Difference between revisions of "Visualise Normal"

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Latest revision as of 18:50, 1 June 2011

Visualise Normal

Visualise normal and visualise tex coords are shaders which give an RGB representation of the 3D vector (the surface normal or the texture coordinates). The R value of the colour is the X component, G is Y, and B is Z. Surface normal values which range from -1 to +1 are remapped into the visible range 0 to 1.

A vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank.