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  • ...ssion, then select “Start Painting Shader” and “Create and paint new shader”. ...ial_MaskingPopulations_09PaintedShaderDialog.png|none|800px|In the Painted shader the brush size can be set to an absolute size in metres or a view-relative
    14 KB (2,093 words) - 19:02, 11 February 2021
  • ...ow to texture mountains, cliffs, vegetation and snow via the Surface Layer shader.]] ...xpand the Fractal terrain node in the Node list to reveal the Simple shape shader node and select it. Uncheck the “Enable” checkbox to disable the node
    19 KB (2,904 words) - 22:01, 15 February 2021
  • ...s and even populations within our project. Often by using a Distribution shader’s altitude and slope constraint parameters we can achieve the look and le ...s “Enable” checkbox. Alternatively, you could select the Simple shape shader node in the Node Network pane and press the “D” key to disable the node
    29 KB (4,721 words) - 16:58, 11 May 2021
  • ...lect “Create new shader” then “Colour shader” then “Simple Shape shader”. ...der.png|none|800px|Add a Simple shape shader as the population’s Density shader.]]
    17 KB (2,886 words) - 22:51, 18 February 2021
  • [[File:ShadowCatcher_00_GUI.png|none|470px|Shadow Catcher Shader]] ...r provides a way to render a surface based on the shadows it receives from other 3D objects in the scene, clouds, or its own self shadows.
    3 KB (460 words) - 05:01, 22 September 2021
  • *'''Visible to other rays: ''' When enabled, the cube object will be taken into account by all t ...e:OBJReader_60_RenderingTab_VisibleToOtherRays.gif | none|400px|Visible to other rays comparison]]
    8 KB (1,286 words) - 00:02, 7 October 2021
  • ...s for the polysphere object. This allows a shader, such as an Image Map shader, to properly position the lower left edge of the image at the 0,0 UV coordi ...isplaces the Poly Sphere’s vertices (mesh). For example, a power fractal shader can be used to displace the vertices of the Poly Sphere so that it’s no l
    13 KB (2,128 words) - 23:33, 11 October 2021
  • ...l for building world environments. By using Transform shaders, colour and other shaders can also take advantage of the worldspace texture coordinates. Dis *'''Visible to other rays:''' When enabled, the Octahedron object will be taken into account by
    9 KB (1,537 words) - 23:37, 12 October 2021
  • [[File:VortexWarp_00_GUI.png|none|470px|Vortex Warp Shader]] ...dinates used by the shaders attached to its Main Input. For example, this shader can be used to warp clouds, terrains and colour shaders.
    3 KB (404 words) - 23:04, 21 October 2021
  • ..., may render significantly faster by making use of the Vector Displacement shader than by simply rendering the project using a normal procedural workflow. ...terrain feature using a Simple shape shader, augmented with a Fake stones shader to provide some overhanging data, and output this as a vector displacement
    38 KB (6,081 words) - 04:20, 30 November 2021
  • If a shader or function nodes are not connected to Input 2, the Main Input passes throu If a shader or function nodes are not connected to the Main Input, nothing passes throu
    4 KB (668 words) - 00:53, 27 January 2022
  • ...ed to manipulate the Density fractal assigned to a cloud layer’s Density shader input. If a shader or function nodes are not connected to Input 2, the Main Input passes throu
    6 KB (1,055 words) - 00:46, 2 February 2022
  • If a shader or function nodes are not connected to Input 2, the Main Input passes throu If a shader or function nodes are not connected to the Main Input, nothing passes throu
    4 KB (716 words) - 21:45, 27 January 2022
  • In this example, an image map shader supplies the colour values and the Colour to grayscale colour node converts * Start typing the words “'''Image map shader - Colour'''” and the closest match in the Node list will be highlighted.
    3 KB (554 words) - 18:50, 30 March 2022
  • ...asis for building the new value. If you do not assign a node to one of the other inputs, Hue, Saturation, or Value, then the value for that component is tak In the example images below, no shader or function nodes are assigned to the Main input. You can see how the Hue,
    4 KB (739 words) - 23:23, 21 March 2022
  • *'''Time:''' The shader or function nodes assigned to this setting, sets the time value.
    2 KB (333 words) - 16:20, 8 April 2022
  • In the examples below, this image is used by the Image Map shader assigned to the Multiply complement colour’s Main input: In the examples below, this image is used by the Image Map shader assigned to the Multiply complement colour’s Main input
    5 KB (760 words) - 03:40, 20 April 2022
  • ...the Multiply complement scalar node on an texture map assigned to an Image shader.]]
    1 KB (183 words) - 02:36, 14 April 2022
  • ...t shader node followed by some kind of warping node such as the Warp Input shader as illustrated in the example image below. *'''Centre:''' The component values from the shader or function nodes assigned to this setting, usually a Constant Vector node,
    3 KB (437 words) - 17:09, 11 November 2022
  • *'''Enviro map/sphere:''' Inset into the main viewport is an environment shader object. <!---When the Panorama displays a “lat-long” spherical image t ...ayers are available based on Terragen’s Cloud Layer V2 without a Density shader, tapering or falloff. It provides a volumetric layer in which you can cont
    17 KB (2,839 words) - 19:46, 20 October 2023

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