I am trying to displace a low poly object with the vector map made from a high poly version of the same object that was subdivided and sculpted.
I plugged a Image map shader (with the vector map) into a vector node, and that into the object parts displacement function. I set the Image map shader to use object UVs.
I guess I have to scale the vector or the image map to the size of the object? Anyway, its not working right yet. I did get a response, and there is a displacement that is happening, but I can't tell what it is. Its not what I set out to do.
I think this should work, but not sure how to do it. I would have thought that the map and vector would auto scale to fit the object, just not sure here.
Ideas?