Difference between revisions of "Terragen Tips and Tricks"

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(Created page with '== [http://forums.planetside.co.uk/index.php?topic=6442.0 Render settings recommendations]== Some tips on how to optimize your render times and quality thanks to Oshyan.')
 
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== [http://forums.planetside.co.uk/index.php?topic=6442.0 Render settings recommendations]==
 
== [http://forums.planetside.co.uk/index.php?topic=6442.0 Render settings recommendations]==
 
Some tips on how to optimize your render times and quality thanks to Oshyan.
 
Some tips on how to optimize your render times and quality thanks to Oshyan.
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== [http://forums.planetside.co.uk/index.php?topic=6358.0 Ideas on how to make caves]==
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Few ideas in this post of how to do caves.  dandelO found using a plane object with a crater shader rotated, and Seth uses canyons converging

Revision as of 15:44, 22 May 2009

Render settings recommendations[edit]

Some tips on how to optimize your render times and quality thanks to Oshyan.

Ideas on how to make caves[edit]

Few ideas in this post of how to do caves. dandelO found using a plane object with a crater shader rotated, and Seth uses canyons converging

A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.