Difference between revisions of "Fractal Warp Shader"
Line 37: | Line 37: | ||
[[File:WarpRoughness.gif]] | [[File:WarpRoughness.gif]] | ||
|} | |} | ||
+ | |||
+ | {| | ||
+ | |- | ||
+ | | | ||
+ | Scale<br /> | ||
+ | [[File:ScalePlanet.gif]] | ||
+ | | | ||
+ | Warp amount<br /> | ||
+ | [[File:WarpAmountPlanet.gif]] | ||
+ | |- | ||
+ | | | ||
+ | Variation<br /> | ||
+ | [[File:VariationPlanet.gif]] | ||
+ | | | ||
+ | Roughness<br /> | ||
+ | [[File:RoughnessPlanet.gif]] | ||
+ | |} | ||
+ | |||
[[Category:Transform/Warp Shader]] | [[Category:Transform/Warp Shader]] |
Revision as of 09:37, 27 April 2014
Node Description and Purpose:
TBC
Node Type: Transform/Warp Shader
Settings:
- Scale: TBC
- Warp amount: TBC
- Variation: TBC
- Roughness: TBC
- Mask by shader: TBC
- Fit mask to this: TBC
- Invert mask: TBC
Example Movies
A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.