Difference between revisions of "Reflective Shader - Quality Tab"

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[[Image:drex_module_159_1_image_0.png|center|Reflective Shader - Quality Tab]]
='''Reflective Shader - Quality Tab'''=
 
  
[[Image:drex_module_159_1_image_0.png|465pxpx|Reflective Shader - Quality Tab]]
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'''Description:'''<br />
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The Quality tab contains settings relating to the quality of reflections. There is currently only one setting.
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'''Settings:'''<br />
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'''Number of samples:''' This sets the number of samples used to calculate soft reflections when '''Ray traced reflections''' is enabled and '''Reflection softness''' is greater than 0. More samples produce a more convincing soft reflection effect, but increase render times. If '''Reflection softness''' is 0, the reflection is rendered with only one sample, regardless of '''Number of samples'''.
  
The Quality tab contains only one setting, which controls the number of samples used to calculate the raytraced reflections of the Reflective Shader. The higher the number of samples, the better the quality.
 
  
 
Back to: [[Reflective Shader]]
 
Back to: [[Reflective Shader]]
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Latest revision as of 06:58, 6 November 2012

Reflective Shader - Quality Tab

Description:
The Quality tab contains settings relating to the quality of reflections. There is currently only one setting.


Settings:

Number of samples: This sets the number of samples used to calculate soft reflections when Ray traced reflections is enabled and Reflection softness is greater than 0. More samples produce a more convincing soft reflection effect, but increase render times. If Reflection softness is 0, the reflection is rendered with only one sample, regardless of Number of samples.


Back to: Reflective Shader

A sample refers to a value or set of values at a point in time and/or space. The defining point of a sample is that it is a chosen value out of a continuous signal. In Terragen 2 it is usually a mathematical (procedural) function that is being sampled.