Terragen™ is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 3 to create the most realistic visualisations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 3 you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You can reorganise the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third party software.
What's New in Terragen 3
Terragen 3 is a major new revision of our Terragen product line. It includes a broad range of new features, enhancements to existing functionality, performance improvements, and many other changes.
Terragen 3 is available in Creative and Professional editions, both of which have optional animation features. A free non-commercial version is also available.
Terragen 3 Creative allows access to the powerful core Terragen 3 technology at an entry level price for artists and hobbyists on a lower budget. Terragen 3 Creative includes improved Global Illumination, new noise-free Depth of Field, a Content Library, enhanced 3D preview with textured model display mode and improved performance, and much more.
Terragen 3 Professional is the flagship product in the Terragen 3 lineup, with the most complete feature set and a full complement of professionally-oriented tools. Building on the core Terragen 3 features in Terragen 3 Creative, Terragen 3 Professional adds render layers and elements, a Linux render node, spherical camera, FBX import/export, accelerated cloud rendering options, and more. Terragen 3 Professional is a powerful, production-ready application, able to integrate quickly and easily into most visual effects pipelines.
For those not yet familiar with the capabilities these new features allow, this video should show you all you need to know.
Render Elements and Compositing in Terragen 3Skip ahead to 11m15s to check out dynamic relighting in Nuke using only Terragen 3 render elements output!
The 3D Preview has also been multi-threaded, allowing you to take better advantage of multi-core and multi-CPU systems while previewing your scene. Multi-threading of the 3D Preview is in the early stages but already provides a notable performance boost in many cases.
To make fine-tuning object parameters easier, selected objects can now be rotated and scaled as well as moved in the 3D preview. A Drop to Terrain feature (D key) lets you quickly and easily place your objects realistically at ground level.
Finally, with the addition of Depth of Field in Terragen 3, the 3D preview now has a DoF preview mode which shades the scene based on the focal distance set in the current camera.
In addition, a new Population shader input allows you to tint the color and luminosity of the entire population with a procedural shader or even an imported image map, creating realistic color variation between instances. This can be used for both subtle and dramatic results, as well as special effects (color your population based on a logo image for example), depending on need.
The new Content Library makes it easy to organize and quickly access scene files, objects, and textures. You can add description tags that are later searchable, select favorites for quick reference, customize the preview images, and much more. Content can be added one item at a time, or you can scan entire folders to quickly build your library. Watch the following video to see it in action.
Terragen 3 builds on the cutting-edge technology first released in Terragen 2, which has been used for visual effects in more than 20 feature films as well as numerous major TV productions, and is relied upon by many of the most respected visual effects companies. Terragen’s powerful displacement and atmospherics engines have garnered a reputation for accurate, photo realistic environments featuring detailed terrains, physically-based volumetric skies, and massive populations of instanced geometry. We have continued to improve these core strengths for Terragen 3, producing new creative options and render capabilities, improved performance, and enhanced workflows.
Learn More About Terragen
Going into TRON:Legacy I had experience supervising shows requiring a lot of atmospheric work so I wasn't particularly concerned about that aspect. The deeper we got into the show however the more and more demanding the work became. Tron:Legacy was a show on a different level, and it required solutions and results both artistically and technically on a different level. Terragen delivered! With it artists filled the "grid" with heavily art directed and detailed cloudscapes. And you couldn't rely on any "tricks" because this was a stereo show that demanded a completely immersive experience.
I think its would be a crime to only mention the software and not the designer and programmer behind it, Matt Fairclough provided to us unbelieveable support, custom coding, retooling, and improving aspects to the software allowing the art direction that was needed. I will never hesitate to recommend Matt and his software to anyone needing "world building". I dare you to try it, you will not be disappointed!
Chris Harvey, VFX Supervisor - Prime Focus
Have your questions answered by the Planetside team and other Terragen users in our online forums. Planetside Forums