Difference between revisions of "Get Normal in Geometry"

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(Get Normal in Geometry)
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[[Image:drex_module_36_image_0.png|485pxpx|Get Normal in Geometry]]
 
[[Image:drex_module_36_image_0.png|485pxpx|Get Normal in Geometry]]
  
Provides the "Normal In Geometry" of the input node as its output.
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Provides the "Normal in Geometry" of the current [[Render State]]. The [[Render State]] is affected by any shaders which were called before this function is called, among other things. Get Normal in Geometry provides the surface normal, in world space, of the original undisplaced point on the surface being rendered.
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The Input connection is not used by this node.
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Revision as of 00:17, 2 May 2011

Get Normal in Geometry[edit]

Get Normal in Geometry

Provides the "Normal in Geometry" of the current Render State. The Render State is affected by any shaders which were called before this function is called, among other things. Get Normal in Geometry provides the surface normal, in world space, of the original undisplaced point on the surface being rendered.

The Input connection is not used by this node.


A single object or device in the node network which generates or modifies data and may accept input data or create output data or both, depending on its function. Nodes usually have their own settings which control the data they create or how they modify data passing through them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describe a scene.