File:Crater rim softness.mov

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Revision as of 10:28, 14 October 2011 by Jo (talk | contribs) (A movie showing the effect of the Crater shader Rim softness param going from 0 to 1.)
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Crater_rim_softness.mov(file size: 245 KB, MIME type: video/quicktime)
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A movie showing the effect of the Crater shader Rim softness param going from 0 to 1.

A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.

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current10:28, 14 October 2011 (245 KB)Jo (talk | contribs)A movie showing the effect of the Crater shader Rim softness param going from 0 to 1.
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