Terragen 2 Import and Export
Many applications now support Terragen's native heightfield format, .TER, so transferring terrains between Terragen 2 and your other applications is never a problem. Terragen 2 can also export heightfield data to .EXR and import it from a wide range of image formats.
Procedural terrains can be exported in two ways: as a view-dependent triangle mesh in LWO, OBJ, or FBX format or by converting to a raster heightfield which is easily saved as .TER or .EXR. View-dependent triangle meshes allow you to choose exactly where you want to transfer geometry to your other applications and how much detail you want.
Camera motion can be imported from FBX as well as Nuke .chan files and Maya .mov files. Additional third party tools are available that allow you to transfer camera motion to Terragen 2 from Maya, 3DS Max, Cinema 4D, Blender and others.
Going into TRON:Legacy I had experience supervising shows requiring a lot of atmospheric work so I wasn't particularly concerned about that aspect. The deeper we got into the show however the more and more demanding the work became. Tron:Legacy was a show on a different level, and it required solutions and results both artistically and technically on a different level. Terragen delivered! With it artists filled the "grid" with heavily art directed and detailed cloudscapes. And you couldn't rely on any "tricks" because this was a stereo show that demanded a completely immersive experience.
I think its would be a crime to only mention the software and not the designer and programmer behind it, Matt Fairclough provided to us unbelieveable support, custom coding, retooling, and improving aspects to the software allowing the art direction that was needed. I will never hesitate to recommend Matt and his software to anyone needing "world building". I dare you to try it, you will not be disappointed!
Chris Harvey, VFX Supervisor - Prime Focus
Have your questions answered by the Planetside team and other Terragen users in our online forums. Planetside Forums