Build Colour

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Build Colour

Node Description & Purpose:
The Build family of nodes allow you to construct colours or vectors. They let you input scalarA scalar is a single number. 1, 200.45, -45, -0.2 are all examples of scalar values. values for each component. For the Build colour nodeA single object or device in the node network which generates or modifies data and may accept input data or create output data or both, depending on its function. Nodes usually have their own settings which control the data they create or how they modify data passing through them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describe a scene. you can input Red, Green and Blue values. For the Build vectorA vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank. nodeA single object or device in the node network which generates or modifies data and may accept input data or create output data or both, depending on its function. Nodes usually have their own settings which control the data they create or how they modify data passing through them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describe a scene. you can input X, Y and Z values.

The value from the Input nodeA single object or device in the node network which generates or modifies data and may accept input data or create output data or both, depending on its function. Nodes usually have their own settings which control the data they create or how they modify data passing through them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describe a scene. is used as the basis for building the new value. If you do not attach a nodeA single object or device in the node network which generates or modifies data and may accept input data or create output data or both, depending on its function. Nodes usually have their own settings which control the data they create or how they modify data passing through them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describe a scene. to one of the other inputs (Red/Green/Blue or X/Y/Z) then the value for that component is taken from the corresponding component of the Input nodeA single object or device in the node network which generates or modifies data and may accept input data or create output data or both, depending on its function. Nodes usually have their own settings which control the data they create or how they modify data passing through them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describe a scene. value. Here is an example, using a vectorA vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank.:

Input.x is 100
Input.y is 200
Input.z is 300

X scalarA scalar is a single number. 1, 200.45, -45, -0.2 are all examples of scalar values. input is 500
Z scalarA scalar is a single number. 1, 200.45, -45, -0.2 are all examples of scalar values. input is -400

The output vectorA vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank. will look like this:

Output.x is 500
Output.y is 200
Output.z is -400

As there is no scalarA scalar is a single number. 1, 200.45, -45, -0.2 are all examples of scalar values. input for the Y component the y value from the input vectorA vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank. is used. Here is a diagram of the example above:


Build colour vector network.jpg

Node Type: Function

Settings:

  • The Build colour nodeA single object or device in the node network which generates or modifies data and may accept input data or create output data or both, depending on its function. Nodes usually have their own settings which control the data they create or how they modify data passing through them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describe a scene. has inputs which let you set the Red, Green and Blue values for the output colour.
  • The Build vectorA vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank. nodeA single object or device in the node network which generates or modifies data and may accept input data or create output data or both, depending on its function. Nodes usually have their own settings which control the data they create or how they modify data passing through them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describe a scene. has inputs which let you set the X, Y and Z values for the output colour.