Difference between revisions of "Terragen Tutorials"
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This tutorial explains how to make use of the Distance Shader in various situations. | This tutorial explains how to make use of the Distance Shader in various situations. | ||
[http://nwda.webnode.com/news/distance-shader-magic/] | [http://nwda.webnode.com/news/distance-shader-magic/] | ||
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== Making of "Wilderness" == | == Making of "Wilderness" == |
Revision as of 08:34, 4 April 2009
Contents
Creating And Applying A Depth Of Field Mask
by Martin
Ever wanted to give convincing depth of field to your Terragen-renders? Tired of laborous manually masking of fore- or background elements for depth of field?
Terragen 2 offers accurate rendering of Depth Of Field masks. An extensive tutorial + example-scene + video can be found in the TG2-articles section here:
Enjoy! Martin
Cumulus Clouds Tutorial In 3 Simple Steps
Beginner level tutorial by FrankB
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. [2].
Distance Shader Magic - An Introduction
by FrankB
This tutorial explains how to make use of the Distance Shader in various situations. [3]
Making of "Wilderness"
by Franck
This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creating, over to fake rocks, object populations and atmosphere. [4]