Difference between revisions of "Power Fractal Shader v3 - Warping Tab"
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− | [[ | + | [[Image:drex_module_157_4_image_0.png|center|Power Fractal Shader v3 - Warping Tab]] |
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+ | '''Description:'''<br /> | ||
+ | The Warping tab has settings which all you to warp, or distort, the noise generated by the shader. | ||
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+ | '''Settings:'''<br /> | ||
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+ | * '''Distort by normal:''' TBC | ||
+ | * '''Lead-in warp effect:''' TBC | ||
+ | * '''Lead-in warp amount:''' TBC | ||
+ | * '''Less warp at feature scale:''' TBC | ||
+ | * '''Allow vertical warp:''' TBC | ||
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Back to: [[Power Fractal Shader v3]] | Back to: [[Power Fractal Shader v3]] | ||
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Revision as of 12:05, 24 May 2013
Description:
The Warping tab has settings which all you to warp, or distort, the noise generated by the shader.
Settings:
- Distort by normal: TBC
- Lead-in warp effect: TBC
- Lead-in warp amount: TBC
- Less warp at feature scale: TBC
- Allow vertical warp: TBC
Back to: Power Fractal Shader v3
A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.