Difference between revisions of "Add Vector"
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[[Image:drex_module_43_image_0.png|485pxpx|Add Vector]] | [[Image:drex_module_43_image_0.png|485pxpx|Add Vector]] | ||
__NOTOC__ | __NOTOC__ | ||
− | + | ||
+ | '''Node Description & Purpose:''' | ||
+ | The Add family of nodes allow you to add the colour/scalar/vector coming into the Input by the color/scalar/vector coming into Input 2. The addition is component-wise, for example with a colour : | ||
+ | |||
+ | Input.red + Input 2.red | ||
+ | |||
+ | Input.green + Input 2.green | ||
+ | |||
+ | Input.blue + Input 2.blue | ||
+ | |||
+ | '''Node Type:''' Function | ||
+ | |||
+ | '''Settings:''' | ||
+ | All nodes in this family have just the one setting, which lets you choose a node for Input 2. |
Revision as of 03:48, 11 July 2010
Add Vector[edit]
Node Description & Purpose:
The Add family of nodes allow you to add the colour/scalar/vector coming into the Input by the color/scalar/vector coming into Input 2. The addition is component-wise, for example with a colour :
Input.red + Input 2.red
Input.green + Input 2.green
Input.blue + Input 2.blue
Node Type: Function
Settings: All nodes in this family have just the one setting, which lets you choose a node for Input 2.
A scalar is a single number. 1, 200.45, -45, -0.2 are all examples of scalar values.
A vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank.