.0 Render Settings Suggestions]====&lt;br /&gt;
====[http://www.planetside.co.uk/content/view/21/36/ Download TG2 and free models]====&lt;br /&gt;
====[http://www.terragen.org/ Terragen.org]====&lt;br /&gt;
Site run by Oshyan(JavaJones) all about Terragen, has some nice model downloads available etc.&lt;br /&gt;
====[http://forums.planetside.co.uk/index.php?topic=4922.0 dandelO's Library]====&lt;br /&gt;
A library of useful clips thanks to dandelO.&lt;br /&gt;
&lt;br /&gt;
====[http://nwda.webnode.com/ NWDA Homepage]====&lt;br /&gt;
NWDA is a group of some of the top Terragen artists that offer some very nice tech packs and models for very reasonable prices.  I highly recommend purchasing a pack or two that interests you and to learn from the node structure.&lt;br /&gt;
====[http://terralights.de Terralights.de]====&lt;br /&gt;
Website run by Klas, he has a very decent grass model a lot of us use in renders, along with some other files and such.  Site is mainly in German, but enough English for others to get what they need.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Beginner_Video_Tutorials_by_Neuspadrin&amp;diff=52</id>
		<title>Beginner Video Tutorials by Neuspadrin</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Beginner_Video_Tutorials_by_Neuspadrin&amp;diff=52"/>
		<updated>2009-05-21T23:27:42Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial will cover some very basic topics of how to do things in Terragen 2 and get you started making your first scenes.  The scene I created isn't quite the best as I concentrated more on teaching techniques instead of taking the much longer time necessary to slowly tweak and get everything exactly as I would like.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about the tutorial feel free to contact me on the forums (neuspadrin), or if you have any questions in general feel free to post about them I'm sure someone will be able to help you quite quickly.&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
I suggest watching the tutorials with the high quality button on, it makes quite a bit of difference.&lt;br /&gt;
===[http://www.youtube.com/watch?v=bOIp5o5yySA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=0 Part 1 - Intro and User Interface]===&lt;br /&gt;
This tutorial will cover some basics of Terragen and the community, and a little intro into the program and ends with learning how to maneuver around the UI.&lt;br /&gt;
There is also now a tutorial on the support page for a first scene you can also look into.&lt;br /&gt;
===[http://www.youtube.com/watch?v=GPYyevgdP9M&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=1 Part 2 - Terrain]===&lt;br /&gt;
In this section we will cover some simple terrain generation and finding a nice camera spot to render from.&lt;br /&gt;
===[http://www.youtube.com/watch?v=BAr6jy8YGXA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=2 Part 3 - Shaders]===&lt;br /&gt;
This tutorial quickly shows off the abilities of shaders, showing a fraction of what they are capable of.  Also some simple water object manipulation.&lt;br /&gt;
===[http://www.youtube.com/watch?v=sk47VSij9ok&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=3 Part 4 - Atmosphere and Lighting]===&lt;br /&gt;
Goes over some simple aspects of the atmosphere and lighting in a scene.&lt;br /&gt;
===[http://www.youtube.com/watch?v=aSjFKgZIOuk&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=4 Part 5 - Objects]===&lt;br /&gt;
Teaches how to insert objects, create populations, move them around, etc.&lt;br /&gt;
===[http://www.youtube.com/watch?v=JiHxTiRselA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=5 Part 6 - Finishing Touches]===&lt;br /&gt;
Puts some finishing touches on the scene with small tweaks to pretty much everything.&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
===[http://www.mediafire.com/?zjjjb2mmjis Tutorial Final TGD]===&lt;br /&gt;
This is the final tgd after creating the tutorial that I made.  Feel free to dig around.&lt;br /&gt;
===[http://www.mediafire.com/?dva9f1pmz1y Pixel Filters]===&lt;br /&gt;
The pixel filters shown in various a scene, images thanks to Oshyan [http://forums.planetside.co.uk/index.php?topic=5142.msg53401#msg53401 on a forum thread]&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
====[http://forums.planetside.co.uk/index.php?topic=6442.0 Render Settings Suggestions]====&lt;br /&gt;
====[http://www.planetside.co.uk/content/view/21/36/ Download TG2 and free models]====&lt;br /&gt;
====[http://www.terragen.org/ Terragen.org]====&lt;br /&gt;
Site run by Oshyan(JavaJones) all about Terragen, has some nice model downloads available etc.&lt;br /&gt;
====[http://forums.planetside.co.uk/index.php?topic=4922.0 dandelO's Library]&lt;br /&gt;
A library of useful clips thanks to dandelO.&lt;br /&gt;
====[http://nwda.webnode.com/ NWDA Homepage]====&lt;br /&gt;
NWDA is a group of some of the top Terragen artists that offer some very nice tech packs and models for very reasonable prices.  I highly recommend purchasing a pack or two that interests you and to learn from the node structure.&lt;br /&gt;
