Difference between revisions of "Painted Shader - Transform Tab"
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− | [[ | + | [[Image:drex_module_16_1_image_0.png|465pxpx|Painted Shader - Transform Tab]] |
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− | + | '''Settings:''' | |
+ | <ul> | ||
+ | <li> | ||
+ | '''Projection:''' TBC | ||
+ | </li><li> | ||
+ | '''Coordinates:''' TBC | ||
+ | </li><li> | ||
+ | '''Translate:''' Sets the position of the origin of the shader. You can use this to move the shader after you've finished painting it or even reposition it while you are painting. | ||
+ | </li> | ||
+ | </ul> | ||
Back to: [[Painted Shader]] | Back to: [[Painted Shader]] | ||
__NOTOC__ | __NOTOC__ | ||
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Latest revision as of 23:45, 3 June 2012
Settings:
- Projection: TBC
-
Coordinates: TBC
-
Translate: Sets the position of the origin of the shader. You can use this to move the shader after you've finished painting it or even reposition it while you are painting.
Back to: Painted Shader
A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.