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  • ='''Sphere Geometry Shader'''= [[Image:drex_module_171_image_0.png|485pxpx|Sphere Geometry Shader]]
    195 bytes (24 words) - 02:54, 11 July 2010
  • [[Image:WaterShader_v4.4_SubsurfaceTabOnly_2019-11-06.01.png|Water Shader - Sub-surface Tab]] Back to: [[Water Shader]]
    772 bytes (94 words) - 17:42, 16 July 2020
  • ='''Shader Set'''= [[Image:drex_module_173_image_0.png|485pxpx|Shader Set]]
    150 bytes (19 words) - 02:54, 11 July 2010
  • [[File:ConstantShdr_00_GUI.png|none|470px|Constant Shader]] The Constant Shader provides a specific colour and alpha as output.
    1 KB (175 words) - 19:43, 23 February 2021
  • [[File:TwistShear_00_GUI.png|none|470px|Twist and Shear Shader]] [[File:TwistShear_07_OverhangCliffs.jpg|800 px | Twist and shear shader used to create overhanging terrain at top of mountains.]]
    2 KB (380 words) - 21:43, 23 July 2021
  • [[Image:drex_module_147_3_image_0.png|465pxpx|Heightfield Displacement Shader - Fractal Detail Tab]] Back to: [[Heightfield Displacement Shader]]
    242 bytes (28 words) - 02:31, 18 May 2011
  • [[File:HFFromShader_00_GUI.png|none|470px|Heightfield From Shader]] This node is deprecated in favor of using the Shader input on the [[Heightfield_Generate#Use_Shader_Tab|Heightfield Generate]] n
    292 bytes (43 words) - 22:39, 10 February 2021
  • [[Image:Strata-outcrops-v2.png|Strata and Outcrops Shader]] ...the impression of localised outcrops. <br /><br />'''Node Type: '''Surface shader (displacement).<br /> <br />'''Settings:'''<br />
    5 KB (874 words) - 22:46, 26 May 2013
  • [[File:ColoruAdj_00-2_GUI.png|none|470px|Colour Adjust Shader]] ...r Adjust shader allows you to define the black point or white point of the shader or function nodes assigned to its Main input.
    5 KB (731 words) - 00:05, 19 February 2021
  • #REDIRECT [[Transform Merge Shader]] [[Category:Transform Shader]]
    67 bytes (7 words) - 02:09, 4 May 2018
  • ='''Planet Surface Shader - Continents Tab'''= [[Image:drex_module_156_1_image_0.png|465pxpx|Planet Surface Shader - Continents Tab]]
    246 bytes (32 words) - 02:54, 11 July 2010
  • [[Image:WaterShader_v4.4_2019-11-06.01.png|Water Shader]] The Water Shader is specifically designed to provide a realistic water effect on Terragen su
    9 KB (1,423 words) - 06:09, 4 March 2020
  • ='''Merge Shader - Merge Mode Tab'''= [[Image:drex_module_152_1_image_0.png|465pxpx|Merge Shader - Merge Mode Tab]]
    219 bytes (31 words) - 02:54, 11 July 2010
  • [[File:PaintedShdr_00_GUI.png|none|470px|Painted Shader]] The Painted shader allows you to paint into your scene using the 3D Preview. You can paint sur
    5 KB (828 words) - 23:47, 9 August 2021
  • [[File:SimpleShapeShader_00_MainAndColourTab.png|none|470px|Simple Shape Shader]] The Simple shape shader node creates simple shapes that can generate colour and displacement with a
    13 KB (2,053 words) - 17:17, 21 August 2020
  • [[Image:drex_module_157_1_image_0.png|center|Power Fractal Shader v3 - Colour Tab]] Back to: [[Power Fractal Shader v3]]
    2 KB (278 words) - 11:35, 30 January 2014
  • [[Image:drex_module_168_1_image_0.png|center|Simple Shape Shader - Displacement Tab]] This is the Displacement tab of the [[Simple Shape Shader]].
    3 KB (518 words) - 11:15, 31 July 2013
  • ='''Fake Stones Shader - Shape Tab'''= [[Image:drex_module_146_1_image_0.png|465pxpx|Fake Stones Shader - Shape Tab]]
    227 bytes (32 words) - 02:55, 11 July 2010
  • [[File:Merge_00_GUI.png|none|470px|Merge Shader]] ...acting as a mask. You can control the amount of contribution of each input shader as well as the method used for merging.
    7 KB (1,141 words) - 00:19, 9 June 2021
  • [[Image:drex_module_137_3_image_0.png|center|Distribution Shader v4 - Tweaks Tab]] This tab contains settings which tweak the aspects of the Distribution shader.
    282 bytes (40 words) - 01:58, 14 March 2012

