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	<id>https://www.planetside.co.uk/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mr+Lamppost</id>
	<title>Terragen Documentation from Planetside Software - User contributions [en]</title>
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	<updated>2026-04-26T22:26:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=38</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=38"/>
		<updated>2009-04-07T22:49:46Z</updated>

		<summary type="html">&lt;p&gt;Mr Lamppost: Fixed broken link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm Using the Painted Shader to “Paint” clouds into the sky] ==&lt;br /&gt;
by Mr_Lamppost&lt;br /&gt;
&lt;br /&gt;
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.&lt;br /&gt;
&lt;br /&gt;
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.&lt;/div&gt;</summary>
		<author><name>Mr Lamppost</name></author>
		
	</entry>
	<entry>
		<id>https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=35</id>
		<title>Terragen Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.planetside.co.uk/wiki/index.php?title=Terragen_Tutorials&amp;diff=35"/>
		<updated>2009-04-06T21:38:53Z</updated>

		<summary type="html">&lt;p&gt;Mr Lamppost: Link to painted sky tutorial added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating And Applying A Depth Of Field Mask ==&lt;br /&gt;
by Martin&lt;br /&gt;
&lt;br /&gt;
Ever wanted to give convincing depth of field to your Terragen-renders?&lt;br /&gt;
Tired of laborous manually masking of fore- or background elements for depth of field?&lt;br /&gt;
&lt;br /&gt;
Terragen 2 offers accurate rendering of Depth Of Field masks.&lt;br /&gt;
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:&lt;br /&gt;
&lt;br /&gt;
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
Martin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==&lt;br /&gt;
Beginner level tutorial by FrankB&lt;br /&gt;
&lt;br /&gt;
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. &lt;br /&gt;
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==&lt;br /&gt;
by FrankB&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to make use of the Distance Shader in various situations.&lt;br /&gt;
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;] ==&lt;br /&gt;
by Franck&lt;br /&gt;
&lt;br /&gt;
This is a &amp;quot;making of&amp;quot;, step-by-step tutorial on how the beautiful render &amp;quot;Wilderness&amp;quot; was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.&lt;br /&gt;
[http://nwda.webnode.com/news/making-of-wilderness/ Making of &amp;quot;Wilderness&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== [http://www.terragen.org/index.php?action=tpmod;dl=item258 Making of &amp;quot;On the Road&amp;quot;] ==&lt;br /&gt;
by old_blaggard&lt;br /&gt;
&lt;br /&gt;
This is a tutorial that describes the entire process in creating my &amp;quot;On the Road&amp;quot; image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.&lt;br /&gt;
&lt;br /&gt;
== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm/ Using the Painted Shader to “Paint” clouds into the sky] ==&lt;br /&gt;
by Mr_Lamppost&lt;br /&gt;
&lt;br /&gt;
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.&lt;br /&gt;
&lt;br /&gt;
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.&lt;/div&gt;</summary>
		<author><name>Mr Lamppost</name></author>
		
	</entry>
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