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  • ...the Power fractal shader are unchecked. The result is that colours on the terrain appear unnaturally dark, almost burnt, where the colour values are below ze
    3 KB (546 words) - 20:05, 2 February 2022
  • ...(metres) value to something like -10,000,000 forces it to render after the terrain.
    7 KB (1,253 words) - 23:01, 5 October 2021
  • ...tres)''' value to something like -10,000,000 forces it to render after the terrain.</li>
    18 KB (2,952 words) - 23:40, 27 August 2020
  • ...Using the Dot product node to isolate snow on specific sides of a mountain terrain.]] ...he Dot Product node with the normal vector for a given sample point on the terrain. You specify the direction that you want the snow effect to occur by enter
    4 KB (715 words) - 01:04, 2 March 2022
  • ...became apparent the Compute Normal node was written. Finally, the Compute Terrain node combines the functionality of the Tex Coords from XYZ node and the Com ...coordinates. The Compute Normal returns surface normals, and the Compute Terrain node does both.]]
    4 KB (584 words) - 23:41, 29 June 2021
  • ...distorted by the underlying terrain. It also integrates smoothly with the terrain around the edges. ...the difference between the edge of the shader (at 10m) and the underlying terrain, which is lower than along 10m along the two edges we can see.
    3 KB (518 words) - 11:15, 31 July 2013
  • ...(metres) value to something like -10,000,000 forces it to render after the terrain.
    12 KB (1,913 words) - 23:40, 11 October 2021
  • ...llowing example, the Base colours node first sets the colour values of the terrain to orange and green. The Clamp colour node then modifies each colour compon
    3 KB (463 words) - 22:35, 21 February 2022
  • ...are cast by surfaces interacting with this light source. Surfaces include terrain and objects. TBC
    3 KB (553 words) - 23:10, 14 July 2019
  • ...uent displacement and texturing are accurately placed relative to the true terrain shape. ...ulate the current normals due to displacements occurring after the Compute terrain node.]]
    1 KB (224 words) - 00:05, 14 July 2021
  • ...ile:Camera_14_Fisheye.jpg|none|800px|Fisheye at ground level and above the terrain]] ...he camera and the zero parallax plane, the point in the scene at which the terrain features or 3D objects have no parallax. In the example images below, the
    20 KB (3,479 words) - 03:21, 17 September 2021
  • For scenes that are primarily composed just of terrain and clouds, with few or no objects, you may be able to keep AA relatively l
    9 KB (1,483 words) - 04:30, 28 September 2019
  • ...ing bias value to something like -10,000,000 forces it to render after the terrain.</li>
    22 KB (3,446 words) - 23:44, 11 October 2021
  • ...anet from which the terrain was displaced, but may be updated by [[Compute Terrain]] or [[Compute Normal]] nodes to provide a more detailed representation of
    2 KB (282 words) - 18:38, 22 April 2022
  • ...field Erode simulates the natural effects of weather and water flow on the terrain over a period of time. It enhances the realism of a heightfield by creating <u>Erode Heightfield</u>: This option erodes the terrain based on the various settings below.
    8 KB (1,106 words) - 21:01, 6 January 2021
  • ...ower than the surrounding terrain and you want shadows to be cast from the terrain onto the cloud layers, enable the setting by clicking on the checkbox. Not ...d to modify the lighting. Shadow maps can be used to cast shadows onto the terrain, objects and other cloud layers, but not the cloud layer itself. While typi
    35 KB (5,283 words) - 00:40, 8 November 2022
  • ...t that have "(requires computed normal)" require that there be a [[Compute Terrain]] or [[Compute Normal]] connected somewhere above the node in the network t
    3 KB (513 words) - 10:22, 2 July 2012
  • ...it may be necessary to reposition the rock so that it sits properly on the terrain after changing its diameter. ...(metres) value to something like -10,000,000 forces it to render after the terrain.
    14 KB (2,353 words) - 23:46, 11 October 2021
  • ...imit minimum altitude checkbox enabled, the snow layer will only cover the terrain to the point at which you clicked in the 3D Preview. <u>Position in terrain/texture</u>: When selected the altitudes are based on texture space
    11 KB (1,797 words) - 23:02, 16 July 2021
  • ...is the inside of the planet. The image alpha channel has cut a hole in the terrain. The right hand image shows what happens when '''Use alpha/transparency for
    4 KB (698 words) - 03:53, 4 March 2014

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