Stone, Rock and Erosion

Started by RArcher, October 11, 2015, 11:39:25 PM

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RArcher

More playing with Daniil's erosion shader... starting to maybe get the hang of it.

AP

The fluvial channel effect here seems almost reminiscent of the pocketed sandstone cliff patterns out in Utah for example. What would look neat is a smaller detail of erosion over this one, just some finer channels which could be more faint in depth. This is very neat looking overall and it looks hot.

Clay


DocCharly65


bobbystahr

Absolutely drooling over that plugin...come soon....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

inkydigit

Super stuff here!
Tongue hanging too!
:))
J

RArcher

Same scene, but a little bit wider.

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

majidkaviani

i really like this
whats this shader ??? i could not find that

Oshyan

It's an in-development procedural erosion shader created by Daniil Kamperov. He is one of the first people to use our SDK and has had his plugin available to our alpha testing team for a month or so now. Ryan is one of the alpha testers, so he gets early access. But I believe Daniil hopes to publish a public version, perhaps a beta, in the relatively near future.

- Oshyan

majidkaviani

that`s great
i will wait for that :)