Difference between revisions of "Visualise Normal"
(jrfconvert import) |
(→Visualise Normal) |
||
Line 3: | Line 3: | ||
[[Image:drex_module_164_image_0.png|485pxpx|Visualise Normal]] | [[Image:drex_module_164_image_0.png|485pxpx|Visualise Normal]] | ||
+ | |||
+ | Visualise normal and visualise tex coords are shaders which give an RGB representation of the 3D vector (the surface normal or the texture coordinates). The R value of the colour is the X component, G is Y, and B is Z. Surface normal values which range from -1 to +1 are remapped into the visible range 0 to 1. | ||
+ | |||
__NOTOC__ | __NOTOC__ | ||
<!-- imported from file: module_164.html--> | <!-- imported from file: module_164.html--> |
Revision as of 19:45, 28 April 2011
Visualise Normal[edit]
Visualise normal and visualise tex coords are shaders which give an RGB representation of the 3D vector (the surface normal or the texture coordinates). The R value of the colour is the X component, G is Y, and B is Z. Surface normal values which range from -1 to +1 are remapped into the visible range 0 to 1.
A vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank.