Difference between revisions of "Reflective Shader - Quality Tab"

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[[Image:drex_module_159_1_image_0.png|center|Reflective Shader - Quality Tab]]
='''Reflective Shader - Quality Tab'''=
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'''Description:'''<br />
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The Quality tab contains settings relating to the quality of reflections. There is currently only one setting.
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'''Settings:'''<br />
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'''Number of samples:''' This sets the number of samples used to calculate soft reflections when '''Ray traced reflections''' is enabled and '''Reflection softness''' is greater than 0. More samples produce a more convincing soft reflection effect, but increase render times. If '''Reflection softness''' is 0, the reflection is rendered with only one sample, regardless of '''Number of samples'''.
  
[[Image:drex_module_159_1_image_0.png|465pxpx|Reflective Shader - Quality Tab]]
 
  
 
Back to: [[Reflective Shader]]
 
Back to: [[Reflective Shader]]
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Latest revision as of 06:58, 6 November 2012

Reflective Shader - Quality Tab

Description:
The Quality tab contains settings relating to the quality of reflections. There is currently only one setting.


Settings:

Number of samples: This sets the number of samples used to calculate soft reflections when Ray traced reflections is enabled and Reflection softness is greater than 0. More samples produce a more convincing soft reflection effect, but increase render times. If Reflection softness is 0, the reflection is rendered with only one sample, regardless of Number of samples.


Back to: Reflective Shader

A sample refers to a value or set of values at a point in time and/or space. The defining point of a sample is that it is a chosen value out of a continuous signal. In Terragen 2 it is usually a mathematical (procedural) function that is being sampled.