Difference between revisions of "Cross Product"
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[[Image:drex_module_72_image_0.png|485pxpx|Cross Product]] | [[Image:drex_module_72_image_0.png|485pxpx|Cross Product]] | ||
'''Node Description & Purpose: '''<br /> The Cross product node takes the Input and Input 2 vectors and outputs a new vector which is normal, or perpendicular, to the plane described by the two input vectors.<br /><br />'''Node Type: ''' Function<br /><br />'''Settings: '''<br /> This node has just the one setting, which lets you choose a node for Input 2. | '''Node Description & Purpose: '''<br /> The Cross product node takes the Input and Input 2 vectors and outputs a new vector which is normal, or perpendicular, to the plane described by the two input vectors.<br /><br />'''Node Type: ''' Function<br /><br />'''Settings: '''<br /> This node has just the one setting, which lets you choose a node for Input 2. | ||
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Revision as of 01:29, 18 May 2011
Node Description & Purpose:
The Cross product node takes the Input and Input 2 vectors and outputs a new vector which is normal, or perpendicular, to the plane described by the two input vectors.
Node Type: Function
Settings:
This node has just the one setting, which lets you choose a node for Input 2.
A vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank.