Difference between revisions of "Get Position in Geometry"

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Provides the "Position in Geometry" of the current [[Render State]]. The [[Render State]] is affected by any shaders which were called before this function is called, among other things. Get Position in Geometry provides the position, in world space, of the original undisplaced point on the surface being rendered. It it not usually affected by shaders.
 
Provides the "Position in Geometry" of the current [[Render State]]. The [[Render State]] is affected by any shaders which were called before this function is called, among other things. Get Position in Geometry provides the position, in world space, of the original undisplaced point on the surface being rendered. It it not usually affected by shaders.
  
The Input connection is not used by this node.
+
The input connection is not used by this node (consistent with all [[:Get|Get nodes]]).
  
 
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[[Category:Get]]
 
[[Category:Get]]

Latest revision as of 01:57, 7 October 2018

Get Position in Geometry

Provides the "Position in Geometry" of the current Render State. The Render State is affected by any shaders which were called before this function is called, among other things. Get Position in Geometry provides the position, in world space, of the original undisplaced point on the surface being rendered. It it not usually affected by shaders.

The input connection is not used by this node (consistent with all Get nodes).