Import and Export
Many applications now support Terragen's native heightfield format, .TER, so transferring terrains between Terragen 3 and your other applications is never a problem. Terragen 3 can also export heightfield data to .EXR and import it from a wide range of image formats.
Procedural terrains can be exported in two ways: as a view-dependent triangle mesh in LWO, OBJ, or FBX format or by converting to a raster heightfield which is easily saved as .TER or .EXR. View-dependent triangle meshes allow you to choose exactly where you want to transfer geometry to your other applications and how much detail you want.
Camera motion can be imported from FBX as well as Nuke .chan files and Maya .mov files. Additional third party tools are available that allow you to transfer camera motion to Terragen 3 from Maya, 3DS Max, Cinema 4D, Blender and others.
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TG2 can be so good I've been accused of stitching photos together, and not a single client has questioned the realism of the output. Most of the time I've managed to turn the job around far more quickly than the other routes available.
Have your questions answered by the Planetside team and other Terragen users in our online forums. Planetside Forums