Oldest pages

Jump to: navigation, search

Showing below up to 250 results in range #251 to #500.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)

  1. Shaders‏‎ (18:50, 11 November 2018)
  2. Heightfield and Procedural Terrain‏‎ (20:49, 11 November 2018)
  3. Fractal Breakup Explained‏‎ (21:20, 11 November 2018)
  4. Terragen Resource List‏‎ (21:12, 13 January 2019)
  5. Mac Command Line Reference (TG3)‏‎ (20:42, 13 March 2019)
  6. Mac Command Line Reference‏‎ (20:44, 13 March 2019)
  7. Windows Command Line Reference‏‎ (20:45, 13 March 2019)
  8. Windows Command Line Reference (TG3)‏‎ (20:46, 13 March 2019)
  9. Linux Command Line Reference‏‎ (20:48, 13 March 2019)
  10. Linux Command Line Reference (TG3)‏‎ (21:01, 13 March 2019)
  11. Bottom Toolbar‏‎ (03:36, 14 March 2019)
  12. Terragen 4‏‎ (08:15, 15 March 2019)
  13. Render Subdiv Settings‏‎ (09:13, 15 March 2019)
  14. Command Line Reference‏‎ (20:36, 24 March 2019)
  15. The 3D Preview‏‎ (22:40, 25 March 2019)
  16. Light Source‏‎ (23:10, 14 July 2019)
  17. Working with Keys‏‎ (07:34, 23 July 2019)
  18. Editing Animation Timing with the Dope Sheet‏‎ (07:35, 23 July 2019)
  19. Creating a Simple Animation-Part Two‏‎ (07:36, 23 July 2019)
  20. Animated Easy Clouds‏‎ (15:31, 26 July 2019)
  21. Terragen Preferences - Interface Colours Panel‏‎ (05:25, 10 August 2019)
  22. Terragen Preferences - Network View Panel‏‎ (05:55, 10 August 2019)
  23. What is Terragen?‏‎ (06:36, 10 August 2019)
  24. Terragen Conventions‏‎ (06:44, 10 August 2019)
  25. Nodes‏‎ (06:57, 10 August 2019)
  26. Displacement‏‎ (07:26, 10 August 2019)
  27. Procedural Data‏‎ (07:27, 10 August 2019)
  28. Rendering Methods‏‎ (07:28, 10 August 2019)
  29. Translucency‏‎ (07:28, 10 August 2019)
  30. Terragen Network View Guide‏‎ (08:05, 10 August 2019)
  31. Creating and Importing Objects‏‎ (08:34, 10 August 2019)
  32. The Node Network‏‎ (09:02, 10 August 2019)
  33. Node Properties‏‎ (22:50, 11 August 2019)
  34. Terragen Node Reference‏‎ (23:33, 24 August 2019)
  35. Populator v4 - Colour Tab‏‎ (19:10, 20 September 2019)
  36. Render - Crop Tab‏‎ (01:35, 28 September 2019)
  37. Render Pixel Sampler‏‎ (04:30, 28 September 2019)
  38. Render‏‎ (05:34, 5 November 2019)
  39. Ray Trace Objects and Defer Shading‏‎ (09:19, 5 November 2019)
  40. Path Tracing‏‎ (01:36, 20 November 2019)
  41. Terragen 4 Global Illumination‏‎ (00:56, 14 December 2019)
  42. Surface Mapping and Shading‏‎ (05:05, 9 January 2020)
  43. Organizing Your Terragen Project‏‎ (02:05, 11 January 2020)
  44. Terragen Import-Export Reference‏‎ (01:52, 22 January 2020)
  45. Working with Objects‏‎ (02:44, 22 January 2020)
  46. Rendering Optimization Guide‏‎ (19:23, 19 February 2020)
  47. Camera - Blur Tab‏‎ (03:31, 25 February 2020)
  48. Water Shader‏‎ (06:09, 4 March 2020)
  49. Subsurface Scattering‏‎ (02:40, 8 March 2020)
  50. Glass Shader‏‎ (08:54, 8 March 2020)
  51. Terragen 4 Animation Guide‏‎ (20:49, 20 April 2020)
  52. Terragen Tips and Tricks‏‎ (21:28, 20 April 2020)
  53. Render Node (TG3)‏‎ (08:08, 12 June 2020)
  54. Troubleshooting Licenses‏‎ (09:14, 12 July 2020)
  55. Simple Shape Shader‏‎ (17:17, 21 August 2020)
  56. TGO Reader‏‎ (06:28, 25 August 2020)
  57. OBJ Reader‏‎ (23:40, 27 August 2020)
  58. Terrain and Water‏‎ (22:55, 2 September 2020)
  59. Cloud Fractal Shader v3‏‎ (00:09, 12 September 2020)
  60. Terragen .TER Format‏‎ (20:12, 23 October 2020)
  61. Planet Atmosphere‏‎ (03:52, 20 November 2020)
  62. Default Shader - Specular Tab‏‎ (22:29, 17 December 2020)
  63. Mac Command Line Reference (TG4)‏‎ (18:03, 4 January 2021)
  64. Heightfield Crop‏‎ (00:49, 6 January 2021)
  65. Heightfield Erode v3‏‎ (21:01, 6 January 2021)
  66. Default Shader 4.5‏‎ (21:29, 6 January 2021)
  67. Heightfield Merge‏‎ (23:32, 25 January 2021)
  68. Heightfield Smooth‏‎ (18:49, 29 January 2021)
  69. Heightfield Load‏‎ (20:39, 4 February 2021)
  70. Heightfield Export LWO‏‎ (23:01, 4 February 2021)
  71. Heightfield Resize‏‎ (00:30, 10 February 2021)
  72. Heightfield Adjust Vertical‏‎ (00:34, 10 February 2021)
  73. Heightfield Clip Vertical‏‎ (00:35, 10 February 2021)
  74. Heightfield Generate‏‎ (21:41, 10 February 2021)
  75. Heightfield From Shader‏‎ (22:39, 10 February 2021)
  76. Heightfield Smooth Erode‏‎ (01:14, 11 February 2021)
  77. Working with Populations‏‎ (18:54, 11 February 2021)
  78. Population Instance Editing‏‎ (18:56, 11 February 2021)
  79. Populator Guide‏‎ (18:58, 11 February 2021)
  80. Population Instance Caching‏‎ (18:59, 11 February 2021)
  81. Population Colour Tinting Techniques‏‎ (19:00, 11 February 2021)
  82. Masking Populations with Inverted Fractals‏‎ (19:01, 11 February 2021)
  83. Population Masking Techniques‏‎ (19:02, 11 February 2021)
  84. Texturing with Surface Layers‏‎ (22:01, 15 February 2021)
  85. Terragen Tutorials‏‎ (19:56, 17 February 2021)
  86. Creating 360 Degree Renders with the Spherical Camera‏‎ (22:51, 18 February 2021)
  87. Colour Adjust Shader‏‎ (00:05, 19 February 2021)
  88. Constant Shader‏‎ (19:43, 23 February 2021)
  89. Lambert Shader‏‎ (00:37, 25 February 2021)
  90. Reflective Shader‏‎ (23:50, 4 March 2021)
  91. Heightfield Shader‏‎ (19:05, 15 March 2021)
  92. Visualise Normal‏‎ (18:16, 17 March 2021)
  93. MOLA Map Shader‏‎ (04:38, 24 March 2021)
  94. Masking with Get Nodes‏‎ (16:58, 11 May 2021)
  95. Alpine Fractal Shader v2‏‎ (02:54, 28 May 2021)
  96. Merge Shader‏‎ (00:19, 9 June 2021)
  97. Heightfield Curve Vertical‏‎ (21:47, 11 June 2021)
  98. Tex Coords From XYZ‏‎ (23:41, 29 June 2021)
  99. Smoothing Filter Shader‏‎ (23:02, 12 July 2021)
  100. Compute Normal‏‎ (00:05, 14 July 2021)
  101. Distribution Shader v4‏‎ (23:02, 16 July 2021)
  102. Distance Shader‏‎ (23:25, 19 July 2021)
  103. Surface Layer‏‎ (23:27, 19 July 2021)
  104. Fractal Warp Shader‏‎ (23:28, 19 July 2021)
  105. Redirect Shader‏‎ (23:27, 20 July 2021)
  106. Twist and Shear Shader‏‎ (21:43, 23 July 2021)
  107. Transform Input Shader‏‎ (23:40, 30 July 2021)
  108. Warp Input Shader‏‎ (16:43, 3 August 2021)
  109. Warp Merge Shader‏‎ (19:27, 3 August 2021)
  110. Painted Shader‏‎ (23:47, 9 August 2021)
  111. Crater Shader‏‎ (23:36, 23 August 2021)
  112. Populator v4‏‎ (02:33, 10 September 2021)
  113. Camera‏‎ (03:21, 17 September 2021)
  114. Enviro Light‏‎ (23:42, 20 September 2021)
  115. Shadow Catcher Shader‏‎ (05:01, 22 September 2021)
  116. Plane‏‎ (23:01, 5 October 2021)
  117. Cube‏‎ (00:02, 7 October 2021)
  118. Poly Sphere‏‎ (23:33, 11 October 2021)
  119. Grass Clump‏‎ (23:40, 11 October 2021)
  120. Card‏‎ (23:42, 11 October 2021)
  121. LWO Reader‏‎ (23:44, 11 October 2021)
  122. Rock‏‎ (23:46, 11 October 2021)
  123. Octahedron‏‎ (23:37, 12 October 2021)
  124. Disc‏‎ (23:09, 13 October 2021)
  125. Daniil Kamperov::Classic Erosion‏‎ (02:16, 14 October 2021)
  126. Sphere‏‎ (20:07, 15 October 2021)
  127. Displacement Shader‏‎ (21:15, 19 October 2021)
  128. Vortex Warp Shader‏‎ (23:04, 21 October 2021)
  129. Sunlight‏‎ (01:21, 23 October 2021)
  130. Lake‏‎ (21:58, 27 October 2021)
  131. Image Map Shader‏‎ (04:38, 3 November 2021)
  132. Fake Stones Shader‏‎ (03:22, 4 November 2021)
  133. Vector Displacement - Terragen to Zbrush and back again‏‎ (04:20, 30 November 2021)
  134. Vector Displacement Shader‏‎ (00:42, 11 December 2021)
  135. Shader Array‏‎ (00:49, 11 December 2021)
  136. Planet‏‎ (08:47, 24 December 2021)
  137. Null‏‎ (20:01, 27 December 2021)
  138. Render Node (TG4)‏‎ (06:34, 19 January 2022)
  139. Add Vector‏‎ (20:44, 24 January 2022)
  140. Add Multiplied Colour‏‎ (00:53, 27 January 2022)
  141. Add Multiplied Vector‏‎ (21:45, 27 January 2022)
  142. Add Scalar‏‎ (22:31, 28 January 2022)
  143. Add Multiplied Scalar‏‎ (00:46, 2 February 2022)
  144. Add Colour‏‎ (20:05, 2 February 2022)
  145. PI Scalar‏‎ (18:41, 4 February 2022)
  146. Constant Colour‏‎ (20:54, 4 February 2022)
  147. Constant Scalar‏‎ (20:57, 4 February 2022)
  148. Constant Vector‏‎ (20:59, 4 February 2022)
  149. Divide Colour‏‎ (00:47, 8 February 2022)
  150. Divide Scalar‏‎ (00:54, 8 February 2022)
  151. Divide Vector‏‎ (02:20, 16 February 2022)
  152. Modulo Scalar‏‎ (23:55, 16 February 2022)
  153. Abs Colour‏‎ (20:27, 21 February 2022)
  154. Abs Scalar‏‎ (20:29, 21 February 2022)
  155. Abs Vector‏‎ (20:31, 21 February 2022)
  156. Clamp 0 1 Colour‏‎ (20:48, 21 February 2022)
  157. Clamp 0 1 Scalar‏‎ (20:49, 21 February 2022)
  158. Clamp 0 Colour‏‎ (20:55, 21 February 2022)
  159. Clamp 0 Scalar‏‎ (20:57, 21 February 2022)
  160. Clamp Colour‏‎ (22:35, 21 February 2022)
  161. Clamp Scalar‏‎ (23:06, 21 February 2022)
  162. Max Scalar‏‎ (23:50, 21 February 2022)
  163. Min Scalar‏‎ (00:02, 22 February 2022)
  164. Compositing Terragen Render Elements‏‎ (18:12, 24 February 2022)
  165. Hard Step Scalar‏‎ (00:11, 25 February 2022)
  166. Linear Step Scalar‏‎ (20:50, 25 February 2022)
  167. Smooth Step Scalar‏‎ (20:55, 25 February 2022)
  168. Multiply Scalar‏‎ (19:13, 28 February 2022)
  169. Multiply Vector‏‎ (20:56, 28 February 2022)
  170. Dot Product‏‎ (01:04, 2 March 2022)
  171. Red to Scalar‏‎ (19:28, 3 March 2022)
  172. Green to Scalar‏‎ (19:35, 3 March 2022)
  173. Blue to Scalar‏‎ (19:40, 3 March 2022)
  174. X to Scalar‏‎ (05:25, 5 March 2022)
  175. Y to Scalar‏‎ (22:29, 7 March 2022)
  176. Z to Scalar‏‎ (23:36, 7 March 2022)
  177. Radians to Degrees Scalar‏‎ (00:11, 9 March 2022)
  178. Degrees to Radians Scalar‏‎ (00:14, 9 March 2022)
  179. Displacement Shader to Scalar‏‎ (20:35, 10 March 2022)
  180. Displacement Shader to Vector‏‎ (23:35, 14 March 2022)
  181. Luminance to Scalar‏‎ (23:14, 15 March 2022)
  182. Scalar to Vector‏‎ (22:47, 16 March 2022)
  183. Colour to Vector‏‎ (23:02, 16 March 2022)
