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  • ='''Planet Surface Shader'''= [[Image:drex_module_156_image_0.png|485pxpx|Planet Surface Shader]]
    414 bytes (54 words) - 02:55, 11 July 2010
  • ='''Cloud Fractal Shader v3 - Warping Tab'''= [[Image:drex_module_140_3_image_0.png|465pxpx|Cloud Fractal Shader v3. - Warping Tab]]
    247 bytes (35 words) - 21:36, 13 May 2011
  • #REDIRECT [[Warp Merge Shader]] [[Category:Warp Shader]]
    58 bytes (7 words) - 02:01, 4 May 2018
  • [[Image:drex_module_134_2_image_0.png|center|Default Shader - Displacement Tab]] ...ing the displacement parameters apply equally well to the settings in this shader.
    3 KB (513 words) - 10:22, 2 July 2012
  • [[File:Distribution_00_GUI.png|none|470px|Distribution Shader v4]] ...where colour appears. It is often used to generate masks in order to blend other shaders or limit where populations appear. In many ways It is similar to a
    11 KB (1,797 words) - 23:02, 16 July 2021
  • [[Image:drex_module_150_4_image_0.png|center|Image Map Shader - Effects Tab]] ...e map shader using the same image file and then use that as a mask for the shader. Now you just need to check '''Use alpha/transparency for direct blending''
    4 KB (698 words) - 03:53, 4 March 2014
  • ='''Cloud Fractal Shader v3 - Density Tab'''= [[Image:drex_module_140_1_image_0.png|465pxpx|Cloud Fractal Shader v3 - Density Tab]]
    246 bytes (35 words) - 21:35, 13 May 2011
  • [[Image:drex_module_149_1_image_0.png|center|Image Map Shader - Flip, Repeat Tab]] Back to: [[Image Map Shader]]
    689 bytes (124 words) - 09:07, 21 March 2012
  • [[Image:drex_module_148_2_image_0.png|center|Heightfield Shader - Displacement Tab]] ...affect the strength of these effects. If it is unchecked, the this surface shader's displacement is additive, like most displacement shaders in Terragen. You
    2 KB (325 words) - 02:16, 24 May 2013
  • ='''Planet Surface Shader - Ocean Tab'''= [[Image:drex_module_156_3_image_0.png|465pxpx|Planet Surface Shader - Ocean Tab]]
    236 bytes (32 words) - 02:55, 11 July 2010
  • [[Image:drex_module_157_2_image_0.png|center|Power Fractal Shader v3 - Displacement Tab]] ...the low color is the minimum elevation. Other shaders, such as the surface shader, can use this information to eventually apply structure to objects like the
    4 KB (692 words) - 18:40, 16 October 2014
  • [[Image:drex_module_169_image_0.png|center|Contour Shader]] The Contour shader can be used to create contour lines on a surface according to altitude. Thi
    3 KB (566 words) - 10:54, 21 September 2012
  • ='''Fake Stones Shader - Colour Tab'''= [[Image:drex_module_146_2_image_0.png|465pxpx|Fake Stones Shader - Colour Tab]]
    229 bytes (32 words) - 02:55, 11 July 2010
  • [[File:ShaderArray_00_GUI.png|none|470px|Shader Array]] ...an random locations like a populator does. The Shader array takes a single shader and reproduces it multiple times in different locations.
    8 KB (1,235 words) - 00:49, 11 December 2021
  • [[File:ImageMapShdr_00_GUI.png|none|470px|Image Map Shader]] ...the colour values, determine whether displacement is applied, and control other image-specific effects.
    14 KB (2,274 words) - 04:38, 3 November 2021
  • ='''Planet Surface Shader - Mountains Tab'''= [[Image:drex_module_156_2_image_0.png|465pxpx|Planet Surface Shader - Mountains Tab]]
    244 bytes (32 words) - 02:55, 11 July 2010
  • [[Image:drex_module_149_3_image_0.png|center|Image Map Shader - Displacement Tab]] The Displacement tab has settings which control how the Image Map Shader generates displacement from the loaded image.
    2 KB (356 words) - 10:01, 21 March 2012
  • [[Image:drex_module_157_4_image_0.png|center|Power Fractal Shader v3 - Warping Tab]] ...has settings which all you to warp, or distort, the noise generated by the shader.
    830 bytes (119 words) - 03:55, 4 March 2014
  • [[Image:drex_module_149_2_image_0.png|center|Image Map Shader - Colour Tab]] This tab has settings which control how the Image Map Shader generates colour information from the image.
    1 KB (237 words) - 23:06, 3 March 2014
  • ='''Function to Displacement Shader'''= [[Image:drex_module_19_image_0.png|485pxpx|Function to Displacement Shader]]
    190 bytes (23 words) - 02:55, 11 July 2010

