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  • ...ble objects rely on micropoly displacement at render time, which adapts to distance, resolution, etc. Worldspace texture coordinates are used for displacement,
    8 KB (1,371 words) - 23:09, 13 October 2021
  • * '''Column spacing:''' This setting controls distance between columns. * '''Row spacing:''' This setting controls the distance between rows. (See example image under Column spacing.)
    8 KB (1,235 words) - 00:49, 11 December 2021
  • ...int setting has been used to tint the GI towards a magenta colour, while a Distance shader is used to modulate the enviro light.
    39 KB (6,022 words) - 20:48, 10 November 2022
  • This tab has settings which use angles and distance to set the position of the object relative to the scene origin. These setti '''Distance:''' This sets the distance from the origin, in metres.
    915 bytes (152 words) - 23:04, 3 June 2012
  • This tab has settings which use angles and distance to set the position of the rock relative to the scene origin. These setting '''Distance:''' This sets the distance from the origin, in metres.
    901 bytes (150 words) - 23:02, 3 June 2012
  • This tab has settings which use angles and distance to set the position of the object relative to the scene origin. These setti '''Distance:''' This sets the distance from the origin, in metres.
    913 bytes (152 words) - 22:39, 3 June 2012
  • ...round the scene origin. Its distance from the origin is determined by the Distance setting below. *'''Distance:''' This setting controls the distance of the planet from the scene origin, in metres.
    9 KB (1,443 words) - 08:47, 24 December 2021
  • * '''Smooth radius: ''' Sets the maximum distance in metres from the sample point being smoothed. The sample points within th ...ā€ setting or the number of pixels in an image file. What matters is the distance in meters which is based on world space. Notice in the example images belo
    3 KB (400 words) - 18:49, 29 January 2021
  • ...f a full planetary atmosphere, including blue sky, the red of sunsets, and distance-enhancing haze. You can control many aspects of the atmosphere to fine-tune ...00% albedo here). As the haze becomes more dense or viewed through a large distance, the colour of the haze will converge to this colour. However, the overall
    30 KB (4,145 words) - 03:52, 20 November 2020
  • This tab has settings which use angles and distance to set the position of the grass clump relative to the scene origin. These '''Distance:''' This sets the distance from the origin, in metres.
    922 bytes (153 words) - 22:38, 3 June 2012
  • [[File:DistanceShdr_00_GUI.png|470 px | Distance Shader]] The Distance Shader generates colour by computing the distance between a referenced camera and a given sample point within the scene. By
    4 KB (730 words) - 23:25, 19 July 2021
  • * '''Smooth radius: ''' Sets the maximum distance in metres from the sample point being eroded. The lowest value found in the ...sā€ setting or the number of pixels in an image file. What matters is the distance in meters which is based on world space. <!-- Notice in the example images
    4 KB (490 words) - 01:14, 11 February 2021
  • ...''' This controls how much blending occurs between levels of detail as the distance between camera and surface changes. Blending also softens the appearance of ...irst, it changes the appearance of shadows crawling across surfaces as the distance from camera changes. The crawling motion is instead replaced by a gradual b
    3 KB (459 words) - 17:34, 16 July 2020
  • This tab has settings which use angles and distance to set the position of the object relative to the scene origin. These setti '''Distance:''' This sets the distance from the origin, in metres.
    913 bytes (152 words) - 22:55, 3 June 2012
  • '''Description:''' This tab has settings which use angles and distance to set the position of the rock relative to the scene origin. These setting <li>'''Distance:''' This sets the distance from the origin, in metres. </li>
    22 KB (3,424 words) - 06:28, 25 August 2020
  • This tab has settings which use angles and distance to set the position of the sphere relative to the scene origin. These setti '''Distance:''' This sets the distance from the origin, in metres.
    905 bytes (150 words) - 23:02, 3 June 2012
  • [[Get Altitude]] - Signed distance from ''Position in Geometry'' to ''Position'' along the direction of ''Norm [[Get Altitude in Texture]] - Signed distance from ''Position in Geometry'' to ''Position in Texture'' along the directio
    3 KB (533 words) - 23:19, 22 November 2017
  • ...ing points of interest in a scene. It can also help with judging scale and distance.
    2 KB (282 words) - 10:46, 20 February 2012
  • ...ts to look peculiar, all kind of broken up, then adjust the clipping plane distance may help to fix this.<br /> <u>Decrease near clip distance</u> : As above, but moves the near clipping plane closer to the camera.<br
    6 KB (1,084 words) - 03:23, 13 February 2012
  • ...the important thing here, what's important is the slope of the curve. The distance between keys shows how long it takes to get from one key to another, but th
    9 KB (1,649 words) - 21:53, 17 July 2017

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