Planetside Software Forums

General => File Sharing => Topic started by: Dragonfire on October 28, 2016, 08:55:50 AM

Title: Rust / Stone
Post by: Dragonfire on October 28, 2016, 08:55:50 AM
This is the file of my Mandelbulb object for Rust / Stone with the two textures for the image shaders, hope it works  :D

The projection you have to adjust!
Title: Re: Rust / Stone
Post by: archonforest on October 28, 2016, 03:43:13 PM
Very interesting! Thx for sharing it.
Title: Re: Rust / Stone
Post by: Kadri on October 28, 2016, 04:02:32 PM

Thanks for sharing.
Title: Re: Rust / Stone
Post by: Dragonfire on October 28, 2016, 07:24:03 PM
Danke ...
Title: Re: Rust / Stone
Post by: bobbystahr on October 29, 2016, 05:49:08 AM
Neato, thanks.
Title: Re: Rust / Stone
Post by: Stormlord on November 06, 2016, 11:15:40 AM
Please, can you explain in more detail how it is possible to get an object out from mandelbulb and then transfer it into Terragen ?
I just downloaded mandelbulb and try to export some data, but I don't know how to export and import it into TG.

STORMLORD
Title: Re: Rust / Stone
Post by: luvsmuzik on November 07, 2016, 02:33:33 AM
Please, can you explain in more detail how it is possible to get an object out from mandelbulb and then transfer it into Terragen ?
I just downloaded mandelbulb and try to export some data, but I don't know how to export and import it into TG.

STORMLORD

I watched a couple tutorials by Don Whitaker. I have not tried it or done it, but he explains about using Photofly imagery to produce the necessities for making a 3D mesh,
in YouTube tutorial here

https://www.youtube.com/watch?v=Jfdargqyglc
Title: Re: Rust / Stone
Post by: j meyer on November 09, 2016, 02:39:52 PM
Just for the record, the latest mandelbulb3d version has a mesh generation/export
feature. Easy to use, but generates no mtl files.
Title: Re: Rust / Stone
Post by: bobbystahr on November 09, 2016, 04:21:20 PM
Just for the record, the latest mandelbulb3d version has a mesh generation/export
feature. Easy to use, but generates no mtl files.

Guess that's what ZBrush is for...seems I've heard of folks using them in concert....
Title: Re: Rust / Stone
Post by: j meyer on November 09, 2016, 04:51:49 PM
Procedural shading in TG is possible.
Only if you want to separate parts of the geometry or assign different
materials to parts you'd need another prog to do that. Blender, meshlab,
in some cases maybe even poseray, wings3d(64bit)occasionally,daz studio?
or any commercial package that's capable of handling pretty large meshes.


Title: Re: Rust / Stone
Post by: bobbystahr on November 10, 2016, 01:28:42 PM
Procedural shading in TG is possible.
Only if you want to separate parts of the geometry or assign different
materials to parts you'd need another prog to do that. Blender, meshlab,
in some cases maybe even poseray, wings3d(64bit)occasionally,daz studio?
or any commercial package that's capable of handling pretty large meshes.




That was my thought. If the parts are seperable I can split the model up in Deep Exploration and then texture them on PoseRay.
Title: Re: Rust / Stone
Post by: Dragonfire on November 11, 2016, 05:46:25 PM
Please, can you explain in more detail how it is possible to get an object out from mandelbulb and then transfer it into Terragen ?
I just downloaded mandelbulb and try to export some data, but I don't know how to export and import it into TG.

STORMLORD

You need Mandelbulb 1.91 then it is recommended to read the description to export.
But it takes some days until I understand rs, man must try a lot and must not lose the patience my friend

You can import the Wavefront OBJ directly into TG.

I put in Blender the materials with names and UV maps

http://mandelbulb3d.deviantart.com/journal/Mandelbulb-3D-v1-91-Released-With-Mesh-Module-598203995

http://www.fractalforums.com/

Have fun!  ;)