Difference between revisions of "Get Final Colour"

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Provides the "Final Colour" of the current [[Render State]]. The [[Render State]] is affected by any shaders which were called before this function is called, among other things.
 
Provides the "Final Colour" of the current [[Render State]]. The [[Render State]] is affected by any shaders which were called before this function is called, among other things.
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The input connection is not used by this node (consistent with all [[:Get|Get nodes]]).
  
 
Final Colour is the sum of all additive components of the appearance of a surface being rendered, after lighting contributions. Although it is defined to include atmosphere contributions if they have been applied, in practice [[Get Final Colour]] will always provide the colour of the surface prior to atmosphere. Future changes to the renderer may expose contexts where functions can be used after atmosphere.
 
Final Colour is the sum of all additive components of the appearance of a surface being rendered, after lighting contributions. Although it is defined to include atmosphere contributions if they have been applied, in practice [[Get Final Colour]] will always provide the colour of the surface prior to atmosphere. Future changes to the renderer may expose contexts where functions can be used after atmosphere.
 
The Input connection is not used by this node.
 
  
 
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[[Category:Get]]
 
[[Category:Get]]

Latest revision as of 01:55, 7 October 2018

Get Final Colour

Provides the "Final Colour" of the current Render State. The Render State is affected by any shaders which were called before this function is called, among other things.

The input connection is not used by this node (consistent with all Get nodes).

Final Colour is the sum of all additive components of the appearance of a surface being rendered, after lighting contributions. Although it is defined to include atmosphere contributions if they have been applied, in practice Get Final Colour will always provide the colour of the surface prior to atmosphere. Future changes to the renderer may expose contexts where functions can be used after atmosphere.