File:Distance shader spherical example.jpg
Preview screenshot showing Distance shader spherical blend example.
A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.
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|current||05:50, 14 March 2012||460 × 460 (14 KB)||Jo||Preview screenshot showing Distance shader spherical blend example.|
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