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  • ...first frame to be a key frame for camera position. To do this, go to the Cameras tab at the top, pick the render camera, and hit the animation button for Po
    6 KB (1,164 words) - 11:53, 14 February 2010
  • ...can import and export FBX files. Currently Terragen can import and export cameras, lights and markers, including animation. It can also export terrain geomet ===== Cameras, Lights and Markers =====
    3 KB (490 words) - 01:52, 22 January 2020
  • .... The Camera node provides several controls similar to real-world physical cameras, including Light Exposure, Position and Rotation, as well as Field Of View, ...nput of the Render node you're using for the render. You can have multiple cameras and you can attach multiple Render nodes to a single camera if you want the
    20 KB (3,479 words) - 03:21, 17 September 2021
  • ...il region padding''' is ignored. This mode does not work with orthographic cameras.'' ...il region padding''' is ignored. This mode does not work with orthographic cameras.''
    5 KB (878 words) - 17:28, 16 July 2020
  • ...single cache file or blending multiple cache files rendered with different cameras.
    26 KB (4,633 words) - 00:56, 14 December 2019
  • ...se "Import FBX Scene..." from the [[File Menu|File]] menu. This can import cameras, lights, markers and nulls, including animation. * You can import specific cameras from an FBX file. You can do this using the Import tab of the [[Camera]] no
    3 KB (433 words) - 10:37, 2 December 2012
  • TG imports from and exports to FBX cameras. On import TG supports look at targets, up targets and roll in addition to
    4 KB (562 words) - 05:38, 2 December 2012
  • * Cameras '''Export cameras:''' Check this to export cameras.
    3 KB (442 words) - 03:59, 2 December 2012
  • '''Camera to import:''' This list shows all the cameras in the FBX file. Select the one you want to import from this list.
    1 KB (194 words) - 04:02, 2 December 2012
  • '''Import cameras:''' If this is checked cameras are imported.
    2 KB (344 words) - 04:03, 2 December 2012
  • ...settings you can export the entire scene (perhaps choosing to only export cameras) using the "Export FBX Scene" item in the File menu. For more information a
    1 KB (238 words) - 21:27, 19 July 2017
  • ...es correspond to the different project views in TG, such as Atmosphere and Cameras. At this stage categories are only really useful for clip files. With clips
    22 KB (3,989 words) - 04:54, 27 July 2013
  • ...n the list). The Render Camera is now assigned to this renderer. Note that cameras can be assigned to multiple renderers, so this won’t change the fact that
    12 KB (2,119 words) - 23:18, 26 September 2018
  • ...nodes include functions for creating terrain, textures, objects, lighting, cameras, and renderers; in other words virtually every element of a Terragen scene. ...ch as lighting, for example, are typically standalone. Other nodes such as cameras and renderers may connect only to each other, forming their own sub-network
    2 KB (429 words) - 06:57, 10 August 2019
  • * Select different cameras or viewpoints ==== Select different cameras or viewpoints ====
    15 KB (2,570 words) - 22:40, 25 March 2019
  • ...il region padding''' is ignored. This mode does not work with orthographic cameras.'' ...il region padding''' is ignored. This mode does not work with orthographic cameras.''
    8 KB (1,410 words) - 17:29, 16 July 2020
  • ...mma Correction functions. You can also render partial crops of your select cameras view using the Crop Region functions. Sequence/Output allows you to output ...il region padding''' is ignored. This mode does not work with orthographic cameras.''
    21 KB (3,527 words) - 08:08, 12 June 2020
  • ...mma Correction functions. You can also render partial crops of your select cameras view using the Crop Region functions. Sequence/Output allows you to output ...A value of 0.1 gives a slightly stronger effect than you’d see with most cameras. Bloom can be created by the sun, brightly lit objects and clouds, luminan
    21 KB (3,578 words) - 06:34, 19 January 2022
  • ...the world of photography and visual effects, and there exists a great many cameras and tools to capture photographs of an environment, location or movie set t ...ly need the null objects and animation in metres, so uncheck the “Import cameras” and “Import lights” on the FBX Import: Scene dialog, then click on t
    17 KB (2,886 words) - 22:51, 18 February 2021
  • * Click the “'''Cameras'''” button on the toolbar.
    38 KB (6,081 words) - 04:20, 30 November 2021