File:Displacement roughness.gif

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Displacement_roughness.gif(300 × 200 pixels, file size: 132 KB, MIME type: image/gif, looped, 4 frames, 6.0 s)

Effect of the Displacement roughnesst from the Power fractal shader v3

A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.

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current13:55, 26 January 2014Thumbnail for version as of 13:55, 26 January 2014300 × 200 (132 KB)Russe166 (talk | contribs)Effect of the Displacement roughnesst from the Power fractal shader v3
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