====[http://terralights.de Terralights.de]====&lt;br /&gt;
Website run by Klas, he has a very decent grass model a lot of us use in renders, along with some other files and such.  Site is mainly in German, but enough English for others to get what they need.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Beginner_Video_Tutorials_by_Neuspadrin&amp;diff=44</id>
		<title>Beginner Video Tutorials by Neuspadrin</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Beginner_Video_Tutorials_by_Neuspadrin&amp;diff=44"/>
		<updated>2009-05-21T19:35:16Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial will cover some very basic topics of how to do things in Terragen 2 and get you started making your first scenes.  The scene I created isn't quite the best as I concentrated more on teaching techniques instead of taking the much longer time necessary to slowly tweak and get everything exactly as I would like.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about the tutorial feel free to contact me on the forums (neuspadrin), or if you have any questions in general feel free to post about them I'm sure someone will be able to help you quite quickly.&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
I suggest watching the tutorials with the high quality button on, it makes quite a bit of difference.&lt;br /&gt;
===[http://www.youtube.com/watch?v=bOIp5o5yySA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=0 Part 1 - Intro and User Interface]===&lt;br /&gt;
This tutorial will cover some basics of Terragen and the community, and a little intro into the program and ends with learning how to maneuver around the UI.&lt;br /&gt;
There is also now a tutorial on the support page for a first scene you can also look into.&lt;br /&gt;
===[http://www.youtube.com/watch?v=GPYyevgdP9M&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=1 Part 2 - Terrain]===&lt;br /&gt;
In this section we will cover some simple terrain generation and finding a nice camera spot to render from.&lt;br /&gt;
===[http://www.youtube.com/watch?v=BAr6jy8YGXA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=2 Part 3 - Shaders]===&lt;br /&gt;
This tutorial quickly shows off the abilities of shaders, showing a fraction of what they are capable of.  Also some simple water object manipulation.&lt;br /&gt;
===[http://www.youtube.com/watch?v=sk47VSij9ok&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=3 Part 4 - Atmosphere and Lighting]===&lt;br /&gt;
Goes over some simple aspects of the atmosphere and lighting in a scene.&lt;br /&gt;
===[http://www.youtube.com/watch?v=aSjFKgZIOuk&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=4 Part 5 - Objects]===&lt;br /&gt;
Teaches how to insert objects, create populations, move them around, etc.&lt;br /&gt;
===[http://www.youtube.com/watch?v=JiHxTiRselA&amp;amp;feature=PlayList&amp;amp;p=FCB689245783556D&amp;amp;index=5 Part 6 - Finishing Touches]===&lt;br /&gt;
Puts some finishing touches on the scene with small tweaks to pretty much everything.&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
===[http://www.mediafire.com/?zjjjb2mmjis Tutorial Final TGD]===&lt;br /&gt;
This is the final tgd after creating the tutorial that I made.  Feel free to dig around.&lt;br /&gt;
===[http://www.mediafire.com/?dva9f1pmz1y Pixel Filters]===&lt;br /&gt;
The pixel filters shown in various a scene, images thanks to Oshyan [http://forums.planetside.co.uk/index.php?topic=5142.msg53401#msg53401 on a forum thread]&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
====[http://forums.planetside.co.uk/index.php?topic=6442.0 Render Settings Suggestions]====&lt;br /&gt;
====[http://www.planetside.co.uk/content/view/21/36/ Download TG2 and free models]====&lt;br /&gt;
====[http://www.terragen.org/ Terragen.org]====&lt;br /&gt;
Site run by Oshyan(JavaJones) all about Terragen, has some nice model downloads available etc.&lt;br /&gt;
====[http://nwda.webnode.com/ NWDA Homepage]====&lt;br /&gt;
NWDA is a group of some of the top Terragen artists that offer some very nice tech packs and models for very reasonable prices.  I highly recommend purchasing a pack or two that interests you and to learn from the node structure.&lt;br /&gt;
====[http://terralights.de Terralights.de]====&lt;br /&gt;
Website run by Klas, he has a very decent grass model a lot of us use in renders, along with some other files and such.  Site is mainly in German, but enough English for others to get what they need.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Beginner_Video_Tutorials_by_Neuspadrin&amp;diff=43</id>
		<title>Beginner Video Tutorials by Neuspadrin</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Beginner_Video_Tutorials_by_Neuspadrin&amp;diff=43"/>