  184. Scalar to Colour‏‎ (23:45, 16 March 2022)
  185. Vector to Colour‏‎ (17:50, 17 March 2022)
  186. Normalise Vector‏‎ (22:02, 17 March 2022)
  187. Build Colour‏‎ (19:09, 18 March 2022)
  188. Build Vector‏‎ (19:22, 18 March 2022)
  189. Convert‏‎ (19:37, 18 March 2022)
  190. Length to Scalar‏‎ (22:30, 18 March 2022)
  191. Build HSV Colour‏‎ (23:23, 21 March 2022)
  192. Get Position in Texture‏‎ (02:24, 29 March 2022)
  193. Get Altitude‏‎ (19:30, 29 March 2022)
  194. Colour to Greyscale Colour‏‎ (18:50, 30 March 2022)
  195. Get Position‏‎ (22:26, 30 March 2022)
  196. Gain Scalar‏‎ (04:51, 1 April 2022)
  197. Bias Scalar‏‎ (04:55, 1 April 2022)
  198. Exp Scalar‏‎ (20:07, 5 April 2022)
  199. Exp Colour‏‎ (20:08, 5 April 2022)
  200. Log Colour‏‎ (20:21, 5 April 2022)
  201. Log Scalar‏‎ (20:23, 5 April 2022)
  202. Power Colour‏‎ (20:38, 5 April 2022)
  203. Power Scalar‏‎ (20:41, 5 April 2022)
  204. Square Colour‏‎ (21:04, 5 April 2022)
  205. Square Root Colour‏‎ (21:07, 5 April 2022)
  206. Square Scalar‏‎ (21:09, 5 April 2022)
  207. Square Root Scalar‏‎ (21:12, 5 April 2022)
  208. Complement Colour‏‎ (22:08, 5 April 2022)
  209. Complement Scalar‏‎ (22:11, 5 April 2022)
  210. Inverse Scalar‏‎ (22:14, 5 April 2022)
  211. Inverse Vector‏‎ (22:17, 5 April 2022)
  212. Negate Colour‏‎ (22:20, 5 April 2022)
  213. Negate Scalar‏‎ (22:22, 5 April 2022)
  214. Negate Vector‏‎ (22:24, 5 April 2022)
  215. Component Mix Vector‏‎ (23:30, 5 April 2022)
  216. Mix Colour‏‎ (23:32, 5 April 2022)
  217. Mix Scalar‏‎ (23:34, 5 April 2022)
  218. Mix Vector‏‎ (23:35, 5 April 2022)
  219. Boolean NOT Scalar‏‎ (04:20, 6 April 2022)
  220. Conditional Boolean Scalar‏‎ (04:29, 6 April 2022)
  221. Scalar to Boolean Scalar‏‎ (04:32, 6 April 2022)
  222. Rotate X Vector‏‎ (17:46, 6 April 2022)
  223. Rotate Y Vector‏‎ (17:49, 6 April 2022)
  224. Rotate Z Vector‏‎ (17:51, 6 April 2022)
  225. Ceiling Scalar‏‎ (18:09, 6 April 2022)
  226. Floor Scalar‏‎ (18:11, 6 April 2022)
  227. Nearest Integer‏‎ (18:13, 6 April 2022)
  228. Difference Colour‏‎ (19:40, 6 April 2022)
  229. Difference Scalar‏‎ (19:42, 6 April 2022)
  230. Subtract Colour‏‎ (19:44, 6 April 2022)
  231. Subtract Scalar‏‎ (19:46, 6 April 2022)
  232. Subtract Vector‏‎ (19:48, 6 April 2022)
  233. Perlin 3D Scalar‏‎ (23:28, 6 April 2022)
  234. Smooth Voronoi 3D Cell Scalar‏‎ (02:19, 7 April 2022)
  235. Smooth Voronoi 3D Cell Colour‏‎ (02:25, 7 April 2022)
  236. Voronoi 3D A Vector‏‎ (02:55, 7 April 2022)
  237. Voronoi 3D B Vector‏‎ (21:17, 7 April 2022)
  238. Voronoi 3D Cell Colour‏‎ (22:28, 7 April 2022)
  239. Voronoi 3D Cell Scalar‏‎ (22:49, 7 April 2022)
  240. Voronoi 3D Diff Scalar‏‎ (23:11, 7 April 2022)
  241. Perlin 4D Scalar‏‎ (16:20, 8 April 2022)
  242. Sin Scalar‏‎ (03:17, 12 April 2022)
  243. Cos Scalar‏‎ (19:46, 12 April 2022)
  244. Multiply Complement Scalar‏‎ (02:36, 14 April 2022)
  245. Conditional Scalar‏‎ (03:31, 20 April 2022)
  246. Multiply Colour‏‎ (03:39, 20 April 2022)
  247. Multiply Complement Colour‏‎ (03:40, 20 April 2022)
  248. Get Altitude in Texture‏‎ (18:24, 20 April 2022)
  249. Get Camera Position‏‎ (18:28, 20 April 2022)
  250. Get Frame Number‏‎ (04:02, 21 April 2022)

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)