Terragen 3 includes support for rendering of complex, fully textured objects. Add life to your scenes with models of houses, trees, custom-designed rocks, or any other object. Objects can have an unlimited number of polygons and textures, constrained only by available memory. With your objects loaded into your scene, you can then apply any of Terragen 3's surfacing effects and procedural shaders to enhance the look of your texturing.
With a fully realized and powerful instancing system you can take your use of objects to a whole new level, and achieve highly realistic results. With Terragen 3's "Populators", you can add thousands or even millions of trees, rocks, birds, blades of grass, or any other object to your scene. You can instance any object that you can load. Terragen 3's population system makes it possible to render literally billions, even trillions of polygons in a single scene!
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TG2 can be so good I've been accused of stitching photos together, and not a single client has questioned the realism of the output. Most of the time I've managed to turn the job around far more quickly than the other routes available.
Have your questions answered by the Planetside team and other Terragen users in our online forums. Planetside Forums