Difference between revisions of "Glass Shader"
Line 1: | Line 1: | ||
[[Image:GlassShader_v4.4_2019-11-06.01.png|Glass Shader]] [[Image:GlassShader_v4.4_SubsurfaceTab_2019-11-06.01.png|Glass Shader on the Sub-surface tab]] | [[Image:GlassShader_v4.4_2019-11-06.01.png|Glass Shader]] [[Image:GlassShader_v4.4_SubsurfaceTab_2019-11-06.01.png|Glass Shader on the Sub-surface tab]] | ||
− | The Glass Shader is similar to the Water Shader, but it simplifies the UI by removing some water-specific features and includes extra settings which are | + | The Glass Shader is similar to the Water Shader, but it simplifies the UI by removing some water-specific features and includes extra settings which are often needed for objects made of glass or other materials with a glass-like appearance. |
The Glass Shader can render subsurface scattering (SSS) which makes it useful for a wide range of materials which have this effect. Ice, smokey glass, ceramics and skin are examples of materials which have SSS. When using SSS, the results are best when rendering with the Path Tracer. | The Glass Shader can render subsurface scattering (SSS) which makes it useful for a wide range of materials which have this effect. Ice, smokey glass, ceramics and skin are examples of materials which have SSS. When using SSS, the results are best when rendering with the Path Tracer. | ||
[[Category:Surface Shader]] | [[Category:Surface Shader]] |
Revision as of 03:26, 7 November 2019
The Glass Shader is similar to the Water Shader, but it simplifies the UI by removing some water-specific features and includes extra settings which are often needed for objects made of glass or other materials with a glass-like appearance.
The Glass Shader can render subsurface scattering (SSS) which makes it useful for a wide range of materials which have this effect. Ice, smokey glass, ceramics and skin are examples of materials which have SSS. When using SSS, the results are best when rendering with the Path Tracer.