Difference between revisions of "Function Nodes"

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== Function Node Categories ==
+
== Function Nodes ==
  
'''[[Add]]'''
+
<categorytree mode=pages hideroot=on>Function Nodes</categorytree>
 
 
'''[[Boolean]]'''
 
 
 
'''[[Clamp]]'''
 
 
 
'''[[Colour Shader]]'''
 
 
 
'''[[Constant]]'''
 
 
 
'''[[Convert]]'''
 
 
 
'''[[Debug]]'''
 
 
 
'''[[Divide]]'''
 
 
 
'''[[Get]]'''
 
 
 
'''[[Inverse]]'''
 
 
 
'''[[Mix]]'''
 
 
 
'''[[Multiply]]'''
 
 
 
'''[[Noise]]'''
 
 
 
'''[[Power]]'''
 
 
 
'''[[Rotate]]'''
 
 
 
'''[[Round]]'''
 
 
 
'''[[Step]]'''
 
 
 
'''[[Subtract]]'''
 
 
 
'''[[Trig]]'''
 
 
 
== Additional Function Nodes ==
 
 
 
[[Adjust Saturation Colour]]
 
 
 
[[Conditional Scalar]]
 

Revision as of 17:30, 31 May 2011

Function nodes are simple mathematical operators that can be combined in logical ways to form more complex networks which influence your scene in sophisticated, unique, and powerful ways. Because of the wide variety of available function nodes and the near-infinite variety of possible combinations, they are extremely versatile.


Function Nodes

Add
Clamp
Debug
Divide
Get
Mix
Noise
Power
Rotate
Round
Step
Trig