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Terragen™ 2
IntroductionTerragen 2 (TG2) is now the primary development focus of Planetside Software. TG2 is a complete rewrite of Terragen from scratch, and is a significant advance beyond the capabilities of Terragen v0.9. Apart from being a much more powerful renderer, TG2 has a much more flexible architecture which will allow development to proceed at a considerably greater pace. Terragen 2 features an advanced hybrid micropolygon renderer with powerful multi-angle displacement capabilities. It has a versatile procedural engine that can be utilised to apply subpixel-level detail to almost any aspect of a scene. Terragen 2 is capable of rendering billions of polygons in a single scene. Core Features
Terragen 2 features the following as part of its core architecture :
Terragen 2The core technology in TG2 was used to render planets for Star Trek: Nemesis in 2002 (article in Cinefex 93) and was also relied upon for hundreds of CG terrain shots in Stealth in 2005.
At the heart of TG2 is a cutting-edge 3D renderer. It is capable of rendering surfaces with extreme procedural displacement and produces images and animations with production quality anti-aliasing and motion blur. Procedural, image-based or object-based shaders can build complex surfaces from simple objects, relying on the renderer's adaptive subdivision algorithms to dynamically adjust to extreme stretching and creasing. TG2 blurs the distinction between geometry and displacement that is common in most high end production renderers, making it an ideal solution for highly complex natural objects such as terrain. While the emphasis is on rendering procedural surfaces with extremely high detail, image-based textures and imported geometry are also supported, and the resulting surfaces can be exported at various resolutions in popular 3D object formats.
TG2 has a global atmosphere system which expands on the unsurpassed realism of the TG v0.9 atmosphere system. TG2 features multiple cloud layers, which can utilise 3D volumetric clouds or 2D clouds for faster rendering. Entire planets can be rendered with realistic global atmospheres and procedural terrain detail from continents down to pebbles on a beach. Multiple planets and celestial bodies such as moons can be added to scenes, and multiple suns can also be used.
TG2 features a realtime 3D preview which refines the detail displayed over time. The preview can be used to position the camera and scene elements. It provides an accurate preview of the landscape, texturing, atmosphere and other objects.
Terragen 2 supports vegetation, using 3D models from a
variety of sources, including
XfrogPlants models from greenworks/xfrog, inc.
A Populator system allows you to easily place
millions of instances of plant models in a scene, with variations such
as rotation
and scale to vary their appearance. The Populator can also be used with
other
arbitrary 3D objects imported from supported file formats. Achieve
never-before-seen levels of realism by covering your hills with grass
and trees, filling your stream beds with rocks, and much more. The
possibilities are now truly limitless.
TG2 features a powerful and flexible graphical node/graph editor which is used for creating networks of shaders and scene elements. Terragen features a number of high level shaders which create more complex scene elements, such as clouds or rocks, as well as a low level function node system which allows you to create shaders from "first principles", using functions and methods that will be familiar to shader writers. The node editor can be used to unlock the full power of the TG2 rendering engine.
Our long term development is now concentrated on Terragen 2, using the TG2 renderer and plugin architecture. The bulk of the work is done, and our next step is to combine the accessibility of Terragen's current user interface and fast, integrated atmosphere system with the underlying power and flexibility of TG2. In 2006 the first Terragen 2 Technology Preview was released, giving users hands-on access to the software. Development will continue towards a final release of Terragen 2 for Windows and Mac. We intend to provide multiple version of Terragen 2 to cater to the needs of different users, from hobbyists to professional artists, animators and visualisation experts. We also hope to continue the tradition of releasing a free non-commercial edition that is more than just a demo. Terragen v0.9We will continue to support TG v0.9 until TG2 is available. Our main development focus now is definitely TG2 however, and we do not plan to add any significant new functionality to TG v0.9. We will certainly still address crashing issues and the like, and we have not ruled out future releases of TG v0.9. Upgrade pathRegistered users of v0.7 through to v0.9 who purchased before December 15th, 2006 will receive a discount of $99 (USD) towards Terragen 2 when it is available. Current purchasers of TG 0.9 will receive an $80 discount on a purchase of Terragen 2. More about TG2 |
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Terragen is a trademark of Planetside Software. All other trademarks are the property of their respective owners Planetside Software is based in the United Kingdom |