		<updated>2009-05-21T19:29:49Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial will cover some very basic topics of how to do things in Terragen 2 and get you started making your first scenes.  The scene I created isn't quite the best as I concentrated more on teaching techniques instead of taking the much longer time necessary to slowly tweak and get everything exactly as I would like.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about the tutorial feel free to contact me on the forums (neuspadrin), or if you have any questions in general feel free to post about them I'm sure someone will be able to help you quite quickly.&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
I suggest watching the tutorials with the high quality button on, it makes quite a bit of difference.&lt;br /&gt;
===[http://www.youtube.com/watch?v=bOIp5o5yySA Part 1 - Intro and User Interface]===&lt;br /&gt;
This tutorial will cover some basics of Terragen and the community, and a little intro into the program and ends with learning how to maneuver around the UI.&lt;br /&gt;
There is also now a tutorial on the support page for a first scene you can also look into.&lt;br /&gt;
===[http://www.youtube.com/watch?v=GPYyevgdP9M Part 2 - Terrain]===&lt;br /&gt;
In this section we will cover some simple terrain generation and finding a nice camera spot to render from.&lt;br /&gt;
===[http://www.youtube.com/watch?v=BAr6jy8YGXA Part 3 - Shaders]===&lt;br /&gt;
This tutorial quickly shows off the abilities of shaders, showing a fraction of what they are capable of.  Also some simple water object manipulation.&lt;br /&gt;
===[http://www.youtube.com/watch?v=sk47VSij9ok Part 4 - Atmosphere and Lighting]===&lt;br /&gt;
Goes over some simple aspects of the atmosphere and lighting in a scene.&lt;br /&gt;
===[http://www.youtube.com/watch?v=aSjFKgZIOuk Part 5 - Objects]===&lt;br /&gt;
Teaches how to insert objects, create populations, move them around, etc.&lt;br /&gt;
===[http://www.youtube.com/watch?v=JiHxTiRselA Part 6 - Finishing Touches]===&lt;br /&gt;
Puts some finishing touches on the scene with small tweaks to pretty much everything.&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
===[http://www.mediafire.com/?zjjjb2mmjis Tutorial Final TGD]===&lt;br /&gt;
This is the final tgd after creating the tutorial that I made.  Feel free to dig around.&lt;br /&gt;
===[http://www.mediafire.com/?dva9f1pmz1y Pixel Filters]===&lt;br /&gt;
The pixel filters shown in various a scene, images thanks to Oshyan [http://forums.planetside.co.uk/index.php?topic=5142.msg53401#msg53401 on a forum thread]&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
====[http://forums.planetside.co.uk/index.php?topic=6442.0 Render Settings Suggestions]====&lt;br /&gt;
====[http://www.planetside.co.uk/content/view/21/36/ Download TG2 and free models]====&lt;br /&gt;
====[http://www.terragen.org/ Terragen.org]====&lt;br /&gt;
Site run by Oshyan(JavaJones) all about Terragen, has some nice model downloads available etc.&lt;br /&gt;
====[http://nwda.webnode.com/ NWDA Homepage]====&lt;br /&gt;
NWDA is a group of some of the top Terragen artists that offer some very nice tech packs and models for very reasonable prices.  I highly recommend purchasing a pack or two that interests you and to learn from the node structure.&lt;br /&gt;
====[http://terralights.de Terralights.de]====&lt;br /&gt;
Website run by Klas, he has a very decent grass model a lot of us use in renders, along with some other files and such.  Site is mainly in German, but enough English for others to get what they need.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Beginner_Video_Tutorials_by_Neuspadrin&amp;diff=42</id>
		<title>Beginner Video Tutorials by Neuspadrin</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Beginner_Video_Tutorials_by_Neuspadrin&amp;diff=42"/>
		<updated>2009-05-21T19:27:12Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: Created page with 'This tutorial will cover some very basic topics of how to do things in Terragen 2 and get you started making your first scenes.  The scene I created isn't quite the best as I con...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial will cover some very basic topics of how to do things in Terragen 2 and get you started making your first scenes.  The scene I created isn't quite the best as I concentrated more on teaching techniques instead of taking the much longer time necessary to slowly tweak and get everything exactly as I would like.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about the tutorial feel free to contact me on the forums (neuspadrin), or if you have any questions in general feel free to post about them I'm sure someone will be able to help you quite quickly.&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
===[http://www.youtube.com/watch?v=bOIp5o5yySA Part 1 - Intro and User Interface]===&lt;br /&gt;
This tutorial will cover some basics of Terragen and the community, and a little intro into the program and ends with learning how to maneuver around the UI.&lt;br /&gt;
There is also now a tutorial on the support page for a first scene you can also look into.&lt;br /&gt;
===[http://www.youtube.com/watch?v=GPYyevgdP9M Part 2 - Terrain]===&lt;br /&gt;
In this section we will cover some simple terrain generation and finding a nice camera spot to render from.&lt;br /&gt;
===[http://www.youtube.com/watch?v=BAr6jy8YGXA Part 3 - Shaders]===&lt;br /&gt;
This tutorial quickly shows off the abilities of shaders, showing a fraction of what they are capable of.  Also some simple water object manipulation.&lt;br /&gt;
===[http://www.youtube.com/watch?v=sk47VSij9ok Part 4 - Atmosphere and Lighting]===&lt;br /&gt;
Goes over some simple aspects of the atmosphere and lighting in a scene.&lt;br /&gt;
===[http://www.youtube.com/watch?v=aSjFKgZIOuk Part 5 - Objects]===&lt;br /&gt;
Teaches how to insert objects, create populations, move them around, etc.&lt;br /&gt;
===[http://www.youtube.com/watch?v=JiHxTiRselA Part 6 - Finishing Touches]===&lt;br /&gt;
Puts some finishing touches on the scene with small tweaks to pretty much everything.&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
===[http://www.mediafire.com/?zjjjb2mmjis Tutorial Final TGD]===&lt;br /&gt;
This is the final tgd after creating the tutorial that I made.  Feel free to dig around.&lt;br /&gt;
===[http://www.mediafire.com/?dva9f1pmz1y Pixel Filters]===&lt;br /&gt;
The pixel filters shown in various a scene, images thanks to Oshyan [http://forums.planetside.co.uk/index.php?topic=5142.msg53401#msg53401 on a forum thread]&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
====[http://forums.planetside.co.uk/index.php?topic=6442.0 Render Settings Suggestions]====&lt;br /&gt;
====[http://www.planetside.co.uk/content/view/21/36/ Download TG2 and free models]====&lt;br /&gt;
====[http://www.terragen.org/ Terragen.org]====&lt;br /&gt;
Site run by Oshyan(JavaJones) all about Terragen, has some nice model downloads available etc.&lt;br /&gt;
====[http://nwda.webnode.com/ NWDA Homepage]====&lt;br /&gt;
NWDA is a group of some of the top Terragen artists that offer some very nice tech packs and models for very reasonable prices.  I highly recommend purchasing a pack or two that interests you and to learn from the node structure.&lt;br /&gt;
====[http://terralights.de Terralights.de]====&lt;br /&gt;
Website run by Klas, he has a very decent grass model a lot of us use in renders, along with some other files and such.  Site is mainly in German, but enough English for others to get what they need.&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=41</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=41"/>
		<updated>2009-05-21T18:59:55Z</updated>

		<summary type="html">&lt;p&gt;Neuspadrin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Beginner Video Tutorials by Neuspadrin]] ==&lt;br /&gt;
Some beginner video tutorials hosted on youtube, along with some helpful files, links, and tips.&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm Using the Painted Shader to “Paint” clouds into the sky] ==&lt;br /&gt;
by Mr_Lamppost&lt;br /&gt;
&lt;br /&gt;
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.&lt;br /&gt;
&lt;br /&gt;
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
Through two animations / videos, this tutorial explains and visualizes how intersection shift and intersection zone works in the &amp;quot;intersect underlying&amp;quot; feature of the surface layer. The tutorial focuses on the &amp;quot;displacement intersection&amp;quot; algorithm. This is particularly useful e.g. in creating convincing snow, that should cover up smaller terrain features.&lt;br /&gt;
[http://nwda.webnode.com/news/intersect-underlying-explained-videos-/ Intersect Underlying Explained (with videos)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data] ==&lt;br /&gt;
GIS Data primer by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
One of the greatest benefits of Terragen 2 is that you can quickly and easily import and use real world data and information in any of your renders. There is a great deal of data available for free download on the internet, but it can be fairly confusing to both find what you need and then figure out what it is you have. I will try and make sense of a few basic ideas and you can take it from there. Some knowledge about geographic information systems would be of benefit, but should not be totally necessary.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/working-with-gis-data/ Blending Terragen 2 with GIS Data]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay] ==&lt;br /&gt;
How to Split Objects into Multiple parts by Ryan Archer&lt;br /&gt;
&lt;br /&gt;
This is a partially obsolete tutorial on how to split Object files into multiple pieces using PoseRay.  Still of use for removing any elements of an object you do not need to see or waste resources rendering.&lt;br /&gt;
[http://www.archer-designs.com/tutorials/terragen2/splitting-objects-with-poseray/ Splitting Objects with PoseRay]&lt;/div&gt;</summary>
		<author><name>Neuspadrin</name></author>
		
	</entry>
</feed>