Page text matches

  • [[Image:Strata-outcrops-v2.png|Strata and Outcrops Shader]] ...the impression of localised outcrops. <br /><br />'''Node Type: '''Surface shader (displacement).<br /> <br />'''Settings:'''<br />
    5 KB (874 words) - 22:46, 26 May 2013
  • [[File:ColoruAdj_00-2_GUI.png|none|470px|Colour Adjust Shader]] ...r Adjust shader allows you to define the black point or white point of the shader or function nodes assigned to its Main input.
    5 KB (731 words) - 00:05, 19 February 2021
  • ...fferent Edge profiles, Smooth step, Bevel, and Radial, of the Simple shape shader. ...of the effect of the Gain scalar node on 3 profiles from the Simple shape shader node, as its value changes from 0 to 1.]]
    2 KB (378 words) - 04:51, 1 April 2022
  • All nodes in this family have only one setting, which lets you assign a shader or function nodes for Input 2. *'''Input 2:''' The values from the shader or function nodes assigned to this setting are used as the divisor to the M
    3 KB (571 words) - 02:20, 16 February 2022
  • This node has no other settings apart from the Input node. ...ace layer node and connect the output from the Sin scalar node to its Mask shader input.
    6 KB (1,084 words) - 22:29, 7 March 2022
  • #REDIRECT [[Transform Merge Shader]] [[Category:Transform Shader]]
    67 bytes (7 words) - 02:09, 4 May 2018
  • ='''Planet Surface Shader - Continents Tab'''= [[Image:drex_module_156_1_image_0.png|465pxpx|Planet Surface Shader - Continents Tab]]
    246 bytes (32 words) - 02:54, 11 July 2010
  • [[Image:WaterShader_v4.4_2019-11-06.01.png|Water Shader]] The Water Shader is specifically designed to provide a realistic water effect on Terragen su
    9 KB (1,423 words) - 06:09, 4 March 2020
  • ='''Merge Shader - Merge Mode Tab'''= [[Image:drex_module_152_1_image_0.png|465pxpx|Merge Shader - Merge Mode Tab]]
    219 bytes (31 words) - 02:54, 11 July 2010
  • ...0px|The Divide Colour node can be used to change the values of the surface shader by manipulating the values assigned to the Input 2 setting.]] If a shader or function nodes are not connected to Input 2, the Main Input passes throu
    4 KB (764 words) - 00:47, 8 February 2022
  • Density shader<br />
    585 bytes (74 words) - 17:50, 9 May 2014
  • [[File:PaintedShdr_00_GUI.png|none|470px|Painted Shader]] The Painted shader allows you to paint into your scene using the 3D Preview. You can paint sur
    5 KB (828 words) - 23:47, 9 August 2021
  • ...you need to go down through these internal networks and change the Default shader for that particular part of the object.
    1 KB (242 words) - 22:42, 4 November 2012
  • [[File:SimpleShapeShader_00_MainAndColourTab.png|none|470px|Simple Shape Shader]] The Simple shape shader node creates simple shapes that can generate colour and displacement with a
    13 KB (2,053 words) - 17:17, 21 August 2020
  • [[Image:drex_module_157_1_image_0.png|center|Power Fractal Shader v3 - Colour Tab]] Back to: [[Power Fractal Shader v3]]
    2 KB (278 words) - 11:35, 30 January 2014
  • ...the Clamp high colour and Clamp low colour checkboxes in the Power fractal shader are unchecked. The result is that colours on the terrain appear unnaturall All nodes in this family have just one setting, which lets you assign a shader or function nodes to Input 2.
    3 KB (546 words) - 20:05, 2 February 2022
  • ...ts shape becomes a parallelogram. The plane can be textured just like any other object, and can also be displaced. ...s A edge is drawn in orange and its B edge is drawn in magenta, while its other two edges are drawn as dashed lines to complete the bounding box. If you c
    7 KB (1,253 words) - 23:01, 5 October 2021
  • ...equence first''' and '''Sequence last''' values. If an '''Offset''' value other than zero is present, that value will be added to the '''Sequence first''' ...Sequence first''' and '''Sequence last''' values. If an '''Offset''' value other than zero is present, that value will be added to the '''Sequence last''' v
    18 KB (2,952 words) - 23:40, 27 August 2020
  • ...ot product is less than 0 then the two vectors are pointing away from each other. ...g in exactly the opposite direction to the other vector (i.e. 180º to the other vector) the value will be -1.
    4 KB (715 words) - 01:04, 2 March 2022
  • ...Tex Coords from XYZ node generates world space texture coordinates for the shader or function nodes assigned its Main Input. ...ct before moving onto the Shaders Group. This workflow ensures that every shader will have consistent knowledge of the texture coordinates to work with. Ho
    4 KB (584 words) - 23:41, 29 June 2021

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