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  • ...ase a Terragen 4 license. You can purchase it [http://planetside.co.uk/buy-terragen/ here]. This documentation gives a quick overview of animation in TG4 as well as a reference to the windows and views used by the module.
    970 bytes (149 words) - 21:42, 17 July 2017

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  • ...s referring to this most recent version, unless otherwise specified, e.g. "Terragen Classic". If you are a licensed user of Terragen and you need direct support, you can contact us via [https://planetside.co.
    9 KB (1,276 words) - 02:32, 16 December 2022
  • == [http://www.cgscenery.com/basic/ Terragen 2/3 User Interface Overview] == [http://www.nwdanet.com/terragen-tutorials/28-cumulustutorial.html Cumulus Clouds Tutorial In 3 Simple Steps
    7 KB (1,058 words) - 19:56, 17 February 2021
  • ...Rotation, as well as Field Of View, or FOV, which is similar to the "zoom" function of a real camera. ...r all of them, as well as import or delete entire animations, or open the Animation panel for this item.
    20 KB (3,479 words) - 03:21, 17 September 2021
  • ...t it is otherwise identical to the [[Power Fractal Shader v3]], so you can reference the documentation for that shader for additional information. * '''Mask by shader:''' When checked this shader is masked by the shader or function node assigned to this setting.
    11 KB (1,821 words) - 00:09, 12 September 2020
  • ...ate and control the distribution and displacement of many functions in any Terragen project. The fractal detail provided by this shader is user-defined and ada ...ader: '''When checked, the Power fractal shader is masked by the shader or function nodes assigned to this setting. Whiter parts of the masking shader show mor
    30 KB (4,675 words) - 19:00, 30 June 2022
  • ...ase a Terragen 4 license. You can purchase it [http://planetside.co.uk/buy-terragen/ here]. ...h lets you perform operations like setting and removing keys and importing animation data.
    3 KB (566 words) - 21:44, 17 July 2017
  • ...ine is shown at the bottom of the main window. It gives basic control over animation playback and the current frame position. It's only available in licensed ve Next are the animation playback buttons. This is what the buttons do (from left to right):
    1 KB (238 words) - 21:46, 17 July 2017
  • ...layback controls, a [[Curve Editor]] for editing animation with splines or function curves and a [[Dope Sheet]] for editing key positions and timing. The Animation Panel can be opened from the View menu or from the animation buttons in node param views. It can be used in two ways. You can open it in
    3 KB (592 words) - 21:45, 17 July 2017
  • The Curve Editor allows you view and edit animation data as splines or function curves. You can manipulate both the timing and values of keys, as well as i ...e same time by clocking the Split/Unsplit button, also on the right of the Animation Panel.
    13 KB (2,484 words) - 21:49, 17 July 2017
  • ...the Animation Guide. It describes how to create and edit animations using Terragen 4. ...hing is or how it works then the [[Terragen 4 Animation Function Reference|reference]] is the place to look.
    1 KB (206 words) - 20:49, 20 April 2020
  • Terragen 4 can import motion and camera data from .chan and .mov files. .chan files ===Importing from animation buttons===
    6 KB (1,075 words) - 21:48, 17 July 2017
  • #REDIRECT [[Terragen 4 Animation Function Reference]]
    53 bytes (5 words) - 21:40, 17 July 2017
  • ...same order: the standard X, Y, Z. (Remember that Y is the vertical axis in Terragen.) ...icon, is the 'Help button'. This function takes you to the relevant node reference page that describes the details of the current node type.
    9 KB (1,461 words) - 22:50, 11 August 2019
  • ...ETA): ''' When checked, or enabled, this shader is masked by the shader or function node assigned to this setting. ...louds are dense enough due to the way volumetric colours are calibrated in Terragen. For realistic looking cloud layers, it is recommended to keep the albedo
    35 KB (5,319 words) - 21:43, 25 August 2022