Difference between revisions of "Cloud Layer v2 - Functions Tab"
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[[Image:drex_module_138_3_image_0.png|465pxpx|Cloud Layer v2 - Functions Tab]] | [[Image:drex_module_138_3_image_0.png|465pxpx|Cloud Layer v2 - Functions Tab]] | ||
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+ | Final density modulator: The Final density modulator is masking the cloud density shader | ||
+ | |||
+ | '''Example Movies''' | ||
+ | |||
+ | {| | ||
+ | | | ||
+ | Altitude offset function<br /> | ||
+ | [[File:Altitudeoffsetfunction.gif]] | ||
+ | | | ||
+ | Depth modulator<br /> | ||
+ | [[File:Depthmodulator.gif]] | ||
+ | | | ||
+ | Depth modulator<br /> | ||
+ | [[File:Depthmodulator2.gif]] | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | Final density modulator<br /> | ||
+ | [[File:FinalDensity.gif]] | ||
+ | | | ||
+ | Direct light modulator<br /> | ||
+ | [[File:DirectLightModu.gif]] | ||
+ | | | ||
+ | Enviro light modulator<br /> | ||
+ | [[File:EnviroLightModu.gif]] | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | Cloud shader comparison<br /> | ||
+ | [[File:CloudFunktion.gif]] | ||
+ | | | ||
+ | Shadow function<br /> | ||
+ | [[File:ShadowfunctionC.gif]] | ||
+ | | | ||
+ | |} | ||
+ | <!-- | ||
+ | Light propagation<br /> | ||
+ | [[File:Lightpropagation.gif]] | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | Light propagation mix<br /> | ||
+ | [[File:LightPropagationMix.gif]] | ||
+ | | | ||
+ | Fake internal scattering<br /> | ||
+ | [[File:Fakeinternalscattering.gif]] | ||
+ | | | ||
+ | Enviro light<br /> | ||
+ | [[File:EnviroLightCloud.gif]] | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | Enviro light tint<br /> | ||
+ | [[File:EnviroLightTint_A.gif]] | ||
+ | | | ||
+ | Enviro light tint<br /> | ||
+ | [[File:EnviroLightTint_B.gif]] | ||
+ | | | ||
+ | Darker unresolved scattering<br /> | ||
+ | [[File:Darkerunresolvedscattering.gif]] | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | Anisotropic enviro light<br /> | ||
+ | [[File:Anisotropicenvirolight.gif]] | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | |||
+ | | | ||
+ | Anisotropic enviro light<br /> | ||
+ | [[File:Anisotropicenvirolight.gif]] | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | --> | ||
Back to: [[Cloud Layer v2]] | Back to: [[Cloud Layer v2]] | ||
__NOTOC__ | __NOTOC__ | ||
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Latest revision as of 11:12, 31 May 2014
Cloud Layer v2 - Functions Tab[edit]
Final density modulator: The Final density modulator is masking the cloud density shader
Example Movies
Back to: Cloud Layer v2
A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.