Import and Export
Many applications now support Terragen's native heightfield format, .TER, so transferring terrains between Terragen 3 and your other applications is never a problem. Terragen 3 can also export heightfield data to .EXR and import it from a wide range of image formats.
Procedural terrains can be exported in two ways: as a view-dependent triangle mesh in LWO, OBJ, or FBX format or by converting to a raster heightfield which is easily saved as .TER or .EXR. View-dependent triangle meshes allow you to choose exactly where you want to transfer geometry to your other applications and how much detail you want.
Camera motion can be imported from FBX as well as Nuke .chan files and Maya .mov files. Additional third party tools are available that allow you to transfer camera motion to Terragen 3 from Maya, 3DS Max, Cinema 4D, Blender and others.
Learn More About Terragen
Terragen 2 has been giving me incredible skies and environments for many years now. The team has taken an exponential leap in terms of photographic reality. I have done several projects with Terragen 2 where it has generated lighting and reflection HDRIs and those became the only light source in the 3D renders. With the ability to load georeferenced DEM data so easily and so accurately, guesswork is gone and you can concentrate totally on image fidelity. It's a piece of software I would not do without at this point. A serious primary asset in the tool belt.
Rob Nederhorst, VFX Supervisor - Radium / ReelFX Creative Studios
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