Difference between revisions of "Cloud Layer v2 - Lighting Tab"
Line 14: | Line 14: | ||
[[File:Sunglowamount.gif]] | [[File:Sunglowamount.gif]] | ||
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+ | Sun glow power<br /> | ||
+ | [[File:Sunglopower.gif]] | ||
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Light propagation mix<br /> | Light propagation mix<br /> | ||
[[File:LightPropagationMix.gif]] | [[File:LightPropagationMix.gif]] | ||
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− | |||
− | |||
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|- | |- | ||
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Density shader<br /> | Density shader<br /> | ||
− | [[File: | + | [[File:Sunglopower.gif]] |
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Edge sharpness<br /> | Edge sharpness<br /> |
Revision as of 10:03, 13 May 2014
A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.