Nine Points

Started by dandelO, August 19, 2009, 11:53:39 AM

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dandelO

An easy one, kind of.
My Giza.ter used with 'stepped' interpolation method in the heightfield shader. Also, a double atmosphere for the lower haze.

Really just something to test out my sand(wip) on.

[attachimg=#]

rcallicotte

So this is Disney World.  Can we live here?

littlecannon

Is there gold in them? Nice step effect....
I just need to tweak that texture a bit more...

Naoo

Hi

Excellent done (second Atmo is cool).
I like it!


ciao
Naoo

Henry Blewer

The steps on the pyramid seem too hard, but I don't know if that can be helped. It would lose the definition of the rest of the pyramids stone layers. Beside that, I think this is a very cool render, visually and technically.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Gannaingh

Great mood and atmosphere!

dandelO

Cheers. I could use fractal detail in the heightfield shader to distort the edges but it really gives a lot of errors when the 3D preview tries to render it, I think, put simply, the fractal detail is confused by the hard steps of 90 degrees. I can't remember the actual error. I'll test it again...

Henry Blewer

The hard steps are only visible on the left side of the image. Would more haze just 'smooth' things? It would not be hard to change and test.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Dune

Very nice! Some (or a lot of) erosion would be fantastic, though.

Zairyn Arsyn

i have my eye on those nice golden pyramids....... ;)
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mogn

Quote from: dandelO on August 19, 2009, 06:12:26 PM
Cheers. I could use fractal detail in the heightfield shader to distort the edges but it really gives a lot of errors when the 3D preview tries to render it, I think, put simply, the fractal detail is confused by the hard steps of 90 degrees. I can't remember the actual error. I'll test it again...

Say the heigth (h) of is 20 m:

   f = floor(h)
   g = h - f
   s = soft_step(g) + f

the you have softs steps.