Page text matches

  • == Video Tutorials and Other Learning Resources == Some conventions of Terragen and how it differs from other 3D graphics programs.
    9 KB (1,276 words) - 02:32, 16 December 2022
  • ...anetside.co.uk/forums/index.php?topic=12630 Creating a Tower from a Crater Shader] == This tutorial shows you how to create a tower from a Crater shader, how to apply displacement to it, and how to confine the displacement to th
    7 KB (1,058 words) - 19:56, 17 February 2021
  • ...ok like a spider’s web, with all the connection lines crisscrossing each other.  In this article we’ll look at the many ways Terragen can help us to ke ...pty group by right clicking in the Node Network pane and selecting "Create Other > Group".
    7 KB (1,232 words) - 02:05, 11 January 2020
  • What you need is a lake, and a painted shader. ...eate a displacement shader. Plug your painted shader into the displacement shader and plug that into the lake's plane object.
    2 KB (301 words) - 21:37, 21 May 2009
  • ...louds] - a method of creating waterfalls from cloud objects with a painted shader. Power fractal shader lesson by Volker Harun of PS forums. https://planetside.co.uk/forums/index.
    3 KB (483 words) - 21:28, 20 April 2020
  • = Displacement Shader = *Fake Stone Shader -- Can be used in place of said object
    2 KB (253 words) - 20:50, 4 September 2018
  • ...ary terrain and shader network data flows through the "Main input" of each shader node, and each successive node (further down in the network) builds or oper ..., and "Fractal terrain 01" is connected to the Main Input of "Fractal warp shader 01", which then connects to the Main Input of "Compute Terrain" node.
    13 KB (2,291 words) - 01:48, 26 September 2018
  • 4. Surface shaders - can be limited by Altitude, Slope and a lot of other things. We'll start with just Min Alt. There is a trick to finding the ri ...can also trial and error, but it takes longer. You can also assign a water shader at step #4 if you don't want a flat surface (and are prepared to wait)
    4 KB (772 words) - 15:35, 28 May 2009
  • ='''Sphere Geometry Shader'''= [[Image:drex_module_171_image_0.png|485pxpx|Sphere Geometry Shader]]
    195 bytes (24 words) - 02:54, 11 July 2010
  • [[Image:WaterShader_v4.4_SubsurfaceTabOnly_2019-11-06.01.png|Water Shader - Sub-surface Tab]] Back to: [[Water Shader]]
    772 bytes (94 words) - 17:42, 16 July 2020
  • ='''Shader Set'''= [[Image:drex_module_173_image_0.png|485pxpx|Shader Set]]
    150 bytes (19 words) - 02:54, 11 July 2010
  • ...ted by any shaders which were called before this function is called, among other things. ...Position in Texture for any networks connected to their Shader inputs, and other shaders may do so.
    8 KB (1,341 words) - 02:24, 29 March 2022
  • *'''Input 2:''' The component values from the shader or function nodes assigned to this setting are multiplied with those from t
    1 KB (188 words) - 22:00, 22 April 2022
  • [[File:ConstantShdr_00_GUI.png|none|470px|Constant Shader]] The Constant Shader provides a specific colour and alpha as output.
    1 KB (175 words) - 19:43, 23 February 2021
  • [[File:TwistShear_00_GUI.png|none|470px|Twist and Shear Shader]] [[File:TwistShear_07_OverhangCliffs.jpg|800 px | Twist and shear shader used to create overhanging terrain at top of mountains.]]
    2 KB (380 words) - 21:43, 23 July 2021
  • [[Image:drex_module_147_3_image_0.png|465pxpx|Heightfield Displacement Shader - Fractal Detail Tab]] Back to: [[Heightfield Displacement Shader]]
    242 bytes (28 words) - 02:31, 18 May 2011
  • ...constant value you are comparing with (5 in this case). If you did it the other way around you would get a output like this :<br /><br /><tt>X value: 0 1 2 *'''Input 2:''' The values from the shader or function nodes assigned to this setting are used as the divisor to the M
    4 KB (643 words) - 23:55, 16 February 2022
  • ...ted by any shaders which were called before this function is called, among other things. ...rendered or sampled, but may be modified by other shaders, e.g. [[Redirect Shader]] whose purpose is to change the normal to cause displacement shaders to di
    3 KB (429 words) - 18:36, 22 April 2022
  • [[File:HFFromShader_00_GUI.png|none|470px|Heightfield From Shader]] This node is deprecated in favor of using the Shader input on the [[Heightfield_Generate#Use_Shader_Tab|Heightfield Generate]] n
    292 bytes (43 words) - 22:39, 10 February 2021
  • *'''Colour function:''' When a shader or function node is assigned to this setting its colour component values ar ...lue gradient.]] || [[File:SurfLay_50_DistantShader_GUI.png|467px | Distant shader settings assigned to Colour function.]]
    28 KB (4,377 words) - 23:27, 19 July 2021

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