Author Topic: Rust / Stone  (Read 1059 times)

Offline Dragonfire

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Rust / Stone
« on: October 28, 2016, 08:55:50 AM »
This is the file of my Mandelbulb object for Rust / Stone with the two textures for the image shaders, hope it works  :D

The projection you have to adjust!
« Last Edit: October 28, 2016, 09:38:21 AM by Dragonfire »
A used PC does not rust ...

My works on DA:
http://dragonfiretoo.deviantart.com/

Offline archonforest

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Re: Rust / Stone
« Reply #1 on: October 28, 2016, 03:43:13 PM »
Very interesting! Thx for sharing it.
...many rooms to explore but the doors look the same...

Offline Kadri

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Re: Rust / Stone
« Reply #2 on: October 28, 2016, 04:02:32 PM »

Thanks for sharing.

Offline Dragonfire

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Re: Rust / Stone
« Reply #3 on: October 28, 2016, 07:24:03 PM »
Danke ...
A used PC does not rust ...

My works on DA:
http://dragonfiretoo.deviantart.com/

Offline bobbystahr

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Re: Rust / Stone
« Reply #4 on: October 29, 2016, 05:49:08 AM »
Neato, thanks.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Stormlord

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Re: Rust / Stone
« Reply #5 on: November 06, 2016, 11:15:40 AM »
Please, can you explain in more detail how it is possible to get an object out from mandelbulb and then transfer it into Terragen ?
I just downloaded mandelbulb and try to export some data, but I don't know how to export and import it into TG.

STORMLORD

Offline luvsmuzik

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Re: Rust / Stone
« Reply #6 on: November 07, 2016, 02:33:33 AM »
Please, can you explain in more detail how it is possible to get an object out from mandelbulb and then transfer it into Terragen ?
I just downloaded mandelbulb and try to export some data, but I don't know how to export and import it into TG.

STORMLORD

I watched a couple tutorials by Don Whitaker. I have not tried it or done it, but he explains about using Photofly imagery to produce the necessities for making a 3D mesh,
in YouTube tutorial here

https://www.youtube.com/watch?v=Jfdargqyglc
« Last Edit: November 07, 2016, 02:36:28 AM by luvsmuzik »

Offline j meyer

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Re: Rust / Stone
« Reply #7 on: November 09, 2016, 02:39:52 PM »
Just for the record, the latest mandelbulb3d version has a mesh generation/export
feature. Easy to use, but generates no mtl files.

Offline bobbystahr

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Re: Rust / Stone
« Reply #8 on: November 09, 2016, 04:21:20 PM »
Just for the record, the latest mandelbulb3d version has a mesh generation/export
feature. Easy to use, but generates no mtl files.

Guess that's what ZBrush is for...seems I've heard of folks using them in concert....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline j meyer

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Re: Rust / Stone
« Reply #9 on: November 09, 2016, 04:51:49 PM »
Procedural shading in TG is possible.
Only if you want to separate parts of the geometry or assign different
materials to parts you'd need another prog to do that. Blender, meshlab,
in some cases maybe even poseray, wings3d(64bit)occasionally,daz studio?
or any commercial package that's capable of handling pretty large meshes.



Offline bobbystahr

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Re: Rust / Stone
« Reply #10 on: November 10, 2016, 01:28:42 PM »
Procedural shading in TG is possible.
Only if you want to separate parts of the geometry or assign different
materials to parts you'd need another prog to do that. Blender, meshlab,
in some cases maybe even poseray, wings3d(64bit)occasionally,daz studio?
or any commercial package that's capable of handling pretty large meshes.




That was my thought. If the parts are seperable I can split the model up in Deep Exploration and then texture them on PoseRay.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dragonfire

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Re: Rust / Stone
« Reply #11 on: November 11, 2016, 05:46:25 PM »
Please, can you explain in more detail how it is possible to get an object out from mandelbulb and then transfer it into Terragen ?
I just downloaded mandelbulb and try to export some data, but I don't know how to export and import it into TG.

STORMLORD

You need Mandelbulb 1.91 then it is recommended to read the description to export.
But it takes some days until I understand rs, man must try a lot and must not lose the patience my friend

You can import the Wavefront OBJ directly into TG.

I put in Blender the materials with names and UV maps

http://mandelbulb3d.deviantart.com/journal/Mandelbulb-3D-v1-91-Released-With-Mesh-Module-598203995

http://www.fractalforums.com/

Have fun!  ;)

« Last Edit: November 11, 2016, 05:55:06 PM by Dragonfire »
A used PC does not rust ...

My works on DA:
http://dragonfiretoo.deviantart.com/

 

anything