Terragen 3 includes support for rendering of complex, fully textured objects. Add life to your scenes with models of houses, trees, custom-designed rocks, or any other object. Objects can have an unlimited number of polygons and textures, constrained only by available memory. With your objects loaded into your scene, you can then apply any of Terragen 3's surfacing effects and procedural shaders to enhance the look of your texturing.
With a fully realized and powerful instancing system you can take your use of objects to a whole new level, and achieve highly realistic results. With Terragen 3's "Populators", you can add thousands or even millions of trees, rocks, birds, blades of grass, or any other object to your scene. You can instance any object that you can load. Terragen 3's population system makes it possible to render literally billions, even trillions of polygons in a single scene!
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Terragen 2 has been giving me incredible skies and environments for many years now. The team has taken an exponential leap in terms of photographic reality. I have done several projects with Terragen 2 where it has generated lighting and reflection HDRIs and those became the only light source in the 3D renders. With the ability to load georeferenced DEM data so easily and so accurately, guesswork is gone and you can concentrate totally on image fidelity. It's a piece of software I would not do without at this point. A serious primary asset in the tool belt.
Rob Nederhorst, VFX Supervisor - Radium / ReelFX Creative Studios
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