GlassShader.png| 476pxpx|Glass Shader]] |+|
[[Image:.png||Glass Shader ]]
| || |
|−|'''Node Description and Purpose:''' The Glass Shader is similar to the Water Shader, but includes a number of settings and features designed specifically to address various glass rendering scenarios, including single and double-sided refraction handling. We've also made a number of improvements in the renderer for refractive transparency, so you can apply the Water Shader or the Glass Shader to a variety of objects and get much better results than before. |+|
The Glass Shader is similar to the Water Shader, but includes features made of or a .
| || |
|−|==Additional tabs for Glass Shader == | |
|−|* [[Glass Shader - Sub-surface]] | |
| || |
Revision as of 03:25, 7 November 2019
The Glass Shader is similar to the Water Shader, but it simplifies the UI by removing some water-specific features and includes extra features which are commonly needed for objects made of glass or other materials with a glass-like appearance.
The Glass Shader can render subsurface scattering (SSS) which makes it useful for a wide range of materials which have this effect. Ice, smokey glass, ceramics and skin are examples of materials which have SSS. When using SSS, the results are best when rendering with the Path Tracer.