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  • You can download the accompanying resource files, including source TGDs, terrain file, and image file, by clicking the link below.
    459 bytes (69 words) - 00:52, 12 October 2016
  • Fractals (in this context) are how Terragen generates terrain that goes to the horizon. Various shaders which modify the underlying terrain.
    2 KB (253 words) - 20:50, 4 September 2018
  • [[Image:drex_module_176_image_0.png|485pxpx|Compute Terrain]] ...ent, use a Compute Normal. However, beware that Compute Normal and Compute Terrain slow down computation of their inputs, and the<span class="Apple-converted-
    10 KB (1,548 words) - 14:03, 10 March 2014
  • [[Image:drex_module_194_1_image_0.png|center|Populator v3 - Terrain Tab]] ...ab has settings which let you choose how the population is effected by the terrain.
    596 bytes (94 words) - 09:02, 4 December 2012
  • ='''Terrain Set'''= [[Image:drex_module_172_image_0.png|485pxpx|Terrain Set]]
    152 bytes (19 words) - 02:56, 11 July 2010
  • The terrain is one of the most fundamental building blocks of any scene. Terragen 2 has ...ed in the detail they can present, but capable of presenting very specific terrain shapes (such as real-world elevation data) and being easily edited and wide
    28 KB (4,806 words) - 22:55, 2 September 2020
  • [[Image:drex_module_194_1_image_0.png|center|Populator v4 - Terrain Tab]] ...ab has settings which let you choose how the population is effected by the terrain.
    596 bytes (94 words) - 01:53, 22 July 2013
  • ...he use of two different types of terrain: heightfield and procedural. Both terrain types can be used in the same scene. You can use procedural operators on he ...s the distance between each value (or “point”), or the position of the terrain on the globe can be included (“georeferencing”), but the basic heightfi
    4 KB (582 words) - 20:49, 11 November 2018

Page text matches

  • Shaders provide color and texture for the terrain in a scene. [[Heightfield and Procedural Terrain]]<br />
    9 KB (1,276 words) - 02:32, 16 December 2022
  • You can download the accompanying resource files, including source TGDs, terrain file, and image file, by clicking the link below.
    459 bytes (69 words) - 00:52, 12 October 2016
  • Confused? Never played with a terrain rendering program before? Might want to start here ...on nodes to create masks that "favor depressions" and "favor rises" of the terrain.
    7 KB (1,058 words) - 19:56, 17 February 2021
  • ...e.  By default Terragen already has some nodes grouped together, like the Terrain and Atmosphere groups.
    7 KB (1,232 words) - 02:05, 11 January 2020
  • ...m/watch?v=GPYyevgdP9M&feature=PlayList&p=FCB689245783556D&index=1 Part 2 - Terrain]=== In this section we will cover some simple terrain generation and finding a nice camera spot to render from.
    4 KB (657 words) - 16:55, 23 May 2009
  • Fractals (in this context) are how Terragen generates terrain that goes to the horizon. Various shaders which modify the underlying terrain.
    2 KB (253 words) - 20:50, 4 September 2018
  • When you open Terragen, you will immediately see a terrain with a simple mountain in front of you and a flat area closer to the camera ...on the respective Layout button at the top of the interface, e.g. Objects, Terrain, Shaders, etc. These are customized views that show you nodes and controls
    13 KB (2,291 words) - 01:48, 26 September 2018
  • == Terrain == 1. Terrain - To begin with, you'll need some terrain. We'll use Power Fractal here, since it's a good way to get it to go all t
    4 KB (772 words) - 15:35, 28 May 2009
  • ...anet from which the terrain was displaced, but may be updated by [[Compute Terrain]] or [[Tex Coords From XYZ]] nodes to provide fully 3D texture coordinates. ...irst, in a typical Terragen scene, Position in Texture is set by [[Compute Terrain]] or [[Tex Coords From XYZ]] to provide a consistent value between displace
    8 KB (1,341 words) - 02:24, 29 March 2022
  • ...good for creating overhangs or large scale displacements across an entire terrain. ...rhangCliffs.jpg|800 px | Twist and shear shader used to create overhanging terrain at top of mountains.]]
    2 KB (380 words) - 21:43, 23 July 2021
  • ...tart and stop, effectively overriding the lowest and highest points of the terrain. Glaciation is the erosion of the terrain by ice glaciers and the debris contained within them over a period of time.
    4 KB (538 words) - 21:47, 11 June 2021
  • ...uloScalar_02_Terrain.jpg|none|800px|Modular scalar node used to displace a terrain along the X axis position, as the value of Input 2 is changed.]]
    4 KB (643 words) - 23:55, 16 February 2022
  • ...anet from which the terrain was displaced, but may be updated by [[Compute Terrain]] or [[Compute Normal]] nodes to provide a more detailed representation of
    3 KB (429 words) - 18:36, 22 April 2022
  • The Surface Layer is most often used to create surface textures for the terrain. As one of the more complex nodes in Terragen, its parameters have been gr ...our is set to sRGB 0,64,38 and the Colour function is empty, therefore the terrain takes on the Apply colour value.]]
    28 KB (4,377 words) - 23:27, 19 July 2021
  • ...of the Simple shape shader before it gets displaced on the surface of the terrain.]]
    2 KB (378 words) - 04:51, 1 April 2022
  • ...you find angles to use for slope constraints. Imagine you have an area of terrain which is gently rising and then turns into a cliff. You want your surface l ...w context click on the cliff face, near the point where your gently rising terrain turns into the cliff. In the context menu select the '''Copy Slope Angle'''
    4 KB (717 words) - 01:56, 14 March 2012
  • ...o Input 2 of the Divide Vector node can be used to scale the features of a terrain.]]
    3 KB (571 words) - 02:20, 16 February 2022
  • <u>Position in terrain/texture</u> <br /n> ...|800px|You can reposition the Painted shader on the surface of the object, terrain or cloud layer by entering a value in the Translate fields.]]
    5 KB (828 words) - 23:47, 9 August 2021
  • ...xport cameras, lights and markers, including animation. It can also export terrain geometry via the [[Micro Exporter]]. Please see the [[FBX Reference]] for m ...r]] node and it then exports all rendered terrain geometry. You can export terrain geometry to FBX, OBJ, LWO2 and TGO formats.
    3 KB (490 words) - 01:52, 22 January 2020
  • ...anet from which the terrain is displaced, but may be updated by “Compute Terrain” or “Tex Coords From XYZ” nodes to provide fully 3D texture coordinat ...distorted by the underlying terrain. It also integrates smoothly with the terrain around the edges. </li>
    13 KB (2,053 words) - 17:17, 21 August 